Asherdoom wrote:hi fellas,
sincee lot of time passed from my last engi gameplay (last year) i heard that turret received many buffs and are no moe the static pet once were.
Where can i fin info concerning new turrets?
also i was thinking about going grenadier spec with engi. the skills looks quite interesting for the t4 zerg open rvr, what you think about that guys?
So the turrets have addition effects now and the base damage buff was doubled to 40%
Gunturret increases ability range.
Grenade allows cast on the more for grenade skills, and decreases the length of grenade dots + friction burn.
Flame increases dodge disrupt and the maximum target cap of AoE abilities, but decreases your ability range.
Grenade can work in RvR pug zerging when you are hitting largely unhealed enemies. In the right setting you can do a lot in a keep or on a tight BO. Grenade turret really helps with the reduced dot tick time to up the damage.
Be warned though your ST will lack against enemies that have good heals. Grenade has no burst, and you will not win a battle of AP with any healer. Even fire bomb spam is a lackluster against solid healing.