th3gatekeeper wrote:
SOLUTION 1) Provide contribution to the entire warband for things the warband does. This incentives warbands over 6 man parties. If 1 person in the warband turns in supplies, everyone should get contribution. If 1 person in the warband defends or caps a BO, the entire warband should get contribution. This encourages warbands to coordinate things zone wide, rather than encouraging local location only/party wide things.
This will give warbands big advantages over 6 mans in RVR (which is how it should be IMO).
I would also remove contribution (or majority of contribution) for merely capping BOs, and allot that contribution towards defending the BO. Something along the lines of "when BOs lock" you get contribution. Also, you should get massive contribution for recapturing a BO during the "pre-lock" timer after an enemy has captured the BO. So the enemy wouldnt get much for merely capping it, only when they lock it, and if you prevent them from locking it (to lock it yourself) you get massive contribution.
I wanted to add to this, since I thought of 1 objection: AFKers getting contribution.
So Point 1) Warband leaders have the option of kicking and making the party private so AFKers cant just join. Even if kicked and they re-join they will be missing out on SOME contribution thus putting them at the "back" of a 20+ person warband so the chance of them getting anything immediately drops.
Point 2) Modify "Field of Glory" so that it ONLY applies to BOs and Enemy Keep "area" and maybe a conditional on your own keep where it only applies after outer door is down. Then you can have field of glory give a 100% contribution increase. What this does is if there is an AFKer sitting in the warcamp or in the keep, they will NOT get the bonus thus get half the contribution, again putting the entire warband ahead of AFKer.
So again, it would make sense and benefit everyone to actually split up warbands, take multiple BOs and coordinate attacks zone wide because everyone in the warband gets contribution for anything done warband wide.
So there are very easy ways (and already some ways) to prevent AFKers from being able to benefit from this system.
This combined with the modified contribution system (top 3 get X bonus, next 3 get Y bonus) means that unless you do get a decent placement, its VERY likely you wont get a good reward...
Combined with the system of medallions rather than gear rewards for bags (exception being Gold) ALL create a system where people WONT want to AFK in a zone, because it just wont make sense to AFK for a low chance at getting a few medallions... Vs right now its a "low" chance at getting a Genesis or Subjugator item.....
Doing this, will drastically fix RVR.
You can also tailor the currency needed/awarded to be whatever you want! If you want weapons to be hard. Make them cost 1000 for a 2H and 500 for a 1H... If you want cloaks to be easier, make those 300. Genesis pieces can be 250 each or whatever.
Id rather have a currency grind that I can work towards whatever I want, rather than RNG that I get a bag which is then more RNG for the item I want.... Combined with a system where you are a top5 in contribution but roll a 50 and feel "robbed"... in a "currency grind" system, youll still progress TOWARDS your goal.
Side Note: I dont know when this happened but I had a Gustlime Weapon that was re-coded as a "broken" weapon. Essentially the new versions were given I think 30 melee power and the old didnt. You can perform this same thing with all the Subjugator weapons if you want to re-create this system. Rename the current ones "Broken" or "Weakened" and re-create new ones with +20 more melee power or whatever... Boom. Now you have a "soft reset" on the weapons and a need to grind out 500+ of the currency awarded through bags. Win-Win for everyone.