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szejoza
Posts: 748

Re: [Slayer]Seeking Doom - The Guide

Post#11 » Thu Nov 23, 2017 6:58 am

Toadwart wrote:Also most of the Exhaustive skills get 75% damage bonus when used while Furious and only 50% increase when Berserk.

You mention this throughout the guide like its a bad thing, it isnt. The damage is exactly the same in both states:
Furious (+25%) +75% exhaustive skill =100% damage
Berserk (+50%) +50% exhaustive skill =100% damage

Also your damage will be a bit lower on the regular skills but your exhaustive attacks will be stronger.
I'm not mentioning it as a bad thing. 25% dmg difference is quite a lot if you ask me, and there are builds revolving in using both Furious and Berserk states to their maximum.
And it's 'instead', not a '+', if the damage bonus is additive then it's either the bad description or a bug and should go to bugtracker

About buffs I can agree with most of that, they are bad, they are somewhat okay used pre-fight for that little buff but not something worth using in the middle of the except for the Gudrun Warcry what you already mentioned.

About spine crusher and class being in bad position and numbers, you picked one of the worst skills and comparing it to one of the most basic ones of the others.... how can I take that seriously? Every class have some sort of useful and useless skills, their playstyles differ, if you want to have witchhunter-like slayer then just roll witch hunter and don't bother with the weaker version of the skill. Every melee dps need guard and heals, and it's okay, this is how the game was designed, it's the base for any group, and guess what, this game is a game that requires grouping up to be efficient, tell me why premades don't pick WH as often, if WH is so strong why are there so many threads about their uselessness in warbands, their skills needing rework and overall lack of place for them in the game?
I'll tell you why, because WH playstyle revolves heavily about taking down one target at a time and whole endgame revolves around AoE in which slayer fits like no other mdps on order side. That's the reason why slayer AoE dps is much higher than WH and this is where the difference of the Spine Crusher comes from.

Cheers, do not take it personally :) in the end it's all about discussion
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Kragg
Posts: 1788

Re: [Slayer]Seeking Doom - The Guide

Post#12 » Thu Nov 23, 2017 7:39 am

How about some rotations added in?
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Sergeant-Major Drengk Burloksson, RR 85 Sniper
Hulfdan Irongrip, RR 81 Ironbreaker
Rordin Brightrune, RR 70 Runepriest
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szejoza
Posts: 748

Re: [Slayer]Seeking Doom - The Guide

Post#13 » Thu Nov 23, 2017 8:26 am

It would be hard to cover exact rotations for exact builds against exact enemies :D

For example, you are 40/40 running ID/SL/DW/Rampage build, so your base is ID>DW>Relentless Strike, at that moment you should already be at least furious and fit exhaustive blow of your choice here or fill it with relentless strike or pulverizing strike, also note that ID can be from 4 seconds to 8 seconds long so if you are lucky and get longer than 4s ID on a target then fit in which whatever you want because the situation like that means that you are fighting afk'er :D

So what about real fights? if there are few enemies in range then start of with a SL just to interrupt their rotations, then it all depends on whom you are fighting, your position and tons of stuff. If you are facing melee then pop rampage, if you can get on their backs skip it, if you can enjoy 20s buff of rampage pop it and go bash their faces from the front while it lasts, if you are attacking healers/rdps you can skip popping rampage. The next skill you are going to use after rampage(or first skill you use without rampage) is DW just to debuff the healing, and get 100% uptime of debuff on your target. If the target is running use Slow Down (no rampage needed as he will be showing his back to you). If the target is a tank then do some attacks on him to get the parry/block proc and proceed with rampage followed by Numbing Strike and see how he melts with reduced chance to avoid damage from most sources. If the target is WE use Enervating Blow asap... and so on and so on, there are countless of encounters and it's hard to explain them all, pretty much every skill is situational, we are not safe and in the back rolling our rotations as we would like. It takes practice but is rewarding as well
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Toadwart
Posts: 18

Re: [Slayer]Seeking Doom - The Guide

Post#14 » Thu Nov 23, 2017 11:24 am

szejoza wrote: Also your damage will be a bit lower on the regular skills but your exhaustive attacks will be stronger.
I'm not mentioning it as a bad thing. 25% dmg difference is quite a lot if you ask me, and there are builds revolving in using both Furious and Berserk states to their maximum.
And it's 'instead', not a '+', if the damage bonus is additive then it's either the bad description or a bug and should go to bugtracker
After looking at the exhaustive text again, i think you may be right. It is confusing to me the way its written, but I can believe that what you say it correct.

