Spoiler:
This thread isn't intended to be a trap for people who cannot grasp the basic concept of showing respect towards the team,
but I will happily use it as such.
I am agree with u. The motivation of players should include the method of "carrot and stick". Victory for one side should mean problems in opportunities for the other, in PvP, in PvE.Biggest problems of the game are: lack of endgame and powercreep. If you fix everything without solving these problems, this game gonna die aswell.
This is why I believe the suggested changes support poor gameplay principles, if such fundamental alterations to the game such as the removal of Crown Control and Morale Abilities change a class so it requires multiple of one class to do their own job - That shows a lack of understanding of gameplay principles by the OP.Aurandilaz wrote:hunting in packspattonb wrote:I'm confused how Witch Hunters and Witch Elves are supposed to play with no CC?![]()
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2 WH or 2 WE that open same target, do together enough dmg in 2-4 seconds with their openers that no CC might even be needed.
anyway, most of the stuff in OP looks quite radical.
what I maybe myself mostly want would be being able to queue for SCs when in WB, or even those 18v18 or 24v24 warband sc fights. (testing for city sieges?)
I don't know the limits of code nor what bug prevents people from joining scs when in WB, but I hope one day we will be able to queue from wb.
OR how bout a nice 25% increase to base movement speed and 100% run speed mounts.dansari wrote:I'd be ok with radical testing. Ideally I think it should be advertised in advance, but I wouldn't mind having a "test weekend" once every month or two to try out something new, like a +50% wounds buff in the RVR lakes.
This IS the point.ragafury wrote:I think a dev diary / podcast etc. would be good. or more like picking up this good habit again.
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In my experience, from a project management point of view. rather finish the project and than polish it. means patch in the missing content, (PQ rework, Fortress, City raids, instances) etc. than polish combat / bugs / etc.
the testing suggestions for: polish combat, which hao offered are good, some are excellent imho to test things out, still I feel, if you patch them now in, you simply can't benchmark them. perhabs for small scale. I rather see not the missing content delayed. Minor balance changes if something is truly overperforming is enough. right now it's more working and good than notworking and bad for an Alpha.
I think this will if patched in right now for testing purposes, just result in a delay of content and not much information gain cause of the benchmark problems. and this game needs content. Perhabs I'm totally wrong, I truly don't know.
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If it is possible, one could think about limiting these tests to a specific tier/zone to allow for the normal buisness to commence to not rile up more people than necessary (time constraints and such; possibly gamebreaking tests + perceived 'hardcore' grind = 'lolno' for most, I guess).dansari wrote:I'd be ok with radical testing. Ideally I think it should be advertised in advance, but I wouldn't mind having a "test weekend" once every month or two to try out something new, like a +50% wounds buff in the RVR lakes.
Jaycub wrote:I don't agree with a lot of what the OP says, pretty much because I know it would force organized WB play.
But I'm down for whatever, id be ecstatic to see the other side of "it's an alpha" meaning frequent testing of crazy stuff in patch cycles.
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