You shouldn't lose the keep that's true. But let's be honest, a keep take usually happens when the enemy has around 50-100aao. And then some stay at keep, the rest get closest 3bos.Hargrim wrote:What about not losing your keep in the first place? You had your ass handed to you in keep siege and you still want to 'win'? It's technically possible, but you need great organization, players on same skill level or higher numbers AFTER you lost the keep.KikkL wrote:The only complaint I would say is, is the ruined keep+3bos for lock. It does go a little quick. The only way to prevent this lock is basically to recap the keep?
And also the rate at which a keep loses rank(if lose a bo or 2) is kinda fast.
You can also prevet this by just keeping any 2 BOs at all times (one of them can be the keep ruin, but doesn't have to).
Saying it should be ruined keep+4bos might be too much?
The new system is designed to split up the zerg. Holding 2 of the 5points to prevent a lock is very difficult facing a zerg.
That would create a 'let's just give them the keep' situation though. And hold 1 bo or sneak keep(in ruined keep+4bo). Maybe it does give the defenders a too easy defense? It just seems to go very quick after the keep is gone. Holding ruined+4bos is similar to holding 4bos 5star lock, in the sense that it usually takes a much dominate force to win.
But creating a situation where losing the keep to prevent lock(ruined+4bo) doesn't seem very war like either.
By the time the keep is gone enemy has already accepted defeat. Ruined+4bo gives them another chance? But is it being too gracious?
I would think holding the ruined keep to lock, should be a requirement not an option.
And if opposing realm happens to defend the wrong bo(ruined+3bo) the enemy wouldn't even know they were there.