That being said, Your non-exhaustive attacks are not just a bit lower, they are greatly lower as you have to cycle through the "no-additional damage" stage as well as the furious stage (25% damage) every single time you use an exhaustive attack vs the 50% damage bonus of berserk.

That makes the average damage bonus 1% (if you use the exhaustive attack at 26 enrage ) to 12.5% at 74 enrage vs 17% to 50% depending on how long you are berserk.

Also, spine crusher is not one of the worst skills. It is the highest single target spamable damage skill a slayer has.

There is a reason why slayers are very rare at higher ranks, maybe the rarest of all order classes and that reason isnt because they are "just fine". Its because there are much better options to perform better in other classes with the same damage output and less babysitting needed from others.

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szejoza
Posts: 748

Re: [Slayer]Seeking Doom - The Guide

Post#15 » Thu Nov 23, 2017 12:24 pm

It all boils down to the playstyle you are using, but general direction is staying in furious for as long as possible and throwing exhaustive attacks just before getting berserk (unless you play madman style with Power Through). The 'no bonus' zone is the place where you have the space to pop up your utilities - Gudrun Warcry, Slow Down, Deep Wounds etc. you should not be focusing on getting lots of damage here, you want to prepare yourself and your target for the beating that will start once you are furious (or berserk ofc).

Also, a note about time needed to get to furious and berserk (sorry, will use the not exact values here as I don't remember them :d but the ratio is the same anyways). Let's say you need 8 seconds to get to the max enrage from zero, the time when you will be in green zone will be 2seconds, then comes the furious zone in which you will be staying for 4 seconds, and you will need additional 2seconds to get to max berserk.

edit: time needed to get from zero to max berserk is 20 seconds, first 5 seconds are when you are in green, next 10 are furious and the last 5 are berserker already
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licenje
Posts: 84

Re: [Slayer]Seeking Doom - The Guide

Post#16 » Fri Nov 24, 2017 12:47 pm

Well im playing slayer for 3 months i tink ( Toriblack ), dont know how he compes to other mdps cos i only played him as lvl40 mele in war, but he is fun 2 play... Server was down so i ended up on forum and ppl got somethings wrong:

So first Slayers dont take 50% more dm, they have 50% less armor and 50% less rezz when berserk, it a big diffrence cos you take around 20-30% more dm depending on gear armor and rezz stat, not 50% and you get 50% dm...

And Fierceness it gives buff for 10 sec, but that buff trigers annother 2 buffs each time you hit enemy that give +xWS and -xINC that stack 3 times and last 10 sec and each time u hit enemy it reset its duration... so it lasts around 18-20 if you are hitting targets and it gives your party members +xWS buff. So still its has drawback with -INC but only you get that buff and whole pt get 112 WS on my slayer. So if you got any other phy dm dps they will be happy and your tanks do more dm not much but more :), and you and whole pt get some % parry from +WS

And i find Untouchable much bether than Confusing movements when you have 35+ parry and 20+ dodge and distrupt.

Hf

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szejoza
Posts: 748

Re: [Slayer]Seeking Doom - The Guide

Post#17 » Tue Nov 28, 2017 9:06 am

Update morale 1 Untouchable
Untouchable – In it's current state [Bugtracker discussion] it increases your current avoidance values (parry/dodge/disrupt) by 200%
It's by 200% to prevent it from being reduced below 100% by "virtually undefendable" attacks.
So it's very good option if you spent your renown points into skills like Deft Defender or Reflexes, if this skills are not high enough for you you won't benefit from using this morale
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Toshutkidup
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Re: [Slayer]Seeking Doom - The Guide

Post#18 » Wed Nov 29, 2017 12:05 pm

I enjoyed the post, gj
First RR90 Slayer working towards the top of the mountain.I still solo, still run riposte.

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Kagrim
Posts: 1

Re: [Slayer]Seeking Doom - The Guide

Post#19 » Wed Nov 29, 2017 1:51 pm

Looks like a solid build, not quite used to ROR but I will give it a try once I hit 40!
Kagrim - Slayer L18 R27

Vhiktor
Posts: 3

Re: [Slayer]Seeking Doom - The Guide

Post#20 » Sat Dec 02, 2017 1:27 am

Great information here. I am dusting off my Slayer for game play since I am "Tanked" out at this time. Not to sound or come of as noobish...what Renown skills should I be taking at R 40 RR 41? Split it all between STR and WS? Or should I balance out more and do 3 STR, 3 WS, some in Parry and some in Deft Defender?

I don't have "great" gear :oops: , but I am working hard to change that. My Slayer is Anghus if you want to see what I currently have, and I would appreciate a PM of suggestions if you are so inclined to help me out. Anything you can offer would be immensely appreciated!

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