Patch Notes 13/10/17

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Vajazzle24
Posts: 43

Re: Patch Notes 13/10/17

Post#81 » Fri Oct 13, 2017 3:13 pm

Spoiler:
Hargrim wrote:
Vajazzle24 wrote:@Hargrim

Saw you made the changes to the rvr system. Just letting you know what happened to me, and a few other said same. Today in eataine I logged in and keep was at 1 star. Helped take a few BOs and siege the keep. Physically attacked the keep Lord his entire health bar and then went to help reclaim some BOs for lock. Personally I received no Renown for keep Lord or lock, others said the same but unsure since I am not them. Also no medallions upon successful lock (or bag roll). I did read in chat that a bag roll did happen.

So is this normal the keep giving no renown or contribution?
Well if you did not stay at keep to finish lord nor kill destro in zone your contribution could be too low to earn a reward.

Nevertheless, new roll system will display somehow more info about your contribution, so it will be easier to diagnose. All in all I played t2 and t3 today and got rewards from both.
I appreciate the feedback and await anxiously the new loot system and being able to diagnose contribution. As to answer your first part I was there for the entire duration of the keep, including fighting the Lord to his entirety. Also claiming empty BOs to help with the new zone lock system.

Will pvedoor mechanic prevent renown reward for keep?
I saw a few order here and there and lacked kills which I'm sure contributed to my lack in contribution. Missing bag roll didn't concern me as much as helping with keep/Bo's and receiving no keep tick or zone tick/medals.
Vajazzle <Montague> 40/48 WL
Vajazzlezz <Montague> 40/35 IB

Equinsu Ocha <Molon Labe> 40/54 WE (currently playing)

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Ormix
Posts: 46

Re: Patch Notes 13/10/17

Post#82 » Fri Oct 13, 2017 3:29 pm

GG devs. Quiting the game as my AM is now a complety joke...

Bye.
Dobroz - AM 40|71
Fridaynight - RP 40|75
Boombastik - BW 40|60
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biotek
Posts: 56

Re: Patch Notes 13/10/17

Post#83 » Fri Oct 13, 2017 3:29 pm

Spoiler:
dansari wrote:
biotek wrote:So players are once again required to camp BOs but now they get nothing for it..? Not that it was much in the first place.
You get rewards up to rank 3, then your keep doesn't de-rank.. so the fights will basically revolve around the BOs until one or both realms get their keep to rank 3, then the fight moves to the keep and there's no incentive to sit on BOs unless your keep isn't rank 3 yet. This is great because it:

A. encourages the "underdog" to have the option to "contribute" to their keep defense by ranking it to at least 3
B. Forces the aggressor to either split forces and deal with groups ranking the keep up or deal with a rank 3 funnel situation

It's actually a really smart campaign mechanic (whoever came up with it, kudos) -- you're encouraging skirmishes when and where there can be skirmishes, you don't encourage afking on BOs during a keep take, and you encourage fighting around objectives during the entire campaign (BOs, then keep).

THEN the best part is the fight moves back to the BOs after the lord falls because the offensive realm wants to insta zone lock with keep+ruin+3 BOs. So: constant fighting, no down time, no incessant afking for microticks, fights around objectives, max time limit on zone if it's a stalemate, and quick zone locks. And soon we'll get a much better loot system! This is all just really nice ****.
Ah that makes sense. Hopefully people will actually play that way.

Lordeh
Posts: 17

Re: Patch Notes 13/10/17

Post#84 » Fri Oct 13, 2017 4:12 pm

asked this question in a separate thread, which was closed so asking it here as apparently this is the correct place to as it

"With the new patch comes the new tick calculations......fair enough

but...

Now every tick of a dot breaks the Detaunt and this will affect every caster class that uses Detaunt as the last line of defence

Was this the intention, or an accidental effect?

