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RVR contribution and how it works

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Aurandilaz
Posts: 1896

Re: RVR contribution and how it works

Post#31 » Wed Apr 26, 2017 9:41 pm

Yeah there is a difference between
"easy and fast"
"doable over time with enough dedication"
"improbable chance to win the lottery"

Another suggestion that will probably go nowhere:
-option to buy Subjugator weapon/cloak with 3000 medals officers? - [or 1000 Conq medals?}
-option to buy Genesis piece with 2000 off medals
-option to buy the now lesser jewels dropping from green bags with 1000 off medals


I consider myself lucky that my main has won genesis fragments 9 times already, though it still misses the cloak (chance of getting high contri * chance of winning blue * chance of winning correct piece that I still miss => approaching zero)

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Arteker616
Posts: 413

Re: RVR contribution and how it works

Post#32 » Wed Apr 26, 2017 9:50 pm

Agree with devs refusing to give up indications about how contribution works.


the problem is the largue hysteria wich zone locks random provide .Since the anouncement of the rr wipe was made alot of people focus on one single thing , wich is loot from zone locks or loser bags . thats has hurted the aao chaser xrealmer wich often was a force of balance agaisnt zerging from one of the realms lost a important motivation .

The best thing imo would be scrap the bags providing items at all . make em drop medallions, force people to fight rather than watch either side rolfstomp other in prime time with 340 aao and once the lord has fallen one of the realms begin to see acitivity from people trying to make Contribution to get luck with a loot roll .often in form of 6 mans doing some bo flips and few kills to score enough contriobution to win bags .

largue battles over zones are growing more and more rarer, nobody want the old long battles over zone , they rather do some stuff in lakes then afk and pray for a quick victory to see their luck in the loser roll .

As aurandilaz say in his port would benefeit more to disable the shitty lotto with vendors for the items now in bags as it would encourage killing and playing the zones .

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th3gatekeeper
Posts: 952

Re: RVR contribution and how it works

Post#33 » Wed Apr 26, 2017 10:04 pm

Arteker616 wrote:Agree with devs refusing to give up indications about how contribution works.
I agree as well. Never have I asked for the "secret" although I think I know some good general guidelines and have been "taught" things by players who I have seen get purple after purple after purple zone after zone. So I think I have a decent "handle" on how contribution works. Ive been in zones being one of the FIRST to cap BOs to start it. I have also come into a zone just before the lock, killed 1 guy with 400% AAO and got #12 on the boards. So who knows... I am FINE with not knowing.
Arteker616 wrote: The best thing imo would be scrap the bags providing items at all . make em drop medallions, force people to fight rather than watch either side rolfstomp other in prime time with 340 aao and once the lord has fallen one of the realms begin to see acitivity from people trying to make Contribution to get luck with a loot roll .often in form of 6 mans doing some bo flips and few kills to score enough contriobution to win bags .

largue battles over zones are growing more and more rarer, nobody want the old long battles over zone , they rather do some stuff in lakes then afk and pray for a quick victory to see their luck in the loser roll .

As aurandilaz say in his port would benefeit more to disable the shitty lotto with vendors for the items now in bags as it would encourage killing and playing the zones .
This is my idea. Scap bags providing items. Move it to an RVR currency grind. Which then encourages battles and not just "zone flips for bags" Also (as I have repeated myself now many times) tweaking the contribution system so that it is warband wide - rather than party wide will encourage people to join warbands.

Without getting into "how contr. works" all I know is I see MANY 6 mans roaming around and MANY smaller warbands who dont open the warband because of contribution.... Because its a contribution battle because of the current Contr. System + the Bag system we have.

Make Contr. Warband wide - now everyone will want to be in them.
Remove Bags = Items and instead Bags= Medallions

And what you have are people wanting to joing warbands for kills for currency and contribution to further get currency via RNG ROLL to win different "tier bags" which all progress them towards RVR items they desire. Cost can start out SUPER high, scale it back over time if you want.

I mean frankly... Doing this would really kill the desire for quick zone flips or atleast SOME desire if you continued to scale bags based on population/time metrics. It also allows you to NOT always offer gold, and still have incentive for people to do RVR since its all just medallions anyways....

You can tweak medallions in bags.
Maybe Gold = 100.
Maybe Gold = 200?
Maybe Gold = 50.

I dont care.. But it would be a much preferred system to what we have now frankly...
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Aurandilaz
Posts: 1896

Re: RVR contribution and how it works

Post#34 » Wed Apr 26, 2017 10:20 pm

adding to the suggestions:

removes items from bags and let bags give:
-30 Conq from gold
-20 Conq from purple
-15 from blue
-10 from green
-5 from white

and consider the chance of rewarding a keep take with 2-5 Conq medals, same with zone lock providing 2-5 according to good/stalwart/valiant contribution, if only possible

by now, 2 months after the Conq patch, a big bunch of the "hardcore" players running in their 6man have finished 1-2 Conq sets already, and "average" but "active" players might be approaching the half-way mark with the enormous currency grind.
Assuming the prices remain what they are, it might time to "soon/2weeks" to consider the idea of broadening the approach towards finishing Conq gear, so we casual plebs who can't pull 6 hour sessions in close 6man fotm groups also might a chance to finish the gear over the next few months, if focusing only on one "main". ;)

(possibly meaning we casuals might only need 3-5 months to finish gear on one char instead of my current calculations of 10 months)

