Fix for (some) healing problems

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Luth
Posts: 2840

Fix for (some) healing problems

Post#1 » Sat Feb 14, 2015 11:26 pm

Addon "NoOverheal"

The addon prevents any heal on a target, if the target has more then 99% hitpoints (you can change the value in the main .lua file).

So if you heal a target and your selection resets on yourself (problem in original WAR and RoR) or the target goes out of LoS but stands right beside you (problem in RoR), the addon should prevent wasting your precious resource points and cast time.
It only works on heals, that have a casttime larger than 0.5 seconds (can also be changed via .lua file), so you can still pre-hot targets that have full HP. For the same reason it don't works on runepriest and zealot "flash heal".

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Luth
Posts: 2840

Re: Fix for (some) healing problems

Post#2 » Sun Feb 15, 2015 9:45 am

Tip: If you change line 203 in the NoOverheal.lua from

if desiredCastTime > 0.5 then to if desiredCastTime > 0.4 then

you can stop the wp/dok single target heal from being wasted.

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noisestorm
Posts: 1727

Re: Fix for (some) healing problems

Post#3 » Sun Feb 15, 2015 11:08 am

actually id like to not have such stuff working here on RoR.. why should a program counteract for your mistakes?.. visual helping addons are fine, but i srsly hate ppl using NB twister and co..

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Azarael
Posts: 5332

Re: Fix for (some) healing problems

Post#4 » Sun Feb 15, 2015 11:56 am

Unfortunately, in order to totally repair the game, restoring easymode compensation addons is required :/

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Tesq
Posts: 5713

Re: Fix for (some) healing problems

Post#5 » Sun Feb 15, 2015 12:56 pm

Luth wrote:Addon "NoOverheal"

The addon prevents any heal on a target, if the target has more then 99% hitpoints (you can change the value in the main .lua file).

So if you heal a target and your selection resets on yourself (problem in original WAR and RoR) or the target goes out of LoS but stands right beside you (problem in RoR), the addon should prevent wasting your precious resource points and cast time.
It only works on heals, that have a casttime larger than 0.5 seconds (can also be changed via .lua file), so you can still pre-hot targets that have full HP. For the same reason it don't works on runepriest and zealot "flash heal".
about heal stuck if you move the camera ( right click) while cast, you will never stuck heal.
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Luth
Posts: 2840

Re: Fix for (some) healing problems

Post#6 » Sun Feb 15, 2015 1:10 pm

Thanks for the tip.

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Tesq
Posts: 5713

Re: Fix for (some) healing problems

Post#7 » Sun Feb 15, 2015 1:21 pm

Luth wrote:Thanks for the tip.
also it can happen(not always) that if your heal stuck, if use another "cast heal"(not hot) the previous one get used too ( so spam it)
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Luth
Posts: 2840

Re: Fix for (some) healing problems

Post#8 » Sun Feb 15, 2015 1:29 pm

noisestorm wrote:actually id like to not have such stuff working here on RoR.. why should a program counteract for your mistakes?.. visual helping addons are fine, but i srsly hate ppl using NB twister and co..
I searched for the addon, after i became insane from trying to keep groupmembers alive for ~1 hour in RvR/event farming.
As i wrote, targets are often considered as "far away" so you just blow your heal on yourself while they die besides you. When i rez someone in RvR, he is healable for a second -> i start to cast the big heal -> target goes invisible/out of sight for several seconds -> i finish the big heal on myself or get caststuck -> target dies in random "shattered shadows" with only 20% life all the time.
Also i think, when you try to heal a target that is out of LoS, the target gets sometimes bugged and you can't heal it anymore even if you can see it again. Only solution when that happens: hit escape and select the target again (and probably cast a rez instead of a heal :| ).
Additionally sometimes when you want to heal someone, the friendly target resets in the middle of the cast on yourself (standard WAR issue as far as i remember).

The addon doesn't fix any of these issues, but at least it prevents you sometimes from wasting you action points / righteous fury.

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Tesq
Posts: 5713

Re: Fix for (some) healing problems

Post#9 » Sun Feb 15, 2015 1:55 pm

Luth wrote:
noisestorm wrote:actually id like to not have such stuff working here on RoR.. why should a program counteract for your mistakes?.. visual helping addons are fine, but i srsly hate ppl using NB twister and co..
I searched for the addon, after i became insane from trying to keep groupmembers alive for ~1 hour in RvR/event farming.
As i wrote, targets are often considered as "far away" so you just blow your heal on yourself while they die besides you. When i rez someone in RvR, he is healable for a second -> i start to cast the big heal -> target goes invisible/out of sight for several seconds -> i finish the big heal on myself or get caststuck -> target dies in random "shattered shadows" with only 20% life all the time.
Also i think, when you try to heal a target that is out of LoS, the target gets sometimes bugged and you can't heal it anymore even if you can see it again. Only solution when that happens: hit escape and select the target again (and probably cast a rez instead of a heal :| ).
Additionally sometimes when you want to heal someone, the friendly target resets in the middle of the cast on yourself (standard WAR issue as far as i remember).

The addon doesn't fix any of these issues, but at least it prevents you sometimes from wasting you action points / righteous fury.
when target start to go so much in los....yesterday i got these issues at all o.O
Btw this heal problem there wasn't when firstly all heals were set to have 360 degree it come 1 or 2 patch after, togheter with double cast per spell
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navis
Posts: 784

Re: Fix for (some) healing problems

Post#10 » Sun Feb 15, 2015 5:45 pm

nice, but I already have a addon for this... not sure if it's the same one?
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