Obviously some dots are up to 24 seconds (a life time in a fight) with most being around 15 seconds and if you can`t use these now because a WL etc my jump you that's a big deal"

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Yaliskah
Former Staff
Posts: 1985

Re: Patch Notes 13/10/17

Post#85 » Fri Oct 13, 2017 4:21 pm

dansari wrote:You get rewards up to rank 3, then your keep doesn't de-rank.. so the fights will basically revolve around the BOs until one or both realms get their keep to rank 3, then the fight moves to the keep and there's no incentive to sit on BOs unless your keep isn't rank 3 yet. This is great because it:

A. encourages the "underdog" to have the option to "contribute" to their keep defense by ranking it to at least 3
B. Forces the aggressor to either split forces and deal with groups ranking the keep up or deal with a rank 3 funnel situation

It's actually a really smart campaign mechanic (whoever came up with it, kudos) -- you're encouraging skirmishes when and where there can be skirmishes, you don't encourage afking on BOs during a keep take, and you encourage fighting around objectives during the entire campaign (BOs, then keep).

THEN the best part is the fight moves back to the BOs after the lord falls because the offensive realm wants to insta zone lock with keep+ruin+3 BOs. So: constant fighting, no down time, no incessant afking for microticks, fights around objectives, max time limit on zone if it's a stalemate, and quick zone locks. And soon we'll get a much better loot system! This is all just really nice ****.
Welcome in my mind.
You perfectly described the concept.
THANK YOU ! !

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Ormix
Posts: 46

Re: Patch Notes 13/10/17

Post#86 » Fri Oct 13, 2017 4:22 pm

So I got a warning message from Moderator Penril for posting "GG devs. Quiting the game as my AM is now a complety joke..."

Am i not allowed to express my opinion? Or did I offed someone?
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Acidic
Posts: 2073
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Re: Patch Notes 13/10/17

Post#87 » Fri Oct 13, 2017 4:23 pm

Lordeh wrote:asked this question in a separate thread, which was closed so asking it here as apparently this is the correct place to as it

"With the new patch comes the new tick calculations......fair enough

but...

Now every tick of a dot breaks the Detaunt and this will affect every caster class that uses Detaunt as the last line of defence

Was this the intention, or an accidental effect?

Obviously some dots are up to 24 seconds (a life time in a fight) with most being around 15 seconds and if you can`t use these now because a WL etc my jump you that's a big deal"
Sounds like you have to chose the target to dot, tab dot suddenly has a risk

Penril
Posts: 4441

Re: Patch Notes 13/10/17

Post#88 » Fri Oct 13, 2017 4:32 pm

Ormix wrote:So I got a warning message from Moderator Penril for posting "GG devs. Quiting the game as my AM is now a complety joke..."

Am i not allowed to express my opinion? Or did I offed someone?
There is a huge difference between constructive criticism and whining.

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Theseus
Posts: 526

Re: Patch Notes 13/10/17

Post#89 » Fri Oct 13, 2017 4:34 pm

I played a bit today, and I have the feeling, that its locked to fast after Keeptake. If you at the recieving end, there is no time to regroup and guard the bos if you lost keepfight. Its faster, which is fine as the former system took to long, but I think its a bit to fast. It would be more fun if you could contest the lock a bit more.

I know, a lot of people wanted to get locks faster, so please dont hang me.^^

But what do you guys think here, is it to fast now, or is that just me?
Andyrion Ulthenair
Arphyrion Soulblade

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Ormix
Posts: 46

Re: Patch Notes 13/10/17

Post#90 » Fri Oct 13, 2017 4:34 pm

Penril wrote:
Ormix wrote:So I got a warning message from Moderator Penril for posting "GG devs. Quiting the game as my AM is now a complety joke..."

Am i not allowed to express my opinion? Or did I offed someone?
There is a huge difference between constructive criticism and whining.
And as an active player I cannot express my feelings about the game? Eventhough its just a dissapointment about the recent change?
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