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[SM]Wings of heaven M2

Swordmaster, Shadow Warrior, White Lion, Archmage
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Darosh
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Posts: 1197

Re: [SM]Wings of heaven M2

Post#11 » Sat Jun 03, 2017 12:50 pm

Salt for the salt god, throne ~ thing.

Shitposting at its finest across the board, one cannot help but to join in.

My honest apologies for starting it up. ._.

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Lektroluv
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Re: [SM]Wings of heaven M2

Post#12 » Sat Jun 03, 2017 1:05 pm

Darosh wrote:
Ugle wrote:Anyone else can confirm that after height check was implemented this is now unusuable as a counter to being kb'ed from your guard target. Seemed so to me when trying since the patch. I.e you have to land before popping it, effectivly negating it. Might have been lag hence why I am asking. Thanks.
That works as intended. Selfpunt-esque abilities aren't working in flight anymore.
wargrimnir wrote: Washette
- Height difference is now checked when casting single target pull / jump (mara / WL / SM)
SH selfpunt-combo doesn't work either anymore, iirc.

I think Squigh herder and Shadow warrior self punt (which need and enemy in short range for make it work) are still working and can be used before land, but as i said ir needs an enemy in the place they are landing.

What has been really nerfed for Squigh herder is the use of Squigh armor + Kaboom for neglect a punt or for example skip falling damage jumping from a Bridge in Dragonwake, and using Squigh armor + Kaboom in the Air.

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Darosh
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Posts: 1197

Re: [SM]Wings of heaven M2

Post#13 » Sat Jun 03, 2017 1:19 pm

Lektroluv wrote:
Spoiler:
Darosh wrote:
Ugle wrote:Anyone else can confirm that after height check was implemented this is now unusuable as a counter to being kb'ed from your guard target. Seemed so to me when trying since the patch. I.e you have to land before popping it, effectivly negating it. Might have been lag hence why I am asking. Thanks.
That works as intended. Selfpunt-esque abilities aren't working in flight anymore.
wargrimnir wrote: Washette
- Height difference is now checked when casting single target pull / jump (mara / WL / SM)
SH selfpunt-combo doesn't work either anymore, iirc.

I think Squigh herder and Shadow warrior self punt (which need and enemy in short range for make it work) are still working and can be used before land, but as i said ir needs an enemy in the place they are landing.

What has been really nerfed for Squigh herder is the use of Squigh armor + Kaboom for neglect a punt or for example skip falling damage jumping from a Bridge in Dragonwake, and using Squigh armor + Kaboom in the Air.
Do you by chance know whether the WH/WE selfpunt still works midair?

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Collateral
Posts: 1494

Re: [SM]Wings of heaven M2

Post#14 » Sat Jun 03, 2017 2:51 pm

Yep SW still works. You can punt them into a crowd and they can just fly away like angels, it's so glorious. Gobbos on the other hand, not so pretty like angels :S

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Lektroluv
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Posts: 243

Re: [SM]Wings of heaven M2

Post#15 » Sat Jun 03, 2017 3:15 pm

Darosh wrote:
Lektroluv wrote:
Spoiler:
Darosh wrote:
That works as intended. Selfpunt-esque abilities aren't working in flight anymore.



SH selfpunt-combo doesn't work either anymore, iirc.

I think Squigh herder and Shadow warrior self punt (which need and enemy in short range for make it work) are still working and can be used before land, but as i said ir needs an enemy in the place they are landing.

What has been really nerfed for Squigh herder is the use of Squigh armor + Kaboom for neglect a punt or for example skip falling damage jumping from a Bridge in Dragonwake, and using Squigh armor + Kaboom in the Air.
Do you by chance know whether the WH/WE selfpunt still works midair?
I am not sure, barely play my Witch Elf.. But i supouse it should be working like SH-SW self punt.

Anyway, pounce could teleport you 65 feets? is more than twice the distance of SH-SW-WE-WH self punt which is only 30 feets, i don't think any further change is needed or intended.

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Darosh
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Re: [SM]Wings of heaven M2

Post#16 » Sat Jun 03, 2017 3:36 pm

Lektroluv wrote:
Darosh wrote:
Lektroluv wrote:
Spoiler:
I think Squigh herder and Shadow warrior self punt (which need and enemy in short range for make it work) are still working and can be used before land, but as i said ir needs an enemy in the place they are landing.

What has been really nerfed for Squigh herder is the use of Squigh armor + Kaboom for neglect a punt or for example skip falling damage jumping from a Bridge in Dragonwake, and using Squigh armor + Kaboom in the Air.
Do you by chance know whether the WH/WE selfpunt still works midair?
I am not sure, barely play my Witch Elf.. But i supouse it should be working like SH-SW self punt.

Anyway, pounce could teleport you 65 feets? is more than twice the distance of SH-SW-WE-WH self punt which is only 30 feets, i don't think any further change is needed or intended.
Just asking out of curiosity.

Sulorie
Posts: 7458

Re: [SM]Wings of heaven M2

Post#17 » Sun Jul 30, 2017 9:42 am

Wasn't midair jumps fixed?

SM and SW still doing it.
Dying is no option.

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anarchypark
Posts: 2085

Re: [SM]Wings of heaven M2

Post#18 » Sun Jul 30, 2017 10:25 am

Last time i checked SM couldn't air jump.
did it reverted(bugged) after recent patch?
SW selfpunt need to hit something in range.
I think SW air jump was result of latency difference.
anyway, both were fixed before.
I can't test it atm
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Sulorie
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Re: [SM]Wings of heaven M2

Post#19 » Sun Jul 30, 2017 10:40 am

I have it on video, SM M2 is used to jump back after being punted.
Dying is no option.

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peterthepan3
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Re: [SM]Wings of heaven M2

Post#20 » Sun Jul 30, 2017 11:11 am

Sulorie wrote:I have it on video, SM M2 is used to jump back after being punted.

As it should be? I'm all for the Pounce change, given its high uptime, but WoH is a morale ability: you use it, then you have no other morales to offer the group.

In the right hands, it's very nice in maps such as Tor Anroc, or against a BG punt in Nordenwatch, but you have to have pretty fast reactions to pull it off - especially with the new x/y/z axis thingy, i.e. you can't just 'use' it when you're punted anymore, have to be on the same 'level' as opponent.

I believe, for these reasons, it should stay as it is.
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