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Patch Notes 21/10/17

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dansari
Posts: 2524

Re: Patch Notes 21/10/17

Post#121 » Tue Oct 24, 2017 1:36 pm

Honestly I've just learned to enjoy the experience of rvr and not worry about which bag I get.. if you go into it expecting nothing then you'll always come out at least where you expected you would 8-)
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Acidic
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Re: Patch Notes 21/10/17

Post#122 » Tue Oct 24, 2017 2:25 pm

Love the new system, I come first every time , pitty I only get white bags but that's better than none :)

covenn
Posts: 186

Re: Patch Notes 21/10/17

Post#123 » Tue Oct 24, 2017 3:19 pm

anarchypark wrote: positioning is pvp.
target priority is pvp.
in this case, lord was more important than healing. just die and let tanks take aggro then get rez, start again.
if tanks couldn't keep aggro, that sux. that's team pvp.
I understand lack of trust about your team. can't rely on them, right?
give them some chance to l2p. consider failure as training ground.
if BO, door, lord are really felt like pve, just avoid them.
No, the lord isn't more important than healing. No I wont 'just die'. I am going to fight the destro and if the lord resets because of it, so be it. The tanks cant keep agro because it is impossible for them to do so unless guarding me, and well ...they will be guarding the slayer or BW trying to keep the enemy from over running the keep. And no ....fighting a PvE mobs isn't team PvP.

So with that said, I am not complaining. I am just telling you the reality of the situation for myself and many other healers that prioritize enemy over PvE. The reason why I mentioned it wasn't to complain, but to identify a problem that might occur for other people that actually care about the keep lord. If this is a concern, then the suggestion I have would be for detaunt to drastically reduce the lord hate towards a healer and taunt to drastically increase it compared to current. Change it or not makes no difference to me, I was just thinking about other people and their game play.

Edit: I realize that may have come across rude and I apologize for that. I am just a very blunt person. My point is that I don't think it is fair for my game play style and priorities to affect people that want something else. If I pull agro on the lord from the people trying to kill it, give me some way to give it back to them reasonably. I really dont want to get in their way while fighting the enemy players.
Last edited by covenn on Tue Oct 24, 2017 3:26 pm, edited 1 time in total.
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Defacian
Posts: 14

Re: Patch Notes 21/10/17

Post#124 » Tue Oct 24, 2017 3:22 pm

From my perspective it just seems like healing generates too much threat in general. In the couple lord kills I've been a part of since the change the lord just generally bounced around to healers. Should be a somewhat simple tuning fix assuming healers out-threating tanks is not intended.

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GodlessCrom
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Posts: 1297

Re: Patch Notes 21/10/17

Post#125 » Tue Oct 24, 2017 3:28 pm

Healers should just slot hate reduction tactics, detaunt on cd and dont run away if yoy aggro the lord. Watched healers reset the lord in Shadowlands half a dozen times yesterday when if they had just stayes still, the lord would have died. Instead they ran and reset it every time. Eventually order rallied and turned the fight around once it became clear destro couldnt kill the lord because of attitudes like the above: "**** winning, my personal requirements for playing are more important than actually succeeding."

Dont heal in lord keeps of you have that attitude. Go to scs, or roam instead.
Rush in and die, dogs - I was a man before I was a king!

covenn
Posts: 186

Re: Patch Notes 21/10/17

Post#126 » Tue Oct 24, 2017 3:42 pm

Sorry, but I disagree with you. Your solution is saying '**** winning' in my eyes. Not healing, not fighting, not keeping my group alive, etc. are all **** winning statements to me. Nobody wins when the lord room is overrun and everyone wiped.

If the enemy is there, I will be there. Not sure what to tell you.

Edit: There is no reason that different play styles have to compete or cause problems for each other when a solution is simple, as identified earlier.
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GodlessCrom
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Posts: 1297

Re: Patch Notes 21/10/17

Post#127 » Tue Oct 24, 2017 3:58 pm

Then stay away from the lord room and dont ruin the fight for your team.
Rush in and die, dogs - I was a man before I was a king!

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peterthepan3
Posts: 6509

Re: Patch Notes 21/10/17

Post#128 » Tue Oct 24, 2017 4:08 pm

The only issue I have is the concept of having to slot a hate generating/reducing tactic in the midst of RvR. While in theory it can work, if you're up against good numbers, it can be hard to go out of combat. Also, using a PvE tactic will immediately put you at a disadvantage against the enemy - should they wish to come back and wipe you.

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Natherul
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Re: Patch Notes 21/10/17

Post#129 » Tue Oct 24, 2017 4:21 pm

Defacian wrote:@Hargrim

Thanks for the response. I hope you'll at least reconsider obscuring the contribution and roll (is this part intentional? both zone locks I was in showed my roll as a blurry number in addition to that weird Bags Available: White thing) so that players can draw more concrete conclusions and adjust their play accordingly. Not that I was ever 100% sure how contribution works, but at least I was able to see a contribution rank previously and was able to infer what was gaining me a contribution. I would hate to be a new player trying to figure out how to best gain contribution while being given no feedback.

I concede that I overreacted to a small sample size of info in addition to anecdotal evidence from others. I'll keep on taking zones and log my perceived contribution in relation to what I win so I can form a more educated opinion. And again, sorry for coming off as overly critical. I've been enjoying the game a lot since I've come back and am very thankful for all the hard work you guys are putting in.

Edit: Saw the comment above about everyone only seeing white bag available. Just a cosmetic thing then, thanks for clearing that up.
Obscured by design, and not likely to be shown

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Collateral
Posts: 1494

Re: Patch Notes 21/10/17

Post#130 » Tue Oct 24, 2017 4:47 pm

peterthepan3 wrote:The only issue I have is the concept of having to slot a hate generating/reducing tactic in the midst of RvR. While in theory it can work, if you're up against good numbers, it can be hard to go out of combat. Also, using a PvE tactic will immediately put you at a disadvantage against the enemy - should they wish to come back and wipe you.

2c
Yes this is my concern also. In massive zergy fights, slotting these tactics will most likely be your downfall. You might as well accept the fact that the lord will be attacking one (or probably more) of your healers the whole fight, so he better be tanky as hell. I'm yet to experience a siege with these changes, so we will see.

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