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Patch Notes 30/9/2017

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roadkillrobin
Posts: 2773

Re: 30/9/2017 Patch Notes

Post#81 » Sun Oct 01, 2017 1:54 pm

Jaycub wrote:
roadkillrobin wrote:FYI. This change just killed any reason for us to ever use Choppas and Sorcs in our warband.
Some tweaks need to be made for Sorcs now aswell.
And lets just hope whatever you have planned for chopp fasta! bring em back in.
If a class only had a place in WB because of a 3 min CD group buff then I'd say there's bigger problems overall.
Yes the thing was that there was very good synnergy in that comp for both the Sorcs and Choppas. Frozen Fury, Infernal Gift and Chop Fasta with NEA tactic for sorcs made Choppas a good dps slot. FF was nerfed for Choppa. Then Chop Fasta For Sorcs. So by nerfing another class you nerf dps output from another one.

Ive been saying this for years now, There is a internal realm ballance in this game that falls like domino bricks when you start changing classes as individuals. Especially class nerfs will have a excluding effects of that class. I would suggest to bump up the excluded classes instead by taking tools away from OP classes and switch em with the excluded ones. And don't even bothere to look at the realm mirrors, its a complete mash up with mechanics and skills in this game.
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Buran
Posts: 136

Re: 30/9/2017 Patch Notes

Post#82 » Sun Oct 01, 2017 2:04 pm

Well, well, well. It is needed some tests
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Derbin
Posts: 8

Re: 30/9/2017 Patch Notes

Post#83 » Sun Oct 01, 2017 9:19 pm

Not all of the flight masters were fixed https://imgur.com/a/v7Pri

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Collateral
Posts: 1494

Re: 30/9/2017 Patch Notes

Post#84 » Sun Oct 01, 2017 9:29 pm

The one in IC is still floating also I think.

KikkL
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Posts: 263

Re: 30/9/2017 Patch Notes

Post#85 » Sun Oct 01, 2017 11:43 pm

[Scenario]

Natherul
- You can now no longer take up or turn in the bomb in bomb drop scenarios when getting attacked
- Adjusted the bomb timers


Anyway we can get 5points per kill?
Sometimes enemy scores once and ends up winning due to not being able to score against them. Also sometimes these bomb drop matches turn into a stalemate of no side being able to score due to defense.
Having a score system of enemy deaths would be nice to speed things up, give other side an option of winning, rather than just planting the bomb!

Nice fix on the changes!

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Acidic
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Re: 30/9/2017 Patch Notes

Post#86 » Mon Oct 02, 2017 6:13 am

Druin wrote:Remove bombing, problem solved.
Please do.
Good test would be remove all morals (oops did I repeat myself from another thread), probably only good test is remove all morals def as well as offensive as the defensive ones will make the fight go on and on if there was no offensive ones.

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roadkillrobin
Posts: 2773

Re: 30/9/2017 Patch Notes

Post#87 » Mon Oct 02, 2017 6:46 am

Removing bombing then any kind of group skills would be completly obsolete. All that would mather would be numbers. Pugs or experienced players wouldn't mather at all, just numbers.

The biggest idiot move in this game history was the blanket AoE nerf. It lead to zerging became a valid strategy. If AoE is weak you need more numbers which leads to bigger and bigger clusters needed to counter the zerg.

Blanket nerfing AoE will only resolve in bigger zergs. The key to the fix of combat zerging is to alter the amount of hits you can take from AoE attacks every timestamp based on if you fight more or less numbers.
For example surrounded by 3:1 the amount of hits you can take is devided by 3 and if someone have 3 or more attacks stacked on that timestamp that attacks move on to another target which don'. And your attacks are increased by multiple of 3. If outnumbered.
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Natherul
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Re: 30/9/2017 Patch Notes

Post#88 » Mon Oct 02, 2017 7:04 am

KikkL wrote:[Scenario]

Natherul
- You can now no longer take up or turn in the bomb in bomb drop scenarios when getting attacked
- Adjusted the bomb timers


Anyway we can get 5points per kill?
Sometimes enemy scores once and ends up winning due to not being able to score against them. Also sometimes these bomb drop matches turn into a stalemate of no side being able to score due to defense.
Having a score system of enemy deaths would be nice to speed things up, give other side an option of winning, rather than just planting the bomb!

Nice fix on the changes!
No, its an objective based SC. Adding points per kill would end with a lot of people just farming kills which is not what the SC is about.

Fight to accomplish the goal of the SC, if stalemates happen then thats just means you have to push harder.
roadkillrobin wrote:Removing bombing then any kind of group skills would be completly obsolete. All that would mather would be numbers. Pugs or experienced players wouldn't mather at all, just numbers.

The biggest idiot move in this game history was the blanket AoE nerf. It lead to zerging became a valid strategy. If AoE is weak you need more numbers which leads to bigger and bigger clusters needed to counter the zerg.

Blanket nerfing AoE will only resolve in bigger zergs. The key to the fix of combat zerging is to alter the amount of hits you can take from AoE attacks every timestamp based on if you fight more or less numbers.
For example surrounded by 3:1 the amount of hits you can take is devided by 3 and if someone have 3 or more attacks stacked on that timestamp that attacks move on to another target which don'. And your attacks are increased by multiple of 3. If outnumbered.
while you have a point first please dont disrespect former staff in this way, there is no need for you to add "biggest idiot move".

Secondly you are only partly right, removing the aoe cap would also mean that a big blob could coordinate AOEs and simply melt anything in the AOE, so its not as simple as you make it out to be.

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roadkillrobin
Posts: 2773

Re: 30/9/2017 Patch Notes

Post#89 » Mon Oct 02, 2017 7:32 am

Spoiler:
Natherul wrote:
KikkL wrote:[Scenario]

Natherul
- You can now no longer take up or turn in the bomb in bomb drop scenarios when getting attacked
- Adjusted the bomb timers


Anyway we can get 5points per kill?
Sometimes enemy scores once and ends up winning due to not being able to score against them. Also sometimes these bomb drop matches turn into a stalemate of no side being able to score due to defense.
Having a score system of enemy deaths would be nice to speed things up, give other side an option of winning, rather than just planting the bomb!

Nice fix on the changes!
No, its an objective based SC. Adding points per kill would end with a lot of people just farming kills which is not what the SC is about.

Fight to accomplish the goal of the SC, if stalemates happen then thats just means you have to push harder.
roadkillrobin wrote:Removing bombing then any kind of group skills would be completly obsolete. All that would mather would be numbers. Pugs or experienced players wouldn't mather at all, just numbers.

The biggest idiot move in this game history was the blanket AoE nerf. It lead to zerging became a valid strategy. If AoE is weak you need more numbers which leads to bigger and bigger clusters needed to counter the zerg.

Blanket nerfing AoE will only resolve in bigger zergs. The key to the fix of combat zerging is to alter the amount of hits you can take from AoE attacks every timestamp based on if you fight more or less numbers.
For example surrounded by 3:1 the amount of hits you can take is devided by 3 and if someone have 3 or more attacks stacked on that timestamp that attacks move on to another target which don'. And your attacks are increased by multiple of 3. If outnumbered.
while you have a point first please dont disrespect former staff in this way, there is no need for you to add "biggest idiot move".

Secondly you are only partly right, removing the aoe cap would also mean that a big blob could coordinate AOEs and simply melt anything in the AOE, so its not as simple as you make it out to be.[/quote]

Im talking about the blanket nerf made by Mythic in 2008 or 2007.
And im talking about AoE hits/timestamps and not AoE caps. I understand that increased hitcaps would just increase blob damage.
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Sulorie
Posts: 7459

Re: 30/9/2017 Patch Notes

Post#90 » Mon Oct 02, 2017 7:42 am

roadkillrobin wrote:
Im talking about the blanket nerf made by Mythic in 2008 or 2007.
And im talking about AoE hits/timestamps and not AoE caps. I understand that increased hitcaps would just increase blob damage.
What Mythic did might not be the ideal way to deal with aoe dmg but are you saying that it was wrong to alter the way aoe dmg of bw/sorc worked on live back then?
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