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Would the devs mind writing a short balance plan?

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th3gatekeeper
Posts: 952

Re: Would the devs mind writing a short balance plan?

Post#41 » Wed Apr 26, 2017 11:44 pm

peterthepan3 wrote:What is inherently hard about utilising guard? Swap it to whoever needs it, stay within range, ???, profit.
While it can be clunky to use, the mechanic itself functions very well, and any issues with it (such as those you mention) simply stem from either a l2p problem, or stubbornness (probably more the latter) .The instances you raise (dps with no guard, etc,) are rectified very simply by making a group.

If people are dissuaded from using guard because they deem it hard/impractical, I dread to fathom how they'll cope with things like morale abilities, tactics, punts, kds, etc.
1) Guard isnt inherently hard to use. But its not a fun mechanic to most players. If it were, you would see people using it. The fact of the matter is, that its outdated. You play games today where "tanks" are given FUN abilities, such as creating a physical barrier to literally block damage for allies. I can think of games like Overwatch that do this type of thing - many games have now modified the "tank roll" to make it more FUN to use damage mitigation abilities.

Right now, the responsibility lies solely on the tank to use guard and stay within range(as you said). Trust me, I main tanks. Thats basically ALL I play in ROR and I can tell you its not my favorite thing, but I do it anyways because it = profit. But its not FUN to do.

Also, this is why I questioned "what is the target audience" You talk about "make a group". What if you are a NA player logging on during EU times... Or vice versa. Or playing at night at you CANT get a group. Or maybe you can, but only get 1 tank... From my days at playing a Mara (retired now) I can count on 1 hand the number of times I got guard outside a premade group.

This is my entire point. The "target audience" of the Guard Mechanic is "hardcore PVPers" its NOT a "casual friendly" mechanic which I can PROMISE you has lead to many people leaving the game. I know first hand SEVERAL players who have stopped playing because "this game sucks for solo play" and I know it might be hard to fathom... but sometimes people just want to get online and Que up and PVP without worrying about "making a group" or "coordinating play times with friends" or being forced to "be in a guild" etc etc.

Like I said. The mechanic isnt flawed in the sense that it works... but it IS flawed in the type of community that can really play ROR.

It has nothing to do with L2P issues or "using morale/punt etc" to me, this means you really fail to grasp what I am talking about. I dont want to judge you, but I can tell you from spending years in ROR as well as playing MANY other games such as WoW, Diablos, Path of Exile, Neverwinter, Guild Wars, Overwatch, Paladins, Smite, etc etc. Most of these "newer" games have re-formulated how "tank mechanics" work.

What thay have done is made the tank a "damage mitigation" class for the group but have put some of the "responsibility" of getting that damage mitigation on the group member, not the tank himself.

So what would be a fun/better way to use Guard in ROR?
IMO, and I know you wont agree because you dont see the current problem... But....

Guard should be a 30 foot "aura" around the tank, in which he "intercepts" all damage meant for any ally within 30 feet (in his party). So what this means is any damage that was meant for say, that Slayer, instead is directed to the Knight who then spits 50% of it to the slayer. The damage meant for the slayer, would then be based on the Knights toughness stat + his avoidance (such as block/parry/dodge/disrupt). So it would be a much lower amount. This is merely 1 option. there are others. But the IDEA here is to make Guard an "aura" that protects anyone within 30 feet on him, not just 1 "target" which then allows all tanks to not haev to focus on guarding. If someone wants guard, they should run next to a tank. Period. If you are a Slayer or Mara, and not getting it, its on YOU now to run near to a tank, not his job to guard and follow you around. No guard swapping, or anything.

What THIS does, is raises the "floor" in PUG games. Now rather than having PUGs never use guard and never guard swap, tanks and PUGs can use guard which will make SCs and RVR more competitive to premade groups.

It will also create a better ROR experience for everyone.


You can then further modify this by lookin at things like:
- Focused Offense: Increase your damage 25%, decrease Guards effectiveness by 25%. (Which means you take 25%, they take 75%).

OR

When using a 2H: Maybe Guard effectiveness decreases to 40% (from 50%) making it not AS good as SnB. Things like this.


Point being. I DONT think this really changes "premade" play very much. In premade groups with 2 tanks, almost ANYONE ALWAYS has guard up anyways because the tanks are good at swapping. So what would this impact? Really nothing at high level play, but it would make PUG life SO much better and I will GUARANTEE you, that more people will actually play their "roles" in groups rather than trying to be DPS 2H Tanks or DPS Healers or "Tanky DPS".

We will likely disagree, and maybe ROR is "targeting" the "hardcore only" PVP player base... However with the DEVs claiming that "SCs are the minigame" I would wager the "hardcore 6 mans" likely have left ROR....

But I would be willing to bet money that changing Guard to something like this would have drastic impacts on PVP in a VERY GOOD WAY.
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Dresden
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Re: Would the devs mind writing a short balance plan?

