Sorry , i cant agreed with that what y write here?Fractus wrote:I vote other with some ideas below:
So if you evaluate the experience for return players and new players:
- Return players come back because:
1 - Rush of challenging fights where deep class skill and team interdependence/teamwork is really needed, same rush people get from playing in quality a football/rugby/hockey/basketball (6 man) sports team, you need defenders who know how to defend, attacker's who know how to attack, and a leader who knows how to coordinate it.2 - Off pre-made wb time SC's pop well and as long you have at least 2 healers and tanks, are challenging and funSpoiler:3 - Character progression, gaining levels, renown levels for extra abilities over others, access to gear which enables you to effectively try off spec, RVR spec, SC spec, cosmetic gear to look cool (now boe, cosmetic some of the highest priced on AH)Spoiler:
4 - Character depth, alts, so much more to learn and explore with each class and character5 - Game world depth, it's a cool game world, and has and keeps evolving so well, it's also huge with so many things to do and explore.Spoiler:
6 - Players come for the game world, gear, shinies, but stay for the team PvP rush experience getting kills from challenging fights.
- New players stay because:
1 - They have a fun challenging PvP experience, RVR or SC, they get that rush return players come back for of working as a team that relies on each other helping each other to win, eg tank guards DPS, allowing DPS to live longer and do more damage pushing enemy back, allowing healer to stay back and safer and keep both of them alive.2 - They find a way to repeat this experience, guild/friend, so some guilds often level alts via pre made scenario's and recruit while doing so, this can pick up new players, train them, and importantly give them repeat access to that rush feeling of getting kills in challenging fights.Spoiler:3 - They get enough support to understand how to play the game and advance, not everyone picks things up very quickly or played live.Spoiler:4 - They like how the game feels, some people simply don't, very odd!Spoiler:
I see 2 main pvp experiences in this game, RVR (large-scale) and Scenario's (small-scale) both offer the opportunity to get the rush pvp experience from getting kills in a challenging fight.
A - RVR (large-scale)
B - Scenario's (small-scale)
Some things that would make me/vets/new players play more and are hopefully not a lot of work to achieve are:
A - RVR (large-scale) suggestions
1 - T4 BO timers, no BO timer to capture a BO needs to be over 5 mins, perhaps scaling the secured timers down 10% to help increase the flow of fighting and less waiting, not always fighting over every BO but maintaining 1/2 contested BO's to create fights.2 - T4 keeps - allow respawning in keep while inner door is under attack, but stop once inner door is downSpoiler:3 - Place arrows on the maps where you can enter/exit pvp areaSpoiler:B - Scenario's (small-scale) suggestions, this is not an easy one but the only way i can think of improving vet and new players scenario experienceSpoiler:
1 - If it is at all possible, create a mechanic where you sign up a role in a tick box/something (1/3 healer/tank/dps) when you queue for sc.Spoiler:
C - Some other ideas that are not easy changes, but i feel worth mentioning:
1 - Reward good warband leaders/6 man leaders2 - Encourage/reward guild membership, i've mentioned this before viewtopic.php?f=8&t=20040&p=220283#p220283Spoiler:3 - Classes - Update defunct abilities to be more useful in either large-scale or small-scale, again not a small one, but hope the Dev's can get excited about working on this game with these sort of possibilities available, rather than feel bashed because people complain on forums because humans don't like change until they forget about it 2 weeks later.Spoiler:Spoiler:
Again thank you for the great game and your personal time to make a lot of people laugh and have fun!
Old players will dont back to RoR because they OLD they have wife/kids/dogs/business and they simply can wait till everyone comes online to make 6/12 peoples party and cant stay to long- cos Call of Wife is not possible to ignor. Maybe some long tradition guild members can gather 4-5 for 2-3h in week but its max imao.
If y wanna focus on cooperation - it all end like poor heroic Ocara who all night cry " need a healers to wb pls whisper me"
if y will reward premade or wb, you soon make great border beetwen new players and veterans, at noone new will come to game where he is meat for old wolves.
This game is to much focused on cooperation of a masses without the masses.