He's not wrong, though. Being a melee means you're ultimately dependent on your team having some quality in order to win, or at least feel like you're doing something. As a ranged class you're not required to be in the line of fire, as it were, in order to do your job. And, if all else goes poorly, you can still do damage and even score some kills for yourself in a losing SC without exposing yourself too much. As a melee character, you're required to be exposed to other melee as well as the enemy ranged, and so without a proper guard/heals, you get rekt super quickly. You could go full deftard tank, but then you're relying on other players to get everything done while you CC/guard bot, and speaking as someone who has done that, it gets old quickly unless you're part of an organized group.Arteker616 wrote:and that line of thinking is behind the usual all rangedthemed game in order. the problem of course is when the full horde of mdps of destru stumble in a sc with a few competent healers and some reliable tanks wich crap order .gke96 wrote:Pug tanks are terrible players mostly %90 doesnt use guard properly, same with pug healers and dps. So never play a class that is dependant on others. All melee classes are in that categoryAebel wrote:
Would something like a White Lion be better for pugs? I know that Order is lacking competent melee in t4, so I'm looking to fill that role.
This is all from a PUG perspective of course, but Horsewhisperer is 100% correct, and so are you. That's why we see so many rdps on order, and increasingly on Destro too.