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Patch Notes 1/9/2017

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qwerty113
Posts: 272

Re: Patch Notes 1/9/2017

Post#101 » Fri Sep 01, 2017 6:33 pm

look if 16 tank will guard 40, so i must kill 16 and 40 right ? i will lose my time for low lvl chars. They always help 40's if i haven't kill them it will be a problem
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Hargrim
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Posts: 2465

Re: Patch Notes 1/9/2017

Post#102 » Fri Sep 01, 2017 6:35 pm

Pitchrig wrote:Anyone else getting connection issues wit this patch? Lag is so bad I take damage and die after I respawn in RvR, I can jump on the ground just a few feet where I wouldn't take any damage then die a few seconds later, and players tend to disappear around me every few seconds.

I'm connecting from south east asia but it wasn't this bad before, (Or in any other game as of now where I have to connect to europe) effects are off.
Works perfectly for me.
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Pitchrig
Posts: 46

Re: Patch Notes 1/9/2017

Post#103 » Fri Sep 01, 2017 6:46 pm

Hargrim wrote:
Pitchrig wrote:Anyone else getting connection issues wit this patch? Lag is so bad I take damage and die after I respawn in RvR, I can jump on the ground just a few feet where I wouldn't take any damage then die a few seconds later, and players tend to disappear around me every few seconds.

I'm connecting from south east asia but it wasn't this bad before, (Or in any other game as of now where I have to connect to europe) effects are off.
Works perfectly for me.
as with my post earlier, went on for about a good minute till I died, respawned and died instantly again.
Spoiler:
ImageImage
qwerty113 wrote:look if 16 tank will guard 40, so i must kill 16 and 40 right ? i will lose my time for low lvl chars. They always help 40's if i haven't kill them it will be a problem
Well you will still have scenarios at least, there's nothing good about being T4 and not being fully geared plus level 40 as of now.

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Petsouris
Posts: 22

Re: Patch Notes 1/9/2017

Post#104 » Fri Sep 01, 2017 7:01 pm

I noticed that in t2/t3 where the battle is split amongst two map the transaction from one map to another resets the rank. This is a well known issue long time ago but i.e Shadowlands this area is almost 300 yards. If a low lvl try to pass from there he/she is exposed for a guite a significant time. Also in KV in rvr lakes when the map changes locations (especially in BL bo) it always resets your rank.

I understand that the above are already known issues. I am just mentioned them in order to prevent some clever dudes exploit this.
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flatfoot1987
Posts: 119

Re: Patch Notes 1/9/2017

Post#105 » Fri Sep 01, 2017 7:12 pm

Pitchrig wrote:
flatfoot1987 wrote:I like it. It adds some distinction to RoR in general and adds a feeling of a global conflict.

Obviously some tweaks must be done, something to reward high end players maybe.

I get a feeling that the ones who really have a hard time are the rank 40 guys with low rr who are limited to non-pvp gear. They don't have high end equipment or strong bolster.
this, just recently got my warrior priest, and BW to T4, and unlike my geared up witch hunter it isn't fun and sounds punishing as soon as they take the 48 lvl bolster (which still imo needs a bit of tweaks) away from you, better to roll as my other 20+ classes.
I got several r40/rr2x characters from "the dark era of powerleveling", gonna check em out in the next few days. But I guess that getting rr40+++ will be pretty much mandatory before hitting rank 40 if the new system is here to stay. Might even have to start these toons I mentioned from the scratch.

That kind of stuff happened back on live servers when conq and invader gear moved to rank 30-39 range. You had to get rr50+ at least before joining T4 back then. Or smth like that.
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boog
Posts: 343

Re: Patch Notes 1/9/2017

Post#106 » Fri Sep 01, 2017 7:57 pm

Spoiler:
Torquemadra

Shadow Warrior - Assault Stance
- Dodge Strikethrough will now convert to Parry Strikethrough
- Grants +10% Parry but reduces Dodge by -10%
- Melee attacks have a 25% chance to increase Autoattack speed by 25% for 5s


Because SW needed a buff. Sorry, but this seems entirely unnecessary and pandering to the lowest common denominator. A SW, not specced into anything special, can make punt and self punt themselves (so doubling the distance) of a melee DPS attacking them. A range DPS class doesn't need to be made melee viable; they are a RDPS class for a reason. RDPS had plenty of viability as they stood to avoid taking MDPS DMG.

