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(Engineer) What more do you need!

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Dabbart
Posts: 2251

Re: (Engineer) What more do you need!

Post#41 » Sat Sep 02, 2017 6:43 am

Fey wrote:Engi hiding in his turret is an excellent defensive tactic, lolz for any comparison to magus. If you don't recognize the diminutive stature of dwarves as an inherent advantage you're playing, Hello Kitty island adventure.
On my squigherder I've literally never gotten my squig to stand directly on me other than maybe the initial summon. Maybe loyal pet fixes that, heel command does not. You can deny reality all you want I guess. Flame on flamer.

Have your squiq attack an enemy. Walk to where the squiq is standing. You are now "inside" the squiq. As long as the target doesn't move out of range, the squiq wont move and you will remain covered, while both attacking(Edit: obviously only for ranged squiq...). My SH is only r17 and I figured that out... No, it's not 100% effective, and takes quite a bit of practice to get it right(for instance, I don't have the ability to use this mid combat yet, cause only rank 17.. but I'll get there). Nor does this equate to how Engi's/magus can perform this..

Also, how the **** was my last post flaming? Or was that a Homosexual slur? Either way, go brush that salt off buddy. Luuca asked a question, made a point, then went on a rant. Others are allowed to respond.

Oh, and feel free to actually read my post, where I offer ways to avoid this being an issue, by using the ONE addon that everyone should be using. Enemy.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

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Kaporan
Posts: 82

Re: (Engineer) What more do you need!

Post#42 » Sat Sep 02, 2017 9:03 pm

to OP: more range ,like, +50 ft . Thank you!
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Gerv
Banned
Posts: 811

Re: (Engineer) What more do you need!

Post#43 » Sat Sep 02, 2017 9:16 pm

The engineer turret grants disrupt and dodge, if your struggling to cc the engineer in close combat as a result then I don't know, try getting in the back for punt and KD. Or, hold the line to get in, covering your team, then cc in combat and kill the engineer.

I mean come on Lucca, your complaints are stemming from pug play, which is a joke perspective to comment on class balance, playing with Hallu you of all people should understand the point of group play.
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Luuca
Posts: 1204

Re: (Engineer) What more do you need!

Post#44 » Sat Sep 02, 2017 11:55 pm

Gerv wrote:The engineer turret grants disrupt and dodge, if your struggling to cc the engineer in close combat as a result then I don't know, try getting in the back for punt and KD. Or, hold the line to get in, covering your team, then cc in combat and kill the engineer.

I mean come on Lucca, your complaints are stemming from pug play, which is a joke perspective to comment on class balance, playing with Hallu you of all people should understand the point of group play.
You know I know, but the point remains, it's an unfair advantage. Pug or no, it's an advantage that one class/race has over nearly every other class with the noted semi-exceptions in mind.

If your claim/excuse is laziness "spawns on me and I don't move" then my suggestion of making collision with friendly pets apply to friendlies in combat will solve all the issues/classes/pets in game. For both sides.

Like I said before. I play the game they give us. I know this will not change. Just a noted semi-exploit of sorts that people will defend as fine, others will claim is no big deal, and still others will offer advice on how to work-around the soft-exploit. But the fact remains, for all the talk and changes in RoR, this basic and obvious problem is just accepted by the powers that be. Why?

Dabbart
Posts: 2251

Re: (Engineer) What more do you need!

Post#45 » Sun Sep 03, 2017 1:13 am

Probably the same reason they had to put up with all the other bugs and issues the game has. Time, coding ability, and waiting on the patcher to actually change game files...

The staying mounted in water bug/exploit was just fixed. I wouldn't say that anyone "accepted" it. It was just known that it would be fixed at some point. Priorities, ability, and all that jazz that comes with an Alpha. Pulling off keep walls is still being looked at, pet's can still chase through walls sometimes, etc etc. I think you are being a overly dramatic insinuating that they are just accepting it. Neither of us has any idea what the Devs are doing behind the scenes.
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

dansari
Posts: 2524

Re: (Engineer) What more do you need!

Post#46 » Sun Sep 03, 2017 2:41 am

Of all the things to complain about.. engy height..
<Salt Factory>

Dabbart
Posts: 2251

Re: (Engineer) What more do you need!

Post#47 » Sun Sep 03, 2017 4:10 am

You're surprised? Do you not remember the 30+ page Keg Nerf Thread? lol...
Azarael wrote: It's only a nerf if you're bad.

(see, I can shitpost too!)
Secrets wrote: Kindly adjust your attitude to actually help the community and do not impose your will on it. You aren't as powerful as you think.

Forwe
Posts: 18

Re: (Engineer) What more do you need!

Post#48 » Sun Sep 03, 2017 5:16 am

Luuca wrote:
Gerv wrote:The engineer turret grants disrupt and dodge, if your struggling to cc the engineer in close combat as a result then I don't know, try getting in the back for punt and KD. Or, hold the line to get in, covering your team, then cc in combat and kill the engineer.

I mean come on Lucca, your complaints are stemming from pug play, which is a joke perspective to comment on class balance, playing with Hallu you of all people should understand the point of group play.
You know I know, but the point remains, it's an unfair advantage. Pug or no, it's an advantage that one class/race has over nearly every other class with the noted semi-exceptions in mind.

If your claim/excuse is laziness "spawns on me and I don't move" then my suggestion of making collision with friendly pets apply to friendlies in combat will solve all the issues/classes/pets in game. For both sides.

Like I said before. I play the game they give us. I know this will not change. Just a noted semi-exploit of sorts that people will defend as fine, others will claim is no big deal, and still others will offer advice on how to work-around the soft-exploit. But the fact remains, for all the talk and changes in RoR, this basic and obvious problem is just accepted by the powers that be. Why?
No, your "suggestion" won't solve anything, because then both engi and magi will be crippled in combat, because, as I have written before, turrets/demons get spawned and redeployec exactly on top of you. Now imagine that happening in the middle of the combat, and having to hope that the anti-stuck system will work good enough to let you free before anyone kills you. Or, for example, you're trying to kite someone, you've walked away quite a bit from your turret, so you redeploy it(or insta-build it with Well Oiled Machine, doesn't really matter), and bam!, you're stuck, cause "muh collision". Truly, not the greatest of ideas I'd say

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dansari
Posts: 2524

Re: (Engineer) What more do you need!

Post#49 » Sun Sep 03, 2017 7:07 am

Dabbart wrote:You're surprised? Do you not remember the 30+ page Keg Nerf Thread? lol...
Lol true. Cuz you know what breaks the game! 30ft aoe 300hp heals.
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Luuca
Posts: 1204

Re: (Engineer) What more do you need!

Post#50 » Sun Sep 03, 2017 7:18 am

Forwe wrote:
No, your "suggestion" won't solve anything, because then both engi and magi will be crippled in combat, because, as I have written before, turrets/demons get spawned and redeployec exactly on top of you. Now imagine that happening in the middle of the combat, and having to hope that the anti-stuck system will work good enough to let you free before anyone kills you. Or, for example, you're trying to kite someone, you've walked away quite a bit from your turret, so you redeploy it(or insta-build it with Well Oiled Machine, doesn't really matter), and bam!, you're stuck, cause "muh collision". Truly, not the greatest of ideas I'd say
I did not advocate spawning a collision enabled pet on top of the caster, effectively trapping the player inside the pet. To suggest this is complete idiocy. The suggestion to enable collision detection on pets for friendly players is valid. With this fix would need to be an adjustment as to how they spawn the pets for players. Spawn the turret/daemon like they spawn the White Lion Pet, off to the side, or wherever, and make all pets have friendly collision only when in combat. I assume that if the development team can correct the collision detection for the pets, they should be able to correct the spawn point for pets.

A rational, non-rage post points out how one class has an advantage that no other class in-game has, and every player here responding to the statement acknowledges that the advantage exists, and yet some players continue to defend and deflect the action in-game. The solution I proposed in here is a reasonable and balanced solution to this issue in-game for both sides.

Last time here: I play the game they give us. I simply pointed out a clear soft-exploit that one class has access to and uses to it's advantage every day in-game. Others pointed out that certain classes like Magus have a similar ability to gain cover from their pets, but I believe we all agree the Engineers have 100% cover and the Magus, at best, 50%. Some have brought up the fact that certain races can hide in the tall grass and bushes. That is a bad analogy. Tab targeting while mounted and riding would have gained you targeting of those enemies, and on top of that, human-sized players can hide in some bushes quite well - like the bushes at Fortress in Nordenwatch Scenario. To all of these counter arguments, I ask a simple question; Why not level the playing field and fix this issue of hiding inside pets for cover for both sides? Why argue against it unless you feel that the class could not be competitive without this soft exploit? Is that what you are saying?

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