Recent Topics

Ads

Suggestion for "Cross realming"

We want to hear your thoughts and ideas.
Forum rules
Before posting on this forum, be sure to read the Terms of Use

In this section you can give feedback and share your opinions on what should be changed for the Return of Reckoning Project. Before posting please make sure you read the Rules and Posting Guidelines to increase the efficiency of this forum.
DedMango
Posts: 2

Suggestion for "Cross realming"

Post#1 » Fri Aug 04, 2017 7:31 am

So, I personally dont have that big of an issue with this, sure sometimes it can be annoying when your taking a keep and all the sudden you lose 5 guys and the other team gains some,

but i have heard alot of people who are completely against it, or just dont like it, or wish it could be moderated somehow

and Ive heard some great suggestions and figured if there was a place for them to be voiced it'd be here

the best one I heard was

- a "restriction" anywhere from 15mins - 30 mins where you had to be logged out to swap to the other faction.

main reason for this was because alot of people wont want to NOT be playing for even 15-30 mins, so they probably wont team swap, but also, if theres say a group of 6 who like to "AAO" farm and swap between losing factions to get better RP, they would have a timer to do such allowing the team they left to still progress forward slowly or even replace missing members in that 15-30 mins

Another I really liked was

- a timer that began once you logged into a faction, and you were then locked to that faction for anywhere from 4-6 hours. And after the 4-6 hour timer you were able to swap factions, and reset the timer.

Reasoning behind this one was that it would allow people to be online playing one faction and enjoying it, but if they got bored after 4 or 5 hours playing, and wanted to swap factions to even just level an alt, they could. But with the timer resetting upon changing factions, it would prevent people from being forced offline for any amount of time, but would help to an extent with the "cross realming"

Again I wont take credit for these ideas, just some chat that had been going on in guild comm's today and I really liked the ideas and figured it's worth it to toss the idea into the fray!

Love feedback and hope some GM's/Dev's could give any form of input on this :)

Ads
User avatar
Natherul
Developer
Posts: 3214
Contact:

Re: Suggestion for "Cross realming"

Post#2 » Fri Aug 04, 2017 8:26 am

We do in fact have a plan for crossrealm if we decide ti implement it, however since we introduced the contribution system the crossrealming is far less of an issue to the point that its not feeling like its necessary atm.

This can ofc change rapidly and the system can be introduced at that point. Also since its at the drawing board so to say with no real plan to implement currently I would not discuss what it entails

User avatar
Jaycub
Posts: 3130

Re: Suggestion for "Cross realming"

Post#3 » Fri Aug 04, 2017 8:42 am

The only cancerous cross realming going on right now is when a guild or alliance is say on destro, and destro is winning and going to take the zone. However the players in question know that since another guild/alliance has been in the zone longer and has more contribution there is no point in trying for bags so they swap to order to farm a keep defense for higher RR gains, and maybe even to spite those other players.

Also when it gets super dead in NA, I've seen guilds start a pug warband knockdown outer then swap realms to their 6 man to farm the defense, but really it's a population problem.
<Lords of the Locker Room> <Old School>

huntergregg
Posts: 36

Re: Suggestion for "Cross realming"

Post#4 » Fri Aug 04, 2017 9:38 am

The problem with the contribution mechanic designed for keeping people from cross realming is that many already have all their gear and/or are high rr and just want to get kills or cause grief for the other realm. So while that mechanic works for the average player, those that meet those two can switch realms just for the heck of it. Something else should really be put into place. From an Order perspective, I have seen us with 20 AAO and people getting frustrated, then half the WB logs and we instantly have 60 - 100 AAO. Coincidence? I don't think so. So the idea was/is sound but it doesn't necessarily keep players from switching realms to whichever is overpowering the other.

Just my .02 please no flames.
Samiheals, Sammage, Samwich, Samslayer, Samibaby, Talimaker, Hotstuffz, Axeme, Bootsy, Stankheals, Aoeforme, Einan and many others still growing up

Sulorie
Posts: 7458

Re: Suggestion for "Cross realming"

Post#5 » Fri Aug 04, 2017 10:00 am

huntergregg wrote:The problem with the contribution mechanic designed for keeping people from cross realming is that many already have all their gear and/or are high rr and just want to get kills or cause grief for the other realm. So while that mechanic works for the average player, those that meet those two can switch realms just for the heck of it. Something else should really be put into place. From an Order perspective, I have seen us with 20 AAO and people getting frustrated, then half the WB logs and we instantly have 60 - 100 AAO. Coincidence? I don't think so. So the idea was/is sound but it doesn't necessarily keep players from switching realms to whichever is overpowering the other.

Just my .02 please no flames.
And still you don't know, whether those ppl changed realm or just logged off from the game, because the latest wipe gave a good reason to go to sleep.

In times, when people blame xrealming for having aao, only because their side wiped and respawns at wc, it is important to understand, that shifts in population have several reason.
Dying is no option.

User avatar
Aurandilaz
Posts: 1896

Re: Suggestion for "Cross realming"

Post#6 » Fri Aug 04, 2017 10:45 am

A side fighting in T4 might lose population numbers because:
a) they are dirty xrealmers and want to join the winning side
b) enough wipes is enough, time to play an alt in lower tiers
c) semidirtyxrealmer, log alt and play it in lower tiers on opposing side
d) I'm feeling tired, better things to do, watch Tv or go sleep
e) T4 rvr doesn't feel rewarding, time to go play Scs
f) I've already got max gear, so why bother farming more scrubs
g) no open warbands, no one organizing realm efforts, few boybands just farming lowbies, T1 is more rewarding than that shaite
h) playing solo sucks, exit game and launch some other game with instant team action

you ain't gonna fix anything with "realm lockouts"

(t, dirtyxrealmer who switches sides according to moods)

huntergregg
Posts: 36

Re: Suggestion for "Cross realming"

Post#7 » Fri Aug 04, 2017 11:10 am

Sure, all of those are valid points which I cannot argue against. However, ruling out the cross realming (and I know people on Order who have Destro toons and do swap, but won't name them because it is allowed in this game) would at least prevent it from happening.

Getting tired of the situation and wanting to leave is totally understandable; I log off sometimes when its 240 AAO and we just can't do anything but feed Destro renown. But swapping sides just so you can have it easier just seems, well, dishonorable, and maybe a bit immature. But hey, that's me. I play one faction and am forced to deal with the fact that during normal NA hours we are constantly overwhelmed with AAO until later at night when Destro logs...for a few hours, then it starts again.

I guess I just hope and wish that players would have more realm pride instead of jumping ship to whichever faction happens to be on top at the moment.

But whatever, its a game. So lets all do whatever is fun and forget about realm pride and all that.

/rant off
Samiheals, Sammage, Samwich, Samslayer, Samibaby, Talimaker, Hotstuffz, Axeme, Bootsy, Stankheals, Aoeforme, Einan and many others still growing up

User avatar
anarchypark
Posts: 2085

Re: Suggestion for "Cross realming"

Post#8 » Fri Aug 04, 2017 11:26 am

Jaycub wrote:The only cancerous cross realming going on right now is when a guild or alliance is say on destro, and destro is winning and going to take the zone. However the players in question know that since another guild/alliance has been in the zone longer and has more contribution there is no point in trying for bags so they swap to order to farm a keep defense for higher RR gains, and maybe even to spite those other players.

Also when it gets super dead in NA, I've seen guilds start a pug warband knockdown outer then swap realms to their 6 man to farm the defense, but really it's a population problem.
like dev's comment, normal x-realm is not big issue, though quote is actually big.
pug wb is fragile. such mislead, premature ram etc, ruins leader's strategy, campaign.
causing in-fight and demoralizing realm.

they misguide other ppl for their own twisted fun. what an a**.
we need timer to save their souls from themselves.
SM8, SW8, AM8, WL7, KoBS6, BW6, WP8, WH7, IB8, Eng5, RP5, SL6
BG8, Sorc8, DoK8, WE7, Chs8, Mg8, Ze7, Mara8, BO6, SH7, Shm6, Chop4
SC summary - viewtopic.php?f=8&t=20415
( last update : 2020.06.09)

Ads
Sulorie
Posts: 7458

Re: Suggestion for "Cross realming"

Post#9 » Fri Aug 04, 2017 11:47 am

huntergregg wrote: Getting tired of the situation and wanting to leave is totally understandable; I log off sometimes when its 240 AAO and we just can't do anything but feed Destro renown. But swapping sides just so you can have it easier just seems, well, dishonorable, and maybe a bit immature. But hey, that's me. I play one faction and am forced to deal with the fact that during normal NA hours we are constantly overwhelmed with AAO until later at night when Destro logs...for a few hours, then it starts again.
Why you see AAO as something frustrating? The lack of coordination within a realm is frustrating , being outnumbered on the other hand gives incentives for anyone playing in a team.
Dying is no option.

DedMango
Posts: 2

Re: Suggestion for "Cross realming"

Post#10 » Fri Aug 04, 2017 5:12 pm

Well these are all very great points and I love that we god the lead dev to give some input! Thats awesome! :D Literally made my day :3

Anyways enough fan boying, I love the points everyone made and I do agree and disagree in my own ways with some of the points and statements

My input is that I dont think xrealming is a BAD thing, theres plenty of people who are either returning and want to get a feel for what they liked back in live and should have the freedom to do such, and theres also new players who are just starting out and have no clue what to play, however having some kind of "lock" or "timer" system, I feel could also be beneficial to situations like this because I've seen plenty of T1 toons, roll order or destro, get into SC's, get worked like no tomorrow, and then reroll to the opposing faction, and either have success because the opposing factions winning, or they lose terribly there as well, and deem the game "not fun"

Having some form of timer or lock could basically push players to learn and work on their toon or make another one of the same faction and test that out, rather just faction swapping to be on the winning side.

However on the points more focused towards the T4 aspect, it could be really beneficially because as some people have stated things that groups or wb's do to "gain RP easier" are all infact things people do, to which, to an extent causes T4 to be somewhat... worrysome in the sense that you never know who will log over to the winning side, and I dont think it's at all about "Realm pride" I think it's about people just wanting the easiest way, and the quickest way to progess, which sure who doesnt but I think it's not the way we should be playing the game, I feel that if your on one side, you chose that side, you should be stuck with your choice. Even just for a short time :P

Who is online

Users browsing this forum: Amazon [Bot] and 3 guests