A 40 percent damage buff is crazy I think, paired with resist buffs and other interesting group support abilities. why do they do so much damage as well?
I don't know any magus that can sit and tank 6 mans with a guard. Idk if any have tried, or if there is any value to the build either.
when you can do almost everything, what more do you need?
more damage, more support, more utility?
from my understanding, they don't shine in one particular aspect of the game, that being 6 mans. So what, not everything is preferred or should be the same. some classes should be better at other things.
Final what I think is a point in my case lol. Runepriest and Zealot have a ritual/ruin which is a core part of the classes, that isn't even on par with bugmans best. legit healer/support classes have one of their core abilities outshined by a what I think is a support/dps. The rituals stack, but so do bugmans and ruins for rune priest.
Which I think is cool and all, but it makes sense that dwarfs work well together. but the magus is left with out a strong group utility ability, and found lacking in many other departments, compared to the engineer IN MY OPINION, do not know enough about either class.
Help me out here, what am I missing, what is wrong? Do you think engineer is a little to much right now like me?
TLDR: Salty player has hard time with engineers, bitching ensues. Easy going guy here, And generally confused, hope I wasn't sounding super negative