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th3gatekeeper
Posts: 952

Re: RVR contribution and how it works

Post#35 » Wed Apr 26, 2017 10:54 pm

Aurandilaz wrote:adding to the suggestions:

removes items from bags and let bags give:
-30 Conq from gold
-20 Conq from purple
-15 from blue
-10 from green
-5 from white

and consider the chance of rewarding a keep take with 2-5 Conq medals, same with zone lock providing 2-5 according to good/stalwart/valiant contribution, if only possible

by now, 2 months after the Conq patch, a big bunch of the "hardcore" players running in their 6man have finished 1-2 Conq sets already, and "average" but "active" players might be approaching the half-way mark with the enormous currency grind.
Assuming the prices remain what they are, it might time to "soon/2weeks" to consider the idea of broadening the approach towards finishing Conq gear, so we casual plebs who can't pull 6 hour sessions in close 6man fotm groups also might a chance to finish the gear over the next few months, if focusing only on one "main". ;)

(possibly meaning we casuals might only need 3-5 months to finish gear on one char instead of my current calculations of 10 months)
I was thinking less about Conq and more about Subjugator Weapons, which I would peg at several hundred...

I think the above are pretty decent #s however I would make them something like:

Gold = 50.
Purple = 25.
Blue = 15.
Green = 10.
White = 5.

So there is still a LARGE reward for that RNG Gold bag which feels REALLY good to get... You dont want to diminish this too much to make it not feel "worth it".

if need be, you can adjust Conq pieces but this idea was in all honesty less about Conq and more about Genesis/Subjugator items.

With Beastlord and Ruin Getting "decent gear" is rather easy TBH... Conq and Domi I dont even think are "BIS" over a mixed set... But point being... Its the other pieces I was aiming this towards: Genesis/Subj.
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kryss
Posts: 456

Re: RVR contribution and how it works

Post#36 » Wed Apr 26, 2017 11:06 pm

Aurandilaz wrote:Yeah there is a difference between
"easy and fast"
"doable over time with enough dedication"
"improbable chance to win the lottery"

Another suggestion that will probably go nowhere:
-option to buy Subjugator weapon/cloak with 3000 medals officers? - [or 1000 Conq medals?}
-option to buy Genesis piece with 2000 off medals
-option to buy the now lesser jewels

dropping from green bags with 1000 off medals


I consider myself lucky that my main won genesis fragments 9 times already, though it still misses the cloak (chance of getting high contri * chance of winning blue * chance of winning correct piece that I still miss => approaching zero)
These are very reasonable ideas and i hope devs will think about it.

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wargrimnir
Head Game Master
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Re: RVR contribution and how it works

Post#37 » Wed Apr 26, 2017 11:49 pm

Genesis and Subjugtor are still not intended to be farmable. Genesis was not when it was introduced, and Subjugator was not when it was introduced. They're both PURE RNG GET LUCKY OR DIE TRYING REWARDS. It's like you guys are just setting yourselves up for rejection, so I can't really feel bad about bursting that bubble again.

If you want either of the rewards, then do RvR and play the lottery. Not the first time we've said it. If you want to farm for gear, you have several other outlets to do so.
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th3gatekeeper
Posts: 952

Re: RVR contribution and how it works

Post#38 » Thu Apr 27, 2017 12:42 am

th3gatekeeper wrote: This stems from 3 issues.
1) Contribution for actions not being warband wide, but only local and party wide.
2) The contribution bonus to rolls
3) The bag system.
I have not seen comments regarding #1, and I guess "play the lotto" applies to #2 and #3.
wargrimnir wrote:Genesis and Subjugtor are still not intended to be farmable. Genesis was not when it was introduced, and Subjugator was not when it was introduced. They're both PURE RNG GET LUCKY OR DIE TRYING REWARDS. It's like you guys are just setting yourselves up for rejection, so I can't really feel bad about bursting that bubble again.

If you want either of the rewards, then do RvR and play the lottery. Not the first time we've said it. If you want to farm for gear, you have several other outlets to do so.
At this point, I respect your position. We agree to disagree and since I am the player, and you are in charge, thats that. I do feel obligated to say that I think the response is lacking, and you are basically saying "flawed system is flawed because we want it to be flawed" thats what I see, but as i said, you guys are in charge and can do whatever the hell you want and I respect that. I dont spend my time working on a free game, nor my financial resources for this, so I have no say in the matter.

Ill drop this now, since it seems its not up for any discussion and you guys are not open to discussing this, which is totally your right to do! Thanks for atleast spending the time hearing us out, and responding.
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard

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freshour
Banned
Posts: 835

Re: RVR contribution and how it works

Post#39 » Thu Apr 27, 2017 12:54 am

Yeah I am just glad we got it from the horse's mouth for once. I apologize if you've had to say this before which i am assuming you have or you wouldn't have said it. I'm glad you guys choose to spend your time on giving us a place to have fun. I'll intent or maliciousness has never been my goal. I think I see what it could be and get excited. But I also realize that you are just a few guys with their spare time so I'll take what I can get for sure!

I really do hope you guys figure out how to encourage the old style of RVR with huge war bands and people gnawing at the bit for some RVR and I'm sure in tim you will. Personally I can't wait for that day! See you guys on the battlefield and I will also concede and drop the issue for good.

Thank you for your reply again, it meant a lot.

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DokB
Posts: 538

Re: RVR contribution and how it works

Post#40 » Thu Apr 27, 2017 1:03 am

It’s the exact same deal with old Genesis/Annihilator.

People wanted ways to get them quicker back when it was BiS gear. Now they have been made easier to obtain but now people want to get Subjugator/Conq faster.
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