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[RvR T1] Known bugs and feedbacks.

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Yaliskah
Former Staff
Posts: 1985

[RvR T1] Known bugs and feedbacks.

Post#1 » Fri Jun 02, 2017 9:43 pm

Image

Hoy all !!

So T1 new mechanic is deployed and as planned, there are many little bugs :p. We will tweak and fix asap everything.

Here are known bugs :
- On lock some Flags become neutral
- Some zones don"t provide INF and Renown ( they do, but amount is too low)
- Gauge doesn't show exactly the truth of collected amounts on next patch
- Campain is a bit fast/short on next patch
- AAO is missing and shouldn't
- There is a lack of infos about What is locked and what is open. : PATCHER OR ADDON NEEDED
- On lock, all opened zone reset

Some little improvment planned/ needs to be discussed :
- Free fly in T1
- 5 mins after lock before no gain system deployment

Feel free to post your first impressions about the new system.

And keep in mind :
- It is all new
- If you dislike,/shitty it is my fault
- If you enjoy it, it is because the RoR team.

Yali.

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Grolar
Posts: 511

Re: [RvR T1] Known bugs and feedbacks.

Post#2 » Fri Jun 02, 2017 10:54 pm

Yaliskah wrote:Image

- Some zones don"t provide INF and Renown ( they do, but amount is too low)
That answers my question. So far I like what you are trying with t1. I'll reserve my comments on how this will scale up to higher tiers until those are implemented. I am concerned a little.

None the less. Good job. \o/
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Zemnexx
Posts: 13

Re: [RvR T1] Known bugs and feedbacks.

Post#3 » Fri Jun 02, 2017 11:00 pm

Definitely noticed the low renown gains. Logged in to grind some renown and tried out the new T1 ORVR as a debolstered toon, and noticed it was vastly too low for my time after locking Dwarf and Elf zones on Destro side, went back to T4 SC's.

navis
Posts: 784

Re: [RvR T1] Known bugs and feedbacks.

Post#4 » Sat Jun 03, 2017 5:15 am

Very cool.. Looks awesome.. I like that others know when you are defending or not.

/cheers

update (feedback & notes)

- we've have had some more fighting central to certain BO's more than we would have had otherwise. Various BO are more attractive to defend especially near your own warcamp. Elf Obj with house will probably be a good one to get lots of people inside.

- Main masses of players still not moving that much from Emp/Cha - suggest more flashy rewards (like event).

I ranked around 1 RR level in a couple hours of hanging around BO's.

- another thing is that it seems to solve the problem or Obj swapping. You either at Obj or not. End of story.
Last edited by navis on Sat Jun 03, 2017 7:33 pm, edited 4 times in total.
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Darosh
Banned
Posts: 1197

Re: [RvR T1] Known bugs and feedbacks.

Post#5 » Sat Jun 03, 2017 7:51 am

[snip] - featured under the known bugs heading.

In regards to free flight:
[snip]
Strike that, I've forgotten the <completly> new players spawning in emp t1 right after it flipped. .-.
Yes, free flights should be a thing, at least in emp t1.

In regards to the 5min grace period:
That might indeed be a good idea, you'd have enough time to end the last fights and still get out of the lakes before it is up.
Yet I'd think about some kind of repercussion/obvious pointer towards the next zone after the grace period is over, in case that for example a vocal pug leader manages to make his warband full of completly new players stay in the locked zones for no reason whatsoever - or at worst out of malice... you never know.

E: Words and stuff.
Last edited by Darosh on Sat Jun 03, 2017 8:08 am, edited 4 times in total.

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flintboth
Posts: 440

Re: [RvR T1] Known bugs and feedbacks.

Post#6 » Sat Jun 03, 2017 8:04 am

Dwarves and Empire zone working fine and Elves too but really hard to drive players on this last map.
I don't know if a portal would be great or not, one to move Destro players from their warcamp to the middle of the two East Battle Objectives and one other portal to move Order players to the middle of the two West BO.
Fun to play, have some good fight at differents BO last night and this morning.
Last edited by flintboth on Mon Jun 05, 2017 7:26 am, edited 2 times in total.
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Telperien
Posts: 550

Re: [RvR T1] Known bugs and feedbacks.

Post#7 » Sat Jun 03, 2017 9:04 am

No defensive ticks on BOs?
Slacking (checking out EvE)

Sulorie
Posts: 7458

Re: [RvR T1] Known bugs and feedbacks.

Post#8 » Sat Jun 03, 2017 9:39 am

Instead of fighting, whole warbands move to the 2nd open pairing, when the enemy faction has more players. I fear without forced rotation of one single pairing people will avoid each other.

As already mentioned, the zone locks are too fast.
How about adding a rising zone control bar like in midtier? Scale the rate based on faction balance in zone to slow down pve locks.
Dying is no option.

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Bozzax
Posts: 2616

Re: [RvR T1] Known bugs and feedbacks.

Post#9 » Sat Jun 03, 2017 9:45 am

No simply reward fighting over bos/zones more then taking zones wo enemies/fight and problem is fixed ;)

(If you can chainlock empty zones with good rewards ofc this is what players do)

Just give it some time for fixes tweaking and T1 will be very enjoyable.
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Celtic
Posts: 83

Re: [RvR T1] Known bugs and feedbacks.

Post#10 » Sat Jun 03, 2017 10:27 am

So after an hour in the new T1 i have to say i like it, no more boring warcamp camping for a start, and going to different zones is a bonus, as is being able to get the inf rewards for a change.

anything to change - free flights in T1 would be good since most new players don't have the money and we flipped the zones pretty quickly this morning so swapping to a new zone every 10 mins will make it expensive in the long run.

looking forward to seeing how this new system is received and progresses.
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