DokB wrote:Coma wrote:DokB wrote:Interesting how much healing takes aggro now.
Was slotted in Menace and repeatedly using my threat building skills and I still couldn't hold the lord from pulling off onto random healers, especially DoKs.
lord will be hell for healer now... tank/dps have their aggro greately reduced due to inflicting low damage but healer still hela for their full values... id there is the other faction around causeing damage that have to be healed ... it will be really hard to keep the lord in place.
there is probably a need to review how damage on lord work

Healers have access to Subtlety, but then does every healer need to slot it, losing a tactic just to PvE the keep lord? Then factor in the defending faction constantly pushing back in to wipe the attackers who are busy trying to manage the PvE game that is holding the keep lord and not resetting it.
Just then we took so long on the keep lord that Order captured all the BO and got 5 stars and locked the zone because keep lord kept resetting, despite us still being on the keep and wiping order several times who pushed back in.
subtley reduce aggro generated from heals by 25%...
How much does the lord ramage reduction reduce the damage of tank or dps? An estimation is probably around 90% (on my WE i don't see 3digit damage normaly ^^' compared with 900-1200 that I see on player).
With this said, aggro (unless something changed from live to here ^^') is calculated based on several factor but the main factor is damage (status and debuff also generate aggro but status are subjected to immunity and usually have noticeble CD...).
Menace as well as some specific skill apply a "multiplicator" to aggro generated... but even if you multiply the aggro generated by your damage by 10X (and I seriously doubt that you can reach such a multiplier... maybe only IB with double aggro tactic), you will at best generate aggro as if you were dealing 1000 damage (actualy is probably closer to 500... If a dps barely scratch 3 digit I doubt a tank can go above 50 ^^').
Healing on the other hand don't have to go trough reductions... even if you slot subtley you will still be generating aggro for 75% of your effective healing (and here I hope that aggro only take into account effective healing and not overhealing... or we are simply screwed ^^') an HoT can tick for 300-400 an AoE heal for 900-1200 (not using top value that require BiS)... you can do your math... the boss hit hard and the tank need to be healed... other players get damaged by AoE and need to be healed... all those healing stacked toghter are probably 20 or 30 time the amount of damage dealt to the boss... and this is without intervention from the opposite faction... that would require additional healing.
Here too in regard to opposite faction intervention... healing, no matter WHO you heal will generate aggro for your full effective healing on all targets as long as at least one of the person healed is or WAS engaged with the mob, for damage instead only the damage dealt to the mob is calculated, so if the opposite factione get in, dps will leave boss, they will take damage, the healer will heal them and will GENERATE ADDITIONAL AGGO ON THE BOSS...
simple as it is... with the massive damage reduction on the boss unless some radical change is done at how aggor is generated compared to how it was in live I see really little hope for tank to keep lord away from healer for more than a few second at a time ^^'