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Patch Notes 16/12/2017

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Brizio
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Re: Patch Notes 16/12/2017

Post#151 » Tue Dec 19, 2017 9:35 am

Spoiler:
lefze wrote:
Brizio wrote:
wargrimnir wrote:Hotfix Notes

[Pets]

Natherul
- WL and BM Pets now deals less damage if too far away from a player or if the height difference is too big. It scales as follows:
Full damage if within 40 feet.
30% reduction if between 40 and 65 feet.
50% reduction if between 65 and 100 feet.
75% reduction if over 100 feet away or if the height difference is greater or equal then that of a keepwall.
WOW, another WL nerf. Shocking!!!!

Let's nerf it a little more till no one plays the class! hehe
So pets doing damage when they are obviously not really supposed to do damage is okay? Good fix since proper pathing etc. seems like a tricky thing to implement.
Don't get me wrong. It wasnt the players who asked for the lion to do damage, it was the devs. They have to make up their mind!
You probably didn't see the first warning yet, but this line of harassment towards our staff will not be tolerated.

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Erolgamer
Posts: 18

Re: Patch Notes 16/12/2017

Post#152 » Tue Dec 19, 2017 9:39 am

Spoiler:
Brizio wrote:
lefze wrote:
Brizio wrote:
WOW, another WL nerf. Shocking!!!!

Let's nerf it a little more till no one plays the class! hehe
So pets doing damage when they are obviously not really supposed to do damage is okay? Good fix since proper pathing etc. seems like a tricky thing to implement.
Don't get me wrong. It wasnt the players who asked for the lion to do damage, it was the devs. They have to make up their mind!
Don't be fool, it dealt way too much damage while the player was in a safe place...
Don't engage with moderated posts.

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Haojin
Posts: 1066

Re: Patch Notes 16/12/2017

Post#153 » Tue Dec 19, 2017 9:42 am

thanks for the awesome hotfix.

that pet damage nerf will cause a lot of tears :lol:
any chance to get same nerf on horned squig-normal squig ?
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Rydiak
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Re: Patch Notes 16/12/2017

Post#154 » Tue Dec 19, 2017 9:46 am

- Sigmars Shield no longer heals if you dont have enough RF for it.
- Sigmars shield now only drain 10 resource on heal (down from 20).
Thank you for the fast bugfix and buff. Any chance for a .ab changelist entry on the duration/cost changes? Thanks
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Natherul
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Re: Patch Notes 16/12/2017

Post#155 » Tue Dec 19, 2017 9:50 am

Rydiak wrote:
- Sigmars Shield no longer heals if you dont have enough RF for it.
- Sigmars shield now only drain 10 resource on heal (down from 20).
Thank you for the fast bugfix and buff. Any chance for a .ab changelist entry on the duration/cost changes? Thanks
Why do I always forget about this?

Thanks and Ill try and remember to get that done today after my errands

Hardkoar
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Re: Patch Notes 16/12/2017

Post#156 » Tue Dec 19, 2017 9:53 am

Haojin wrote:thanks for the awesome hotfix.

that pet damage nerf will cause a lot of tears :lol:
any chance to get same nerf on horned squig-normal squig ?
The SH pet behaves pretty much the same way, it should also undergo the same changes as it deals damage to the players through walls, out of LoS and afar from it's owner.

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Natherul
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Re: Patch Notes 16/12/2017

Post#157 » Tue Dec 19, 2017 9:55 am

in regards to SH and their pets also getting the same debuff to pets:
It was the original plan, but squigs dont scale as WL pets do, they are not AOE immune as WL pets are. As such they are excluded for now, but it might change, especially once SH get more tweaks in the future (the work that has gone into WLs by Torque is extensive to say the least)

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Haojin
Posts: 1066

Re: Patch Notes 16/12/2017

Post#158 » Tue Dec 19, 2017 10:00 am

gotcha, ty natherul.
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horrigan
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Re: Patch Notes 16/12/2017

Post#159 » Tue Dec 19, 2017 10:23 am

Hi
Guys so many news here buhahahhaha. Go this path and yu lost players. Beastshit - new class make from desi cry. No RD no CW renown skills.
Damn SH-SW jumpingback with no panish. Dots brak stealth, dismount any tick. And we working more to make crying looser as big hero.
Hycel

Sulorie
Posts: 7458

Re: Patch Notes 16/12/2017

Post#160 » Tue Dec 19, 2017 11:05 am

wargrimnir wrote:Hotfix Notes

...
Torquemadra
- Set mount dismount event chance to direct damage received instead of on attack.

...
Afaik it was previously set "on damage" because even dot ticks caused dismount, not "on attack ".
Is there no way currently to make it "on hit" like it was on live?
Dying is no option.

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