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Squig herder path of stabbin

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Athergic
Posts: 276

Squig herder path of stabbin

Post#1 » Sat Sep 23, 2017 6:54 am

I haven't seen a path of stabbin balance proposal passed, stat change on the horn squig did nothing for no one in my opinion.

There have been a lot of great ideas, but we have this overhaul on the horizon, its neat, its fun. But its so much. We have all the abilities we need, I just think a small number of tweaks could really make this spec much more enjoyable for everyone not just me. Cause I always have fun when I'm bouncin.

I made a bug report for the gas squigs spore cloud heal, but "the developer who created 99.9% of the combat/ability system is taking a break and so ability bugfixing is slowed down for the moment."

It's not a big heal by any means, but I can't remember how many times tastes like chicken has saved me a 500 heal. I would really like to see this fixed. I think the heal component could even be moved back to bad gas as a temporary measure.

I also made a bug report for drop that, being dodged by my pets. I haven't been checking to see if it's still happening, it was at the time of my last bug update. The duration got nerfed unfortunately, I understand the reason. But its something I had, and now I don't.

Squig armor while mounting, already planning on being re implemented again but Its already hurt me.
So before I could be mounted while in my armor, running right into the thick of battle, with full health doing a rotation and bouncing out.

Sure you were already supposed to soften up your targets with arrows before moving in for the kill, not how I bounce.

120 wounds is a lot, jumping into squig armor after entering combat costs you those wounds, unless you are instantly healed to full. Unfortunately I feel the last couple months I'm only needed for rvr now, not so much sc premades when there are other options to take. I had to adjust my playstyle after this one, and I don't think I'm better for it.

The changes to unshakable focus, really put the nail on the coffin. I am happy it's gone, but as it is right now. It's a nail on the coffin for stabbin squig.

All these things aren't huge overall but when looking at it from the stabbin tree its all bad for stabbin.

I don't think i'm an incredibly skilled player by any means, but I had a niche before and now it's gone for now.

I'm just a morale 4 bot for RvR until that's taken away next, granted at that point I would be king of scs with all the new super powered abilities.

I wish a little teary face would do justice I am genuinely sad about these things, and I just wanted to say whats on my mind. thanks for reading, sorry I always sound like i'm bitching. But it's crying and I feel like there is a thin line that seperates the two :P

Is there any point to make a proposal for stabbin spec? I know I can make a post, but I don't want to work on something if it's not going to be considered. Thank you all for reading this jumbled mess, and look forward to bouncin with you or on you.
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wargrimnir
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Re: Squig herder path of stabbin

Post#2 » Sat Sep 23, 2017 1:30 pm

We already have extensive plans for stabbin, waiting on client control unfortunately. Probably not going to happen before that.
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Athergic
Posts: 276

Re: Squig herder path of stabbin

Post#3 » Sun Sep 24, 2017 6:50 am

wargrimnir wrote:We already have extensive plans for stabbin, waiting on client control unfortunately. Probably not going to happen before that.
Thank you.
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videos: viewtopic.php?f=54&t=24708

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