I hate to say it but I feel like more and more you guys are trying to make this a RDPS v RPDS game instead of a multi-class viable zerg v zerg (which i still dont approve but it is better than giving RPDS a free hella MDPS mitigation that you don't give MDPS freely).
Take it to the BDF, there is a thread about this - Penril
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Penril
Posts: 4441

Re: Patch Notes 1/9/2017

Post#107 » Fri Sep 01, 2017 8:20 pm

Don't derail the thread talking about balance. There is a forum for that.

Penril
Posts: 4441

Re: Patch Notes 1/9/2017

Post#108 » Fri Sep 01, 2017 8:23 pm

flatfoot1987 wrote:
I got several r40/rr2x characters from "the dark era of powerleveling", gonna check em out in the next few days. But I guess that getting rr40+++ will be pretty much mandatory before hitting rank 40 if the new system is here to stay. Might even have to start these toons I mentioned from the scratch.

That kind of stuff happened back on live servers when conq and invader gear moved to rank 30-39 range. You had to get rr50+ at least before joining T4 back then. Or smth like that.
That's simply not true. On live I entered T4 with several characters at around rr45 (at 45 you were able to wear full Conq) and did just fine. You didn't need to be rr50+ (though I love how you added "or smth like that").

In RoR you can run a mix of Beastlord/Ruin if your rr is too low for PvP gear; i have several alts at around rr30 and i hav eno problems. Why would you need to reroll?

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Reesh
Posts: 645

Re: Patch Notes 1/9/2017

Post#109 » Fri Sep 01, 2017 8:28 pm

So... A few more thoughts after a bit more in the lake. Bolster right now is somewhat okayish - T4 squishies are still getting hit a lot harder then T2/T3 ones, but now it's not on over-the-top level.

It was a zerg time, as everyone was pretty much mindlessly pushing and pulling, whilst checking how the damage was scaling and other stats too.

Those that were dying too quickly, were either getting zerged heavily, or, their wb had no healers or competent ones. I've seen players on below half hp for a half a minute or so without 'em getting healed.

When the rush of checking the "new thing" will fall down a bit, the zerging might tone down and more tactical gameplay will come.


Overall, I consider this as fun :)
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flatfoot1987
Posts: 119

Re: Patch Notes 1/9/2017

Post#110 » Fri Sep 01, 2017 8:38 pm

Penril wrote:
flatfoot1987 wrote:
I got several r40/rr2x characters from "the dark era of powerleveling", gonna check em out in the next few days. But I guess that getting rr40+++ will be pretty much mandatory before hitting rank 40 if the new system is here to stay. Might even have to start these toons I mentioned from the scratch.

That kind of stuff happened back on live servers when conq and invader gear moved to rank 30-39 range. You had to get rr50+ at least before joining T4 back then. Or smth like that.
That's simply not true. On live I entered T4 with several characters at around rr45 (at 45 you were able to wear full Conq) and did just fine. You didn't need to be rr50+ (though I love how you added "or smth like that").

In RoR you can run a mix of Beastlord/Ruin if your rr is too low for PvP gear; i have several alts at around rr30 and i hav eno problems. Why would you need to reroll?
Well, back on live it just wasn't the most preferred scenario to enter T4 at least without invader. As far as I remember that is. Maybe we're even talking about different stages of the game.

As for RoR I'll actually prefer to be wrong but ruin is inferior to anni/merc and is also pretty limited to certain specs. Beastlord apparently became seasonal at some point.
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