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DoK/WP mechanic suggestion

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roadkillrobin
Posts: 2773

DoK/WP mechanic suggestion

Post#1 » Fri Jun 02, 2017 6:53 am

This is more like an conceptional idea rather then a ballance fixing. But with the past nerfs after nerfs to the DoK/WP I been thinkin about stuff that could be added without breaking the class again.

The conceptional idea here is using the main skills in each mastery to build stacks that matches the conceptinal idea of the classes. Imagine it like combo points and consuming skills being the finishers.

The mechanic: Using certain skills, in additional to the normal effect, they also grants the player a buff that stacks up to 3 times. (I'm naming the buffs after the Mastery they belong to in this post)

Certain skills gets additional benefits from these stacks if you have aquired the stack threashold AND limit of 3. Using those skills at 3 stacks will consume the buff. If a skill that build stacks from another Mastery is being used then it will replace any stacks allready built by a skill of another Mastery, starting at 1.


Skills that build stacks:
Khaine's Embrace, Touch of the Divine
Transfer Essence, Sigmars Radience.
Cleave Soul, Bludgeon

Skills that consume stacks:
Khaines Embrace, Touch of the Divine
Transfer Essence, Sigmars Radience
Rend Soul, Divine Assault


Khaine's Embrace/Touch of the Divine
Grants you 1 stack of Dark Rites/Salvation

"Heal increased by 100% if 3 stacks of Sacrifice/Grace is consumed"
"Deals X spirit damge to all enemies within 30 feet of you if 3 stacks of Torture/Wrath is consumed" (Proc based attack of around 600-700)

Transfer Essence/Sigmars Radience
Grants you 1 stack of Sacrifice/Grace
"100% Crit chance, can't be defended against and ignores all armor if 3 stacks of Dark Rites/Svlation is consumed"

Cleave Soul/Bludgeon
Grants you 1 stack of Toruture/Wrath.

Rend Soul/Divine Assault
(Does not grant you any stacks)
"100% Crit chance, can't be defended against and ignores all resistance if 3 stacks of Dark Rites/Slvation is consumed"


Reasons:
Now i'm gonna over why I think these changes are needed.
Currently there are incentive to go into melee range while being full out healing spec but the reward is very low and put you at great risk, especiellay since AoE detaunt was limited. Granting more rewards for using melee while healing or healing while in melee range is nescesary tbh.

I also think the classes, especially WP, lacks AoE dmg potential and havoing access to have a AoE dmg attack even while in healing spec would also add more utillity to the classes in warband scale fights.

The 100% crit on Scarifce/Grace skill is to help proc Transfer Focus wich compared to Exalted Defences is just junk. And it would also be able to be used with Curse of Khaine wich i think is fair due to WP (and AM) have a at will healdebuff with 100% uptime even when in heal spec.
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Darosh
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Posts: 1197

Re: DoK/WP mechanic suggestion

Post#2 » Sat Jun 03, 2017 12:39 am

I don't intend to shut you down by any means - I quit like the idea as it'd up the skillceiling by alot -, but I am rather sceptical as it comes to implications of the mechanic you propose.

So I'd like to pose a few questions, they might help you developing the idea further:

1.)
How do you plan on limiting both aspects to prevent abuse?

1.1.)
What kind of drawbacks could/should (exceptionally) bad play yield?
[Abbd.: Strike that one. The counteraction you've stated completly nullifies the mechanic if badly used.]

1.2.)
What kind of benefit would (exceptionally) good play yield, is it proportional to the effort made?
[Abbd.: In regards to the AoE (procs on that *cough*) moreso than anything else and if 4.) is considered.]

2.)
What is the average uptime/gain - how does it impact numbers and stuff (did you run math on it)?

2.1.)
If ran in certain compositions, how'd the average performance increase look like?
[Abbd.: E.g.: SM/KotBS AoE debuffing spirit resistance, (...)]

2.2.)
If ran in certain formats, how'd the average performance increase look like?

3.)
Would buffs or debuffs make for substitutes of the proposed effects [to add a little something to theorycraft/composition]?

4.)
Could you imagine swapping the boni granted around to incentivise use of the respective counterpart?

E:Words and stuff - wish I knew whats up with the format of some of these sentecnes (fml).
Last edited by Darosh on Sat Jun 03, 2017 12:54 am, edited 5 times in total.

freshour
Banned
Posts: 835

Re: DoK/WP mechanic suggestion

Post#3 » Sat Jun 03, 2017 12:50 am

Wow a use for cleave soul and bludgeon. I'm in!

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th3gatekeeper
Posts: 952

Re: DoK/WP mechanic suggestion

Post#4 » Sat Jun 03, 2017 12:53 am

I suspect this would require client control?
Sulfuras - Knight
Viskag - Chosen
Ashkandi - Swordmaster
Syzzle - Bright Wizard
Curz - Marauder
Andrithil - Blackguard

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Darosh
Banned
Posts: 1197

Re: DoK/WP mechanic suggestion

Post#5 » Sat Jun 03, 2017 12:55 am

th3gatekeeper wrote:I suspect this would require client control?
Uh, I think it does - unless the Devs can somehow copypasta the AM/SHA mechanic over to the DoK/WP and circumvent client control with that.

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Gerv
Banned
Posts: 811

Re: DoK/WP mechanic suggestion

Post#6 » Sat Jun 03, 2017 2:23 am

viewtopic.php?f=15&t=20423

This thread belongs in the class sub forum, moved.
Gerv.
Sia - DoK - Lords
Boyd - WP - O.S.

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roadkillrobin
Posts: 2773

Re: DoK/WP mechanic suggestion

Post#7 » Sat Jun 03, 2017 5:54 am

Gerv wrote:viewtopic.php?f=15&t=20423

This thread belongs in the class sub forum, moved.
Gerv.
How does it belloing in Dark Elf sub section? it's a Warrior Priest and Deciple of Khaine mechanic suggestion.
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roadkillrobin
Posts: 2773

Re: DoK/WP mechanic suggestion

Post#8 » Sat Jun 03, 2017 8:13 am

th3gatekeeper wrote:I suspect this would require client control?
Well the mechanic is controlled by checking a buff and how many stacks it have, If it can be done with Nerfed buttons i suspect it can be done without client controll.

The parts i'm unsure of is if you can add the buff builder mechanic onto the abillties themself.
As for the abilties i'm not really sure if they can be altered like i described without client controll as i'm kinda in the dark when it comes to the limitations. But on paper it's fairly easy and like i explain, it's a conceptional idea.

Ability does A
If self have 3 of X, do A but with 100% increased + terminate Buff X on self (heal increase)
If self have 3 of Y, do A + Z + terminate buff Y on self (AoE damage proc)

and so on.
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