I don't really think what I did could be considered whining, as I stated my problem with the current system, stated why I thought it is bad, and then offered an alternative. I don't see how that could be construed as anything other than feedback.nocturnalguest wrote:This change is really awesome, thanks for all the efforts.
I'm amused people still whine and write that so called "feedback", not seem to understand that this change is "time = reward", no rng anymore, eventually you will get your bags anyways, so childish to expect free rewards.
Now efficiency and amount of time spent depends on how hard you try with guaranteed reward.
Brilliant
I definitely agree that time=reward, which is the problem. I disagree with the statement that this loot system rewards effort of any kind, unless you consider simply showing up to a zone effort. I don't. As Danilpb mentioned above, the reality of this system is that it rewards players that simply show up in a zone and then half heartedly play. Regardless of how hard you try, you get your bonus to rolls of all bag types you did not win, so what's my incentive to go super hard in a zone lock if I don't have a lot of those bonuses? Like I mentioned before, yesterday I showed up as one of the first players in the zone, gained a ton of contribution, and got nothing but a white bag for my reward because I didn't have any of those bonuses stacked. The current system is incentivizing me to play lazy until my bonuses to rolls auto-win the bag for me. I really don't think a system should ever reward "time spent online" over actual effort. And again, I think incentivizing people to sit in lakes is going to hurt SC queues significantly, which you know is already a huge problem if you're a US player like me.
For reference, this is coming from a player who plays solo and then joins Pug warbands when it's time to really start fighting over objectives. I've seen a lot of people claim that the old system was dominated by 6 man roaming groups. I can safely say that simply isn't true as someone who has placed first in contribution many times without ever joining a 6 man.
Again, I like that the change circumvents the old problem of 10 bags for 200 people. However, now I feel like instead of those players getting screwed, the players that tried the hardest in zone locks are now the ones getting screwed. And the fact that little to no feedback is given on the roll window doesn't help me to gain a better informed opinion on the matter.