Wam wrote:zwerrie wrote:Wam creating zerg yet gloating about fighting like underdog... 5/10
nice bait but
Nah mate... I could do that all the time if i wanted to enforce that win at all costs playstyle (but it would be boring and make even more PVD which some people seem to enjoy but i don't) I only created a counter zerg (which was still smaller) we got halfed wipe a couple times then fully wipe order... then they disappear thats not a gloat thats a fact and I was disappointed because lack of fights, lack of defending reik keep from order = lack of fun.
The thing most people fail to understand/realise is order's playstyle / traditional tactic of balling up if they lose a couple fights (zerging) forces destro to adapt or die (and counter zerg... there might be occasions when destro starts real zerging first and force order to do the same but its usually only a counter measure)
If you can't beat them Just Zerg up... (no matter their number) order would do it to us TUP when we are just 6-12... and bring 2-3 wbs'... 48+ people vs 12... a bit excessive dont you think? but we always fought on
Order do it to phalanx...
Order do it to even our pug wb's usually lead by Ocara...
Instead of work on fighting, tactics and improving, the answer was 9 times out of ten to bring more people to a fight (and cannons)... Look what happens when order can't outnumber destro by a huge amount and the zone population is even... Its not a gloat just I can't remember the last time order locked a zone in prime time with TUP & Phalanx in zone and numbers being even. I remember multiple times when Destro have taken zones where they have lost both keeps and reset it.
Look what happens when destro get tired of such ways and counter it (like i did... I stopped us getting wiped us a 12 man vs multiple organised wb's... I reluctantly opened wb up just to fight fire with fire and for the realm / protecting pugs (i have done on one other occasion to lock KV... when similar happend 3 organised wb's blobbing up) Usually I would just work more closley with Phalanx if they was around and it was needed / called for (but we both have our own identity and look for our own fights instead of hand hold)
Your entitled to play whatever play style way you want (without exploiting) but actions always have reactions...
so in less than a hour from order being dominant almost zone locked to non existent... (they had numbers in the zone just no co operation/morale/will to fight besides 2 FG's who tried in vain (despite 50+ in zone) you would expect more resistance)
So I chose to play lower RR and geared class on the enemy side / underdog side to stimulate some fun/action... The problem is most people who Quit their own or main side... when they percieve it to be losing then swap to the other side creating a snowball effect... spoiling the balance/game and riding other people's coatails...
I don't think there is anyway to balance people who quit / give up fighting because they are losing as there is no way to police that criteria... (if you try incentive increase rewards for losers/defenders... people will exploit it by not defending and throw zones more than they already do just for roll at loot bags... if you try to encourage people to fight harder by rewarding attackers, more fairweather people will swap sides to winning side just for the loot)
In a ideal world the community would police itself better on such issues and not create snowball effect... but the world isn't ideal and a large portion of people like to take shortcuts (prime example all the people who felt the need to exploit and got banned for it on private server)
I think even if city sieges got introduced at some point... Xrealming will still be a issue(because loot and lack of realm loyalty) I think sometimes Xrealming is needed, sometimes its exaggerated, sometimes its abused... it is part of the game. Even Temporary 6 hour lock out would fix xrealming a little on accounts like mine (which do it to produce fights)... but if people really want to x realm = make one order / one destro account each.
I think more consistant / active / organised pug leaders is only way to reduce xrealming (good luck with that thankless task)... leaders both sides rally behind / loyalty / support and you will always have people who game the system no matter what.