It is in one of previous hotfixes or patches.lokenoth wrote:Wargrimnir I noticed that the zone being unable to lock via 5 stars and 4 BO if one side has 60% or more AAO? has that been disabled / enabled or mentioned elsewhere?
Patch Notes 11/11/2017
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Re: Patch Notes 11/11/2017

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Re: Patch Notes 11/11/2017
Hire 5 more "Secrets".
Fuel them with caffeine. Lock them in there apartments.
Suddenly 2 weeks become very realistic... For everything.
Thanks for the work so far guys.
Fuel them with caffeine. Lock them in there apartments.
Suddenly 2 weeks become very realistic... For everything.

Thanks for the work so far guys.
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Re: Patch Notes 11/11/2017
Stunning work by every single one of you! Will try the new exe as soon as I can 
I wonder what might come on sunday hmmmm.....

I wonder what might come on sunday hmmmm.....
Re: Patch Notes 11/11/2017
Hey. It can get pretty harsh around here. But some of that just comes from passion of the game, some of it is just misguided. Its nice to see you guys still move forward and implement what you want.wargrimnir wrote:We have some very cool secret things coming for the plebs on Sunday, if it works well. Stay tuned for a news post.
Thanks for what you guys still do and still providing us the ability to play the greatest pvp still out!
Re: Patch Notes 11/11/2017
Just put it in your folder. There's nothing you need to do on your end.mogt wrote:what do the new war.exe?
It enables multi-threading options by default (previously had to pass command line args to enable it, which would require a new launcher) and changes the memory cap on the executable to 3000MB from 1250MB for the texture cache, which means that less cpu cycles are spent recycling textures and instead they can sit comfortably in memory. The 4gb patch is already applied to this executable as well.
The other thing it does is disable the 'debug' version of the LUA library. This means that UI actions should execute quicker.
Re: Patch Notes 11/11/2017
Very niceSecrets wrote:Just put it in your folder. There's nothing you need to do on your end.mogt wrote:what do the new war.exe?
It enables multi-threading options by default (previously had to pass command line args to enable it, which would require a new launcher) and changes the memory cap on the executable to 3000MB from 1250MB for the texture cache, which means that less cpu cycles are spent recycling textures and instead they can sit comfortably in memory. The 4gb patch is already applied to this executable as well.
The other thing it does is disable the 'debug' version of the LUA library. This means that UI actions should execute quicker.
Re: Patch Notes 11/11/2017
Nice to be back in frontline 

Last edited by Jinxypie on Sat Nov 11, 2017 11:30 am, edited 1 time in total.
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Re: Patch Notes 11/11/2017
Yep. Mine seems to be working a lot better.tryn29 wrote:Any word on the melee channel bug, was that fixed and i missed it?
Also trying new update, game seems to be running a lot better as well.
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