Well the issue with duplicates is, if they removed them, gear would be too easily gotten. Part of the "loot system" and what makes it take time, is the fact that you can get duplicates. This is why the "all or nothing" system doesnt work IMO. Its either too easy, or too frustrating. By "all or nothing" I mean basically the only way to get a Genesis piece, or a Subj. weapon you want, or kinda the Conq piece you want is in those bags. Dont get the bag you wanted, GG, you basically get "nothing". (yes you can buy conq with medallions).Juppstein wrote:I can live with all of this somehow, EXCEPT getting duplicates. It really drives me bonkers getting the third identical shoulderpads and you cannot even sell or give them away to a guild mate. That is real lost time and effort.th3gatekeeper wrote:
Right now player A gets a gold bag. Player B gets green. Player B doesn't need green he needs gold and feels mad. Player A gets a duplicate and feels mad.
Would be nice if the game could check if I have something already equipped or in my backpack before going "Aaaaaand here is your price, the same thing you already have 3 copies of....No no, don't thank me....now shoo and off you go!"
This is why every "option" I discuss with other players always loops back around to "just give a ton of medallions in each bag and allow you to buy everything with medallions. Genesis, Subjugator, Conq ALL should be able to be bought with medallions.
This removes all the frustration with the loot system.
Your buddy gets Gold and you get a Green bag, you both walk away "closer" to your goal than you started. You both can feel good.
Sure we can keep the "RNG" contribution system. I think overall its probably more right than it is wrong (in the sense that the players getting more contr. on average are probably doing more). We can also keep the RNG Roll to determine which bag you get. But the final RNG piece - whats in the bags - is removed so you can get bags and SAVE UP medallions for whatever you want. Itll be a slower way of getting maybe 1 or 2 or even 3 Conq pieces (since the chance at duplicates is very low if you only have 1 piece) but itll be a shorter way of getting those 4th or 5th pieces.
Its a win all around. Still RNG, still using contribution system, merely "what you earn" via the bags is different. You get currency now, which you can buy whatever you want with it. I honestly cant see ANY downsides to this system other than what I said above. A slower route to getting your first few pieces... but this is VERY acceptable to me and I think to most players.