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Choppa Mechanic

Discuss Black Orc, Squig Herder, Choppa, and Shaman.
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Fallenkezef
Posts: 1492

Re: Choppa Mechanic

Post#21 » Thu Dec 21, 2017 3:09 pm

If your build relies on cycling ex-blows then you'll want to linger in yellow.

Now my build relies on spamming spellbreaker with devestate every 10 seconds, also I like the knockdown which needs you to be in the red anyway.

I am starting a choppa and looking through the options myself, may go dual wield as my main slayer is 2h.

It all comes to individual preference and playstyle as to staying yellow or red.
Alea iacta est

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Tesq
Posts: 5713

Re: Choppa Mechanic

Post#22 » Thu Dec 21, 2017 3:10 pm

suppose to be furious + for finisher i belive actually never bother to test

any finisher always suppose to give 75% of dmg if furious + not only in furious at least is i had always got it, cuz you know theya re finisher..
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Axerker
Posts: 203

Re: Choppa Mechanic

Post#23 » Thu Dec 21, 2017 3:15 pm

Tesq wrote:suppose to be furious + for finisher i belive actually never bother to test

any finisher always suppose to give 75% of dmg if furious + not only in furious at least is i had always got it, cuz you know theya re finisher..

I don't know if it worked that way in live, but it doesn't work that way in RoR, nor should it. Having the Furious-only component adds a lot of great complexity and choice-consideