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Patch Notes 11/11/2017

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Hargrim
Developer
Posts: 2465

Re: Patch Notes 11/11/2017

Post#31 » Sat Nov 11, 2017 9:34 am

lokenoth wrote:Wargrimnir I noticed that the zone being unable to lock via 5 stars and 4 BO if one side has 60% or more AAO? has that been disabled / enabled or mentioned elsewhere?
It is in one of previous hotfixes or patches.
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ragafury
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Posts: 681

Re: Patch Notes 11/11/2017

Post#32 » Sat Nov 11, 2017 10:05 am

Hire 5 more "Secrets".
Fuel them with caffeine. Lock them in there apartments.

Suddenly 2 weeks become very realistic... For everything. :lol:

Thanks for the work so far guys.
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Collateral
Posts: 1494

Re: Patch Notes 11/11/2017

Post#33 » Sat Nov 11, 2017 10:07 am

Stunning work by every single one of you! Will try the new exe as soon as I can :D

I wonder what might come on sunday hmmmm.....
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KikkL
Banned
Posts: 263

Re: Patch Notes 11/11/2017

Post#34 » Sat Nov 11, 2017 10:13 am

wargrimnir wrote:We have some very cool secret things coming for the plebs on Sunday, if it works well. Stay tuned for a news post.
Hey. It can get pretty harsh around here. But some of that just comes from passion of the game, some of it is just misguided. Its nice to see you guys still move forward and implement what you want.
Thanks for what you guys still do and still providing us the ability to play the greatest pvp still out!

mogt
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Posts: 366

Re: Patch Notes 11/11/2017

Post#35 » Sat Nov 11, 2017 10:17 am

what do the new war.exe?

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Secrets
Developer
Posts: 208

Re: Patch Notes 11/11/2017

Post#36 » Sat Nov 11, 2017 10:23 am

mogt wrote:what do the new war.exe?
Just put it in your folder. There's nothing you need to do on your end.

It enables multi-threading options by default (previously had to pass command line args to enable it, which would require a new launcher) and changes the memory cap on the executable to 3000MB from 1250MB for the texture cache, which means that less cpu cycles are spent recycling textures and instead they can sit comfortably in memory. The 4gb patch is already applied to this executable as well.

The other thing it does is disable the 'debug' version of the LUA library. This means that UI actions should execute quicker.

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Njaguar
Posts: 24

Re: Patch Notes 11/11/2017

Post#37 » Sat Nov 11, 2017 10:40 am

Secrets wrote:
mogt wrote:what do the new war.exe?
Just put it in your folder. There's nothing you need to do on your end.

It enables multi-threading options by default (previously had to pass command line args to enable it, which would require a new launcher) and changes the memory cap on the executable to 3000MB from 1250MB for the texture cache, which means that less cpu cycles are spent recycling textures and instead they can sit comfortably in memory. The 4gb patch is already applied to this executable as well.

The other thing it does is disable the 'debug' version of the LUA library. This means that UI actions should execute quicker.
Very nice

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Jinxypie
Posts: 185

Re: Patch Notes 11/11/2017

Post#38 » Sat Nov 11, 2017 10:50 am

Nice to be back in frontline :mrgreen:
Last edited by Jinxypie on Sat Nov 11, 2017 11:30 am, edited 1 time in total.
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mogt
Legacy RR80
Posts: 366

Re: Patch Notes 11/11/2017

Post#39 » Sat Nov 11, 2017 10:55 am

ty secrets for answer and explaining

KikkL
Banned
Posts: 263

Re: Patch Notes 11/11/2017

Post#40 » Sat Nov 11, 2017 11:03 am

tryn29 wrote:Any word on the melee channel bug, was that fixed and i missed it?
Yep. Mine seems to be working a lot better.

Also trying new update, game seems to be running a lot better as well.

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