Post#42 » Thu Apr 27, 2017 4:23 am

Dresden wrote:I will now withdraw from this particular debate permanently.
I lied.


Disclaimer: this is a bonafide rant, i'm not looking to argue, please pardon the sheerness of my audacity.

You nerfed scenarios in multiple ways, you nerfed open zones, you nerfed 6v6 incentive, you nerfed capital city mobs, you nerfed champ rats! you nerfed etc etc etc and as i am writing this i am realising just how much more empty and stripped down this server feels at this point.

Portions of the RoR community leave when you do this and those that stay report less overall fun and more overall grind.

This server is of course Alpha but you've reached the point now where you're building on top of the changes/eliminations you have made and that looks like PERMANENCE to everyone who is worried about the future of this server.

With Alpha in mind the problem is that you nerf too much and you do it to make people play the way you think they should and NOT the way they WANT to, i hate feeling like i'm at a birthday party where the host is forcing everyone to have their kind of fun and telling everyone constantly what the house rules are, i'm not joking! i REALLY want to be here but since last autumn i've lost count of the number of times i've caught myself thinking i could be somewhere else!

People do what they want! you can't nerf people! if you eliminate fun stuff they'll just have less fun or they'll just leave!

If this keeps up then the day this server stops being Alpha you're gonna get some very prolonged desperately heavy bad reactions.

Just start again, make a new plan, look at everything you've already got available and look at what people like and adjust THAT to your chosen standard by changing as little as possible!

You need a dedicated (experienced?) game designer/planner to work for the devs under them in authority, it's very simple.

Rant over.
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q

Daknallbomb
Posts: 1781

Re: Would the devs mind writing a short balance plan?

Post#43 » Thu Apr 27, 2017 4:30 am

Dresden wrote:
Dresden wrote:I will now withdraw from this particular debate permanently.
I lied.


Disclaimer: this is a bonafide rant, i'm not looking to argue, please pardon the sheerness of my audacity.

You nerfed scenarios in multiple ways, you nerfed open zones, you nerfed 6v6 incentive, you nerfed capital city mobs, you nerfed champ rats! you nerfed etc etc etc and as i am writing this i am realising just how much more empty and stripped down this server feels at this point.

Portions of the RoR community leave when you do this and those that stay report less overall fun and more overall grind.

This server is of course Alpha but you've reached the point now where you're building on top of the changes/eliminations you have made and that looks like PERMANENCE to everyone who is worried about the future of this server.

With Alpha in mind the problem is that you nerf too much and you do it to make people play the way you think they should and NOT the way they WANT to, i hate feeling like i'm at a birthday party where the host is forcing everyone to have their kind of fun and telling everyone constantly what the house rules are, i'm not joking! i REALLY want to be here but since last autumn i've lost count of the number of times i've caught myself thinking i could be somewhere else!

People do what they want! you can't nerf people! if you eliminate fun stuff they'll just have less fun or they'll just leave!

If this keeps up then the day this server stops being Alpha you're gonna get some very prolonged desperately heavy bad reactions.

Just start again, make a new plan, look at everything you've already got available and look at what people like and adjust THAT to your chosen standard by changing as little as possible!

You need a dedicated (experienced?) game designer/planner to work for the devs under them in authority, it's very simple.

Rant over.
Here is one big Problem : " what ppl want" here are many ppl that want very diffrent Things. And nearly everyone has his Own opinion Whats The Best way. But what is the Best way?
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Dresden
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Posts: 1395

Re: Would the devs mind writing a short balance plan?

Post#44 » Thu Apr 27, 2017 4:34 am

Spoiler:
Daknallbomb wrote:
Dresden wrote:
Dresden wrote:I will now withdraw from this particular debate permanently.
I lied.


Disclaimer: this is a bonafide rant, i'm not looking to argue, please pardon the sheerness of my audacity.

You nerfed scenarios in multiple ways, you nerfed open zones, you nerfed 6v6 incentive, you nerfed capital city mobs, you nerfed champ rats! you nerfed etc etc etc and as i am writing this i am realising just how much more empty and stripped down this server feels at this point.

Portions of the RoR community leave when you do this and those that stay report less overall fun and more overall grind.

This server is of course Alpha but you've reached the point now where you're building on top of the changes/eliminations you have made and that looks like PERMANENCE to everyone who is worried about the future of this server.

With Alpha in mind the problem is that you nerf too much and you do it to make people play the way you think they should and NOT the way they WANT to, i hate feeling like i'm at a birthday party where the host is forcing everyone to have their kind of fun and telling everyone constantly what the house rules are, i'm not joking! i REALLY want to be here but since last autumn i've lost count of the number of times i've caught myself thinking i could be somewhere else!

People do what they want! you can't nerf people! if you eliminate fun stuff they'll just have less fun or they'll just leave!

If this keeps up then the day this server stops being Alpha you're gonna get some very prolonged desperately heavy bad reactions.

Just start again, make a new plan, look at everything you've already got available and look at what people like and adjust THAT to your chosen standard by changing as little as possible!

You need a dedicated (experienced?) game designer/planner to work for the devs under them in authority, it's very simple.

Rant over.


Here is one big Problem : " what ppl want" here are many ppl that want very diffrent Things. And nearly everyone has his Own opinion Whats The Best way. But what is the Best way?
Ask a dedicated game designer/planner after a full root-and-branch review!

I can't imagine most people agree with the gradual nerfing of all fun things, despite Alpha lots of nerfed stuff used to work just fine!

I shouldn't even be writing this...
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q

Dabbart
Posts: 2251

Re: Would the devs mind writing a short balance plan?

Post#45 » Thu Apr 27, 2017 4:43 am

@dresden: You try so hard to sound like you know wtf you are talking about... it's almost cute. Like a 7yr old holding the flashlight so Daddy can work on the Car... And for a person supposedly talkin about root-n-branch... Rofl. How can anyone as whiney and thin skinned as you pretend to be capable of a full breakdown/shakeup? You are aware, they fundamentally start by basically assuming everything you have previously done is WRONG... #HowManyPMsYouGonnaSendToday

You people seem to think this game will ever have broad appeal. No, lets not dumb down Guard at all. If you can't figure out how to utilize it. Then you are just a terrible player to begin with. SHould we also assigning prescripted attack rotations? These poor guys can't figure out how to change and use guard. Surely, if we had auto attack rotations FAR more PUGs and crap players would start to perform better, and thus feel better about playing. So probably play more.

No. Let's not balance to the lowest common denominator. That leads to far less skilled, intelligent, and thereby fun gameplay.

But, ofc, that's just like, my opinion. Which, strangely enough, just like every other opinion, isn't shared by everyone else. Gasp!
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

Daknallbomb
Posts: 1781

Re: Would the devs mind writing a short balance plan?

Post#46 » Thu Apr 27, 2017 4:48 am

And what i Think is, it looks like balance is the highest permanent Prior for many players here But. " you will throw stones in my face" The game is Pretty balanced at The Moment!!! Here is not one destru setup that Own all order Setups and there is no order setup that Own all destru Setups.
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Dresden
Banned
Posts: 1395

Re: Would the devs mind writing a short balance plan?

Post#47 » Thu Apr 27, 2017 4:51 am

Dabbart wrote:@dresden: You try so hard to sound like you know wtf you are talking about... it's almost cute. Like a 7yr old holding the flashlight so Daddy can work on the Car... And for a person supposedly talkin about root-n-branch... Rofl. How can anyone as whiney and thin skinned as you pretend to be capable of a full breakdown/shakeup? You are aware, they fundamentally start by basically assuming everything you have previously done is WRONG... #HowManyPMsYouGonnaSendToday

You people seem to think this game will ever have broad appeal. No, lets not dumb down Guard at all. If you can't figure out how to utilize it. Then you are just a terrible player to begin with. SHould we also assigning prescripted attack rotations? These poor guys can't figure out how to change and use guard. Surely, if we had auto attack rotations FAR more PUGs and crap players would start to perform better, and thus feel better about playing. So probably play more.

No. Let's not balance to the lowest common denominator. That leads to far less skilled, intelligent, and thereby fun gameplay.

But, ofc, that's just like, my opinion. Which, strangely enough, just like every other opinion, isn't shared by everyone else. Gasp!
Too many misperceptions and lies and insults there to bother counting.

Have a nice day.
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q

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Dresden
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Posts: 1395

Re: Would the devs mind writing a short balance plan?

Post#48 » Thu Apr 27, 2017 4:55 am

Daknallbomb wrote:And what i Think is, it looks like balance is the highest permanent Prior for many players here But. " you will throw stones in my face" The game is Pretty balanced at The Moment!!! Here is not one destru setup that Own all order Setups and there is no order setup that Own all destru Setups.
Yeah, balance by nerf.

#AlphaOrWhatever
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q

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Daknallbomb
Posts: 1781

Re: Would the devs mind writing a short balance plan?

Post#49 » Thu Apr 27, 2017 4:55 am

Who cares? Balance is balance
Tinkabell 40/41 Magus Whaagit 40/41 SH Whaagot 40/54 BO Daknallfrosch 40/72shammy

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Fyoshinite
Posts: 18

Re: Would the devs mind writing a short balance plan?

Post#50 » Thu Apr 27, 2017 4:57 am

Dresden wrote:
Dresden wrote:I will now withdraw from this particular debate permanently.
I lied.
How can we take you seriously when you AREN'T EVEN SURE WHEN YOU'RE DONE TALKING? :lol:

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