Recent Topics

Ads

Ability Rework Progress

Discuss the development of the server, emulator, and related services.
Get the latest updates on new features and upcoming changes to Return of Reckoning.
Forum rules
Before posting on this forum, be sure to read the Terms of Service, Privacy Policy and Code of Conduct
User avatar
nalgol
Former Staff
Posts: 296

Re: Current State of Classes and Abilities

Post#401 » Tue Feb 10, 2015 7:20 am

Telen wrote:
Nishka wrote:
Direct aoe only, or aoe dots as well? What about aerial effects like magus fog?
All. Direct Damage or Aoe dots will only affect 9 random players.

Persistent or channeled aoe like rain of fire or magus mist will affect 9. The next aoe of the same type will affect another 9 players but will not stack.

Some AOE is bugged beyond belief and the radius is far larger than it was on live.
Also the backlash on sorc/bw at max mechanic is much much lower than it should be. Afew backlash at max combustion will kill a bw. Right now it seems it doesn't increase. Result is sorc/bw spamming aoe without drawback.
backlash will hit you for 20% of your total health
radiuses should be correct normal or the distance calculation is totaly broken
need to add that lvl 9 max player cap shouldnt be hard though

Ads
User avatar
wender88
Posts: 213

Re: Current State of Classes and Abilities

Post#402 » Tue Feb 10, 2015 11:17 am

nalgol wrote:backlash will hit you for 20% of your total health
radiuses should be correct normal or the distance calculation is totaly broken
need to add that lvl 9 max player cap shouldnt be hard though
From what I've noticed, the range on Wild Swing/choppa mirror ability seems larger than it was on live servers. But then again, this is something I've started noticing after i started playing here. It's been over a year since live servers, so I might remember wrong :)
Kenzing - Specialneedz

User avatar
Tesq
Posts: 5713

Re: Current State of Classes and Abilities

Post#403 » Tue Feb 10, 2015 11:34 am

nalgol wrote:
Telen wrote:
Nishka wrote:
Direct aoe only, or aoe dots as well? What about aerial effects like magus fog?
All. Direct Damage or Aoe dots will only affect 9 random players.

Persistent or channeled aoe like rain of fire or magus mist will affect 9. The next aoe of the same type will affect another 9 players but will not stack.

Some AOE is bugged beyond belief and the radius is far larger than it was on live.
Also the backlash on sorc/bw at max mechanic is much much lower than it should be. Afew backlash at max combustion will kill a bw. Right now it seems it doesn't increase. Result is sorc/bw spamming aoe without drawback.
backlash will hit you for 20% of your total health
radiuses should be correct normal or the distance calculation is totaly broken
need to add that lvl 9 max player cap shouldnt be hard though
back slash is correct, it's just t1 damage that do not seems good with 20% back slash bw will melt on t4
Image

User avatar
nalgol
Former Staff
Posts: 296

Re: Current State of Classes and Abilities

Post#404 » Tue Feb 10, 2015 8:02 pm

o_O it doesn't matter if lvl 1 or lvl 40 full of buffs it will always hit for 20% of your max health means 5 backlashes and you are dead i had it on 25 earlier but ppl where complaining it to much

User avatar
Tesq
Posts: 5713

Re: Current State of Classes and Abilities

Post#405 » Tue Feb 10, 2015 8:18 pm

nalgol wrote:o_O it doesn't matter if lvl 1 or lvl 40 full of buffs it will always hit for 20% of your max health means 5 backlashes and you are dead i had it on 25 earlier but ppl where complaining it to much

ye but bw spam less on t1 then t4, so back slash happen to be less effective, 20% backslash mean than you need to have a god healer or your bomb wb will go down as fast as it get some aoe in response, you know each tick of the aoe its count separetly for the self combustion or it should be that way at least
Image

Bullet
Posts: 12

Re: Current State of Classes and Abilities

Post#406 » Thu Feb 12, 2015 9:53 am

Hello.

I want to pay your attention to a huge problem which has made WH/WE classes not playable after the latest patch. The problem is that invisibility cool down isn't displayed anymore. And it is impossible to count seconds in combat yourself.

User avatar
Tesq
Posts: 5713

Re: Current State of Classes and Abilities

Post#407 » Thu Feb 12, 2015 10:41 am

Auras definetly works now on chosen, no more bug occure with twister, still i have to try em on sc btw. But our tactis warped flesh do not work ( probably like all other classes's tactics)
Image

User avatar
Zealote
Posts: 456

Re: Current State of Classes and Abilities

Post#408 » Thu Feb 12, 2015 10:48 am

Tesq wrote:Auras definetly works now on chosen, no more bug occure with twister, still i have to try em on sc btw. But our tactis warped flesh do not work ( probably like all other classes's tactics)
Haven't been able to test it on other players, does the str debuff work for sure?

And 'Warped Flesh' reduced a Cowering Citizen's attack from 14 dmg to 1 dmg (which I think is right since tht's how absorbs work atm?) but it only worked on one of its attacks. The Empire equivalent 'Emperor's Ward' seems to work though, sorry Tesq :P
Aetir

Ads
User avatar
Tesq
Posts: 5713

Re: Current State of Classes and Abilities

Post#409 » Thu Feb 12, 2015 11:14 am

Zealote wrote:
Tesq wrote:Auras definetly works now on chosen, no more bug occure with twister, still i have to try em on sc btw. But our tactis warped flesh do not work ( probably like all other classes's tactics)
Haven't been able to test it on other players, does the str debuff work for sure?

And 'Warped Flesh' reduced a Cowering Citizen's attack from 14 dmg to 1 dmg (which I think is right since tht's how absorbs work atm?) but it only worked on one of its attacks. The Empire equivalent 'Emperor's Ward' seems to work though, sorry Tesq :P
not sure i didn't see it proc this morning, nor any 1 damage. all aura should work the onyl problem was related to twisting but now work fine too even in sc
Image

User avatar
taccr
Posts: 114

Re: Current State of Classes and Abilities

Post#410 » Thu Feb 12, 2015 11:20 am

Tooth of Tzeentch is bugged in this version. The initial damage triggers just fine and applies the debuff to the target. After that the enemy gains the ability to hit the chosen for the proc damage on his next attack and consumes the debuff. (edit: it depends who attacks faster: the chosen and the enemy can both proc debuff damage)

Haven't tried it in a group but playing solo causes the chosen to take the damage.
It looks like the developers applied the Shining Blade mechanic to this spell where the KotBS (and his party) gains the buff. Tooth of Tzeentch however does not work like this.
Last edited by taccr on Thu Feb 12, 2015 11:35 am, edited 2 times in total.
Kimy - KotBS/Chosen of Orz
ImageImage
Blitz -> Elementz -> Orz

Who is online

Users browsing this forum: No registered users and 3 guests