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knockback + interrupt

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footpatrol2
Posts: 1093

knockback + interrupt

Post#1 » Thu Nov 16, 2017 12:18 pm

I was thinking, how about adding a interrupt to the AoE knockbacks irregardless of immunities. Ya I know AoE knockback's already trigger's a interrupt IF you are actually able to knockback BUT it does not trigger a interrupt if there is immunity. Obviously the knockback hit actually has to land to provide the interrupt.

Example:
So some random player comes along in ORvR and gives AoE knockback immunities to everyone. Basically ruining some counter-play to channeled abilities. Now that allows roughly 20 sec's of immunity to free cast channeled abilities. With the above suggested you can still use your AoE knockbacks as a interrupt.

If the AoE knockback abilities still provide a interrupt irregardless of the opposing player has immunity or not I think it will add to more counterplay to channeled abilities.

I haven't really thought this out thoroughly thou. Maybe it's a bad idea. Maybe it isn't?
What do you think?

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mrrocks
Posts: 27

Re: knockback + interrupt

Post#2 » Thu Nov 16, 2017 12:37 pm

Bad idea. Play some healers class and hate any interrupts without immunities!
Rocks: Rocksee[SM85+], Rocksoina [AM85+], Rockshotta[SW85+}

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Acidic
Posts: 2073
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Re: knockback + interrupt

Post#3 » Thu Nov 16, 2017 12:41 pm

Knock back, silence , ,,,,,, type of cc are already too common place, no need for adding to the cc toolkit

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Collateral
Posts: 1494

Re: knockback + interrupt

Post#4 » Thu Nov 16, 2017 12:47 pm

I don't think it's a good idea. You would basically render morale bombs useless (hard to believe it would come from someone like you). Of course, morale bombing is a topic of it's own and I don't want to bring it in here, but I feel it's and integral part of the discussion so I couldn't leave it out.

Giving interrupt to aoe punts irregardless of actually punting someone would also make certain other abilities useless. Kotbs for example has an interrupt (not taunt), mara has an aoe interrupt, engie also. This change would only really help tanks, namely bo and sm. If I had an aoe interrupt like that, oh man would people be crying. As soon as you see morales flying, simply spam punts even if people are immune and gg. This would remove the tactical aspects of utillising punts and staggers. I don't see another use in rvr other than interrupting morales tbh. Healers would be messed up as well.

Now this was for rvr scale obviously. But what would the implication be in small scale? What would you use it for? Interrupting resses? You have tanks that taunt, or healers/dps to stagger/silence. Interrupting channeled abilities? If you're in small scale, people are already likely to not be immune, so you can punt them off anyway, or use taunt/other interrupts as well. I really don't think I would waste my punt on interrupting a channel ability other than a res, for which I have taunt anyway. And I doubt kotbs/chosen would either. There are other ways to use them far more effectively.
Last edited by Collateral on Thu Nov 16, 2017 12:55 pm, edited 1 time in total.

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szejoza
Posts: 748

Re: knockback + interrupt

Post#5 » Thu Nov 16, 2017 12:50 pm

As I like the idea I think it would promote melee train playstyle too much
So ye, Im against it even if more than often I'm getting razed to the ground x)
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roadkillrobin
Posts: 2773

Re: knockback + interrupt

Post#6 » Thu Nov 16, 2017 12:50 pm

Imagine warband of Maras and BO just chaining AoE interupts. The healers wouldn't get a single solid heal off. Its almoast just as bad as when CC didn't have any immunity timers and a full warband of Mara could chain stun the entire Order realm without even taking damage or need heals or guard or anything.
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Haojin
Posts: 1066

Re: knockback + interrupt

Post#7 » Thu Nov 16, 2017 12:55 pm

well, i'm not agaist more utility tools or counterplays.

i was thinking about flashbang from engie + surge of insanity from magus should have +%x strikethrough + reduced cast time to make them more supportive.
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footpatrol2
Posts: 1093

Re: knockback + interrupt

Post#8 » Thu Nov 16, 2017 12:59 pm

I don't use channeled morale bombs. I use Instant morale bombs.

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Collateral
Posts: 1494

Re: knockback + interrupt

Post#9 » Thu Nov 16, 2017 1:06 pm

footpatrol2 wrote:I don't use channeled morale bombs. I use Instant morale bombs.
Well yes, because you play in a greenskin warband. What about other tanks? 8-tank raze bomb is still one of the most powerful morale pushes you can have when playing non-greenskin warbands. If anything, this would give greenskins the ultimate power on the battlefield. Can you even imagine 8 bos cycling aoe interrupts and chop fasta???

Coma
Posts: 167

Re: knockback + interrupt

Post#10 » Thu Nov 16, 2017 1:09 pm

while the idea per se is not completely absurd... the problem lies in the CD of AoE KB... BO/SM have 10 sec cd on their AoE KB, that will turn them into interrupting machines... and with them being tanks, and the skill not requiring them to be in dps build, nothing will stop them from rushing in the middle of healers and chain interrupting... you just need 2 such tanks to strip AM/Sham and Zelot/Rune of 30% of their AoE healing capabilities (and if add DYG/WW into the mix than you get an avarage of 1 KB per 2,5 sec from 2 BO/SM) ^^' and you will be doing that to not one but SEVERAL healers at the same time... add into that that healers generally have low parry and you will se 90% of those KB hitting and interrupting...

conclusion; without a considerable increase in the skill CD this will turn into a continuous interrupt, making long cast and channeling (that are already not the best choice in ORvR) into completely useless skills ^^'

PS: having this as a TACTIC, maybe high in DPS mastery could be resonable... but allowing a tank build to spam AoE interrupt on 10 sec cd is completely absurd ^^'
Last edited by Coma on Thu Nov 16, 2017 1:12 pm, edited 1 time in total.

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