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Patch Notes 9/9/2017

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Hargrim
Former Staff
Posts: 2465

Re: 9/9/2017 Patch Notes

Post#31 » Sun Sep 10, 2017 7:59 pm

Hotfix 10.09.2017

Hargrim
- 3 pairings in T2+ are now open at the same time.
- Whole campaign will reset after last zone near capital in last open pairing is locked.
- Proximity Flags from T1 were implemented in T2+.
- Added PvDoor smasher - if defender population in a zone is not high enough there will be no roll for bags. XP, influence, medallions and renown will be granted as usually.
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Collateral
Posts: 1494

Re: 9/9/2017 Patch Notes

Post#32 » Sun Sep 10, 2017 8:01 pm

Oh snap! Didn't see that one coming :)

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wargrimnir
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Re: 9/9/2017 Patch Notes

Post#33 » Sun Sep 10, 2017 8:04 pm

Server is online.
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Glorian
Posts: 5002

Re: 9/9/2017 Patch Notes

Post#34 » Sun Sep 10, 2017 9:28 pm

Hargrim wrote:Hotfix 10.09.2017

Hargrim
...
- Added PvDoor smasher - if defender population in a zone is not high enough there will be no roll for bags. XP, influence, medallions and renown will be granted as usually.
That is interesting. My first reaction was that this could be difficult.

So in the past at some time in a lost keep defense some defenders were logging off to deny the bad bad zerging attacker the bag roll.

But we have now Bag rolls for both sides. So if you defend a zone you have an incentive to defend it till the lock.

Logging off in a defense would be like shooting in your own leg. I like incentive solutions. :D

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Jaycub
Posts: 3130

Re: 9/9/2017 Patch Notes

Post#35 » Sun Sep 10, 2017 9:32 pm

Will defenders still get a loot roll, if the anti pvdoor is tripped?
<Lords of the Locker Room> <Old School>

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Hargrim
Former Staff
Posts: 2465

Re: 9/9/2017 Patch Notes

Post#36 » Sun Sep 10, 2017 9:34 pm

Jaycub wrote:Will defenders still get a loot roll, if the anti pvdoor is tripped?
I was thinking about implementing that, but it's not ready yet.
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Wam
Posts: 807

Re: 9/9/2017 Patch Notes

Post#37 » Sun Sep 10, 2017 9:40 pm

Just some feedback from tonight

400 renown for keep take, and 4000+ for zone lock

The Rewards seemed pretty low for the amount of fighting that was in T2 Ostland

VP issues you already know about / fixing

and timing of reboots in primetime (i know you didn't anticipate a long one) lucky this doomsday event is active, if pre event it might of killed the evening's population for EU

other than that it's nice to see something's being tested and issues repaired sharply.

The multiple zones being open (3?) was a bit confusing at first but most the action came to Ostland as both sides grew
Wamizzle Guild Leader [TUP]
Wamizzle Guild Leader [The Unlikely Plan]

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Hastykrasty
Posts: 115

Re: 9/9/2017 Patch Notes

Post#38 » Sun Sep 10, 2017 9:41 pm

Glorian wrote:
...

Logging off in a defense would be like shooting in your own leg. I like incentive solutions. :D
Some men just want to watch the world burn...
Suffer Not The Eretic To Live

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Jaycub
Posts: 3130

Re: 9/9/2017 Patch Notes

Post#39 » Sun Sep 10, 2017 9:42 pm

Hargrim wrote:
Jaycub wrote:Will defenders still get a loot roll, if the anti pvdoor is tripped?
I was thinking about implementing that, but it's not ready yet.
I think its a good idea, it would encourage defenders to stick around and become the catalyst for more players to stay for rvr.
<Lords of the Locker Room> <Old School>

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Aurandilaz
Posts: 1896

Re: 9/9/2017 Patch Notes

Post#40 » Sun Sep 10, 2017 9:43 pm

Speaking of incentives, "securing" far off BOs that see no action, but require someone to AFK close to the flag in order to keep it locked down for your realm... that's some real "shooting yourself to the foot" there regarding winning bags, which mostly are determined by actual kills done.
All players have an incentive to seek fights, and gravitate towards existing fights, because bags are earned from renown contribution, and best way to get renown is to kill stuff.
So you have either "true realm" heroes standing AFK on distant flags, or random newbies who don't know that they hurt their own chances by standing AFK guarding a flag pole to win bags...

Just wait a few months until your next of newbies posts forum complains over why the 6mans or 24mans that roam and kill are winning all the bags, despite the real "realm heroes" doing all the work AFKing on BOs to get the zone locked. :)

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