Both BW and Sorc can do a 2k-4k burst dmg (with WoP/BB, VoT/SB, HoF/WH proc) in 1,5 sec. The average hp in T4 is 5,5K. So if you hurt yourself 4k, in 1,5sec, and meanwhile the enemy try to dmg your char, you will be dead. Nearly always. You can say, that "then dont use max combustion", but that way, you wont use your class potentieal ever. If the class potential can't be played, than its a bad design.Pacso wrote:It wouldnt kill the class, it would just make it harder to play, thats all. And I thought, that was Penrils goal. Equal Drawbacks to the strength of the mechanic. You still could maintain 100% all times, you just would need a dedicated healer. Or you could manage your resources so you wont be killed. The used numbers were also meant as an example. You also could say 75% of your own damage on 100 combustion. So where exactly is the problem with those propositions. I really would appricieate it if you could go in further details.Theseus wrote:[quote="Pacso"The wounds debuff with the avaible gear is ridiculous idea, the other one would kill the class instantly.Spoiler:
And no one would bring a class like this in combat, so it will be literally kill the class.[/quote]
To say you never could use 100 combustion is wrong. You just would have to be more aware of your surroundings. And quite honestly, every class that can do 4 or 5 k in 1.5 sec should have an almost impossible drawback in my account. So yeah, you cant use your 100 combustion/dark magic most of the time, but thats not the same thing as never. You just have to make sure, you arent allone and have some tanks and a melee line in front of you. Then you can use it. So that way sorcs and BWs would have to rely more on good group play, which would encourage that. That would be another advantage as I see it. So yeah, the class would be much harder, but not impossible to play.