3- RvR, Scenarios, General Suggestions [funny part inc]:
a- Enable q ing for scenarios as 12-18-24 man [ Maybe a way to contribute zone locks ]
nah, but scenarios are working nicely but they could try to find ways to make a few more different modes availabl/accesible (eg 6vs6)
b- Make a token to makes you enemy for BOTH sides [ basically, real agaist all odds ]
sounds like a good idea
c- Make statistic for SC wins, kills, deaths, healing, damage mitigation, rp gain on website.
it is in the form of titles..
d- Make RvR for only 2 Tiers; [ T1: 1-11 , T2: 11-40, obviously strong stat buff for lowbies and ect ]
I would prefer moving back to 4 individual tiers myself (plus suggestion i)
e- Merge T2-T3 maps to T4 campaign [ Which gonna help breaking monotony, let's say if you want to make Praag open, you need to take lower tier maps first ]
nah. Why do you want to do that? T2 right now is a disaster IMHO (super dead).
f- Make leveling EASY.
It is easy, but there could be additional perks (eg city scroll, fast mount, or aegis)
g- Make getting BiS gear in a legit way
h- Easy debolster/bolster
Something like a way to insta-remove excess points?
i- Enable q ing for scenarios while debolstered
that would be very nice
j- Add teleporters in every T4 map [ legit spots ]
perhaps.. I could use the occasional Keep->Warcamp teleport. I also like some of the teleporters in T1.
k- Make BO NPC's godlike level, change timers and ect [ bound to %x of AAO ]
They should start with weak power then build to greater power over time or usage.
l- Buff Keep Lords damage/hp related to AAO
Rather see other Defenders improvements. Like Healing, buffs, shields, repel/dispel (magic)..
m- Bring back keep's defensive ticks while get rid off loser bags.
Agree
n- Disable usage of postern while underdog has above %x of AAO
More dyncamic posterns could be cool I'm not sure if it should be tied to AAO, though.
o- Change BO timers favor of underdog side if AAO above %x.
p- Enable getting sieges for underdog if AAO above %x.
But isn't it required? Possible, but this is war.
r- Get rid off loot rolls while increasing medallions from killing. Also, make genesis and subju buyable with medallions [ it needs a fix for kill stealing ]
Loot from rolls is fun.
s- Enable Order v Order, Destro v Destro 6v6 - 12v12 scenario.
Uhm. No.
t- Give common "pug" leaders fancy stuff to keep them motivated.
I was thinking about the option to 'refer' for invites, so that leader can get reffered invites which could help smaller wb's grow more quickly.
u- Make PQ's contribute RvR in some way [Maybe buff for BO npc's, or heal keep lord ect]
Maybe but there is already lots that could be going just with the lakes. Separation is a good thing IMO. I like the idea of event mobs being located near Objectives.
v- Make everyone pvp flagged 24/7
Well. At least update the tier structure to be four Tiers.
y- Make a sessional progress. [ wipe everything every x month ]
Sounds reasonable.