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Patch Notes 2/6/2017

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Luth
Posts: 2840

Re: Patch Notes 2/6/2017

Post#51 » Sun Jun 04, 2017 10:07 pm

Dresden wrote: Just a thought but would the RoR staff be up for writing a topic detailing all that one would need to do, from the experience perspective of the RoR staff, to start up their own AoR server? sans RoR code & etc ofc.
https://github.com/WarEmu/WarEmu is available to everyone to install it for themselves and this was the WARemu side:
https://web.archive.org/web/20141223053 ... r-emu.com/
Ofc it's missing over 2 years of RoR development including additions/fixes by DB staff, crafting system by Nalgol and Azas RvR, combat mechanics and ability code and many, many fixed bugs by him (and lots of other features that i forgot to mention).

Or did you ask if someone is going to write a guide or documentation of over 2 years of RoR database/code development?

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Dresden
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Posts: 1395

Re: Patch Notes 2/6/2017

Post#52 » Mon Jun 05, 2017 4:26 am

Luth wrote:
Dresden wrote: Just a thought but would the RoR staff be up for writing a topic detailing all that one would need to do, from the experience perspective of the RoR staff, to start up their own AoR server? sans RoR code & etc ofc.
https://github.com/WarEmu/WarEmu is available to everyone to install it for themselves and this was the WARemu side:
https://web.archive.org/web/20141223053 ... r-emu.com/
Ofc it's missing over 2 years of RoR development including additions/fixes by DB staff, crafting system by Nalgol and Azas RvR, combat mechanics and ability code and many, many fixed bugs by him (and lots of other features that i forgot to mention).

Or did you ask if someone is going to write a guide or documentation of over 2 years of RoR database/code development?
What now?
Dresden wrote:sans RoR code & etc ofc.
Thank you.
Last edited by Dresden on Thu Jun 08, 2017 3:37 pm, edited 1 time in total.
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q

KikkL
Banned
Posts: 263

Re: Patch Notes 2/6/2017

Post#53 » Mon Jun 05, 2017 9:53 pm

Its cool how the zones become down to only one zone to fight in

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Dresden
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Posts: 1395

Re: Patch Notes 2/6/2017

Post#54 » Thu Jun 08, 2017 12:25 am

wargrimnir wrote:[General]

Saupreusse
- Enabled Zone Jump for BFP - BC portals.
What is this?

Something obvious and i'm just not understanding it?
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q

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Sigimund
Posts: 658

Re: Patch Notes 2/6/2017

Post#55 » Thu Jun 08, 2017 7:12 am

Skaven tunnels. I suspect that should say BV instead of BC.

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Grunbag
Former Staff
Posts: 1881

Re: Patch Notes 2/6/2017

Post#56 » Thu Jun 08, 2017 8:56 am

This is the tp in the pve way, that port you from BFP last chapter to BC first chapter
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saupreusse
Former Staff
Posts: 2501

Re: Patch Notes 2/6/2017

Post#57 » Thu Jun 08, 2017 9:18 am

Eh yeah the zone portal at the end of the map was turned off for some reason.
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Dresden
Banned
Posts: 1395

Re: Patch Notes 2/6/2017

Post#58 » Thu Jun 08, 2017 3:19 pm

saupreusse wrote:Eh yeah the zone portal at the end of the map was turned off for some reason.
Ahh i see.
. -= Cult Of Chaos =- GUILD -= Cult Leader =- . -= Kagaz Wrathson - The Decioblidevannihilator - Black Orc =- .
. -= Dresden RoR Info - 4 pins and counting! =- . #WAAAGH ^_^ #AllSilenceIsGolden @_Q

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Collateral
Posts: 1494

Re: Patch Notes 2/6/2017

Post#59 » Thu Jun 08, 2017 5:01 pm

Luth wrote:
Dresden wrote: Just a thought but would the RoR staff be up for writing a topic detailing all that one would need to do, from the experience perspective of the RoR staff, to start up their own AoR server? sans RoR code & etc ofc.
https://github.com/WarEmu/WarEmu is available to everyone to install it for themselves and this was the WARemu side:
https://web.archive.org/web/20141223053 ... r-emu.com/
Ofc it's missing over 2 years of RoR development including additions/fixes by DB staff, crafting system by Nalgol and Azas RvR, combat mechanics and ability code and many, many fixed bugs by him (and lots of other features that i forgot to mention).

Or did you ask if someone is going to write a guide or documentation of over 2 years of RoR database/code development?
Hey Luth, could you maybe elaborate what exactly this is? If I install it I will be able to go into the WAR world (which is of course missing a lot of things, as you said)? If yes, is there a way of seeing equipment and weapons on characters? I purely want it to see the armour and weapons I never saw on live :P

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wargrimnir
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Posts: 8412
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Re: Patch Notes 2/6/2017

Post#60 » Thu Jun 08, 2017 5:24 pm

Collateral wrote:
Luth wrote:
Dresden wrote: Just a thought but would the RoR staff be up for writing a topic detailing all that one would need to do, from the experience perspective of the RoR staff, to start up their own AoR server? sans RoR code & etc ofc.
https://github.com/WarEmu/WarEmu is available to everyone to install it for themselves and this was the WARemu side:
https://web.archive.org/web/20141223053 ... r-emu.com/
Ofc it's missing over 2 years of RoR development including additions/fixes by DB staff, crafting system by Nalgol and Azas RvR, combat mechanics and ability code and many, many fixed bugs by him (and lots of other features that i forgot to mention).

Or did you ask if someone is going to write a guide or documentation of over 2 years of RoR database/code development?
Hey Luth, could you maybe elaborate what exactly this is? If I install it I will be able to go into the WAR world (which is of course missing a lot of things, as you said)? If yes, is there a way of seeing equipment and weapons on characters? I purely want it to see the armour and weapons I never saw on live :P
Unless you have extensive experience in coding and assembling/disassembling programs, working with the WARemu stuff is not going to bear much fruit. It's not something an interested hobbyist will be able to pick up and be successful with. Study C# for a couple years, build several extensive programs, and work on reverse engineering other projects, then come back and apply to help here where we can make good use of you. Or if you're so inclined, take the WARemu stuff and attempt to rebuild the game on your own. You'll want a team of 4-5 others who are just as experienced and driven to get started, the early parts are the hardest since you're working blind to the packet structure and coding most things from the ground up in an endless trial and error process.
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