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Patch Notes 1/9/2017

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geezereur
Posts: 667

Re: Patch Notes 1/9/2017

Post#81 » Fri Sep 01, 2017 3:51 pm

Hargrim wrote:
Vajazzle24 wrote:But i dislike that, early mornings before work, central US used to be my solo time in t2/3 and now it's massive zergs. Perhaps this due to the event and will die back down eventually where everything can coexist again. I dislike still the reward system.
Glad you like some stuff.

We will open some more zones in 2 weeks (or maybe sooner...?), this should help to disperse the zerg.

Rewards will be changed, but it's not in the scope of this event.
I really liked it but I would like it even more if more zones become active as well, helps break up the zerg.

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daniilpb
Posts: 591

Re: Patch Notes 1/9/2017

Post#82 » Fri Sep 01, 2017 3:58 pm

Hargrim wrote:
daniilpb wrote:Action is great but feels a bit senseless for high lvls. Would be sooo great if we could get some endgame gear/medals or just be able to convert low-tier medals to conq medals. It`s about time!
You get Conqueror Medallions per lock and from kills of RR40+ players?
I get them. Sorry if it sounded a bit mean. Just wanted to notice that fights there are the same, take same time but the amount of possible rewards is kinda lower. I think everyone know that if you want to get some conq. gear you have to get bags since prices are pretty high. Sadly I can`t feel that it is possible to buy any items with medals for now
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Aurandilaz
Posts: 1896

Re: Patch Notes 1/9/2017

Post#83 » Fri Sep 01, 2017 4:17 pm

random idea: t2 and t3 keep gold bags drop "Conqueror Shards", which can be used to be purchase Conqueror gear pieces.
1 shard from t2 gold bag, 2 from t3 gold bag, T4 bags remain the eternal RNGlottery
Belt 5 shards, boots 6 shards, gloves 7 shards, shoulders 8 shards, helm 9 shards, chest 10

if that doesn't motivate people to seek adventures in lower tiers, I don't know what will. :)
(got full conq on main, but maybe I finish second set this year hue...)

edit: or in case you want to keep the good old fashioned grind in place: 20 shard for body, 18 for helm, 16 for shoulders, 14 for gloves, 12 for boots, 10 for belt.... hardcore enough?

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anarchypark
Posts: 2085

Re: Patch Notes 1/9/2017

Post#84 » Fri Sep 01, 2017 4:30 pm

Reesh wrote:
daniilpb wrote:Action is great but feels a bit senseless for high lvls. Would be sooo great if we could get some endgame gear/medals or just be able to convert low-tier medals to conq medals. It`s about time!
Yeah. Things in a few days will merge into:
When T2/T3 is opened, be on your lowbie alt.
T4 opens - hop onto your main.

Unless, T4 guys will get some sort of encouraging rewards to still play in lower zones.


One last option would be to hunt other T4 characters in T2/T3, while avoiding/not caring about low lvled enemies.
i don't see the problem in this theory.
more low lvl toons - fine, not playing mid tier at all = less zerg - fine, less zerg = quick zone lock - fine.
there will be always some 40s to open t4. or not, we will see.
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grimmASSa66
Posts: 27

Re: Patch Notes 1/9/2017

Post#85 » Fri Sep 01, 2017 4:36 pm

best event!!!! First good thing after you killed dok's appearence and tons of nerfs
E A S Y

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flintboth
Posts: 440

Re: Patch Notes 1/9/2017

Post#86 » Fri Sep 01, 2017 4:51 pm

Have play all the day, many good things with this new RvR patch, sure you will solve many issues to make it fun and fair for all level characters, good work, thanks.
Realm have a sense now and Warhammer Online conflict begin to have a real great dimension.
There was many posibility to make the game more great and active with a low population, this look a good one.
Just hope new players can find some goods protections and stay.
monkey 079 (test failure - escaped)

navis
Posts: 784

Re: Patch Notes 1/9/2017

Post#87 » Fri Sep 01, 2017 5:09 pm

flintboth wrote: Realm have a sense now and Warhammer Online conflict begin to have a real great dimension.
There was many posibility to make the game more great and active with a low population, this look a good one.
Just hope new players can find some goods protections and stay.
Please consider that this is your own opinion and doesn't proove any one thing (especially on 1st day of patch).
New players have come and gone, often it's because of the huge changes that many have indeed left previously (such as changes like this).
WAR has to accomodate many kinds of players and styles not just one or two, it's based around a 'open' pvp concept, which has seemed to be tossed to the way-side lately IMHO.
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Charon
Posts: 297

Re: Patch Notes 1/9/2017

Post#88 » Fri Sep 01, 2017 5:19 pm

Hi all i have one question. Does this path affect somehow t1? I noticed that now chars in rvr in lowest tier are marked as lv 48 (display bug?). What is more i have filling that somhow all ranged clases hits so hard that i cant stand them even as a def 15 lv snb ib. Maybe it silly but sh pet is now able to kill me alone. Yesterday it was imposible.
Btw there is a huge inflow of new desies alts at t1 ;p
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wargrimnir
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Re: Patch Notes 1/9/2017

Post#89 » Fri Sep 01, 2017 5:25 pm

Charon wrote:Hi all i have one question. Does this path affect somehow t1? I noticed that now chars in rvr in lowest tier are marked as lv 48 (display bug?). What is more i have filling that somhow all ranged clases hits so hard that i cant stand them even as a def 15 lv snb ib. Maybe it silly but sh pet is now able to kill me alone. Yesterday it was imposible.
Btw there is a huge inflow of new desies alts at t1 ;p
Will hotfix today sometime. It's already in the dev pipe.
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Pitchrig
Posts: 46

Re: Patch Notes 1/9/2017

Post#90 » Fri Sep 01, 2017 5:40 pm

I take it the merge was made permanent?

Any chance that you could make T4 always active, but very slow to progress (with the keep stars etc.) if you don't help cap t2, and t3?
Last edited by Pitchrig on Fri Sep 01, 2017 5:42 pm, edited 2 times in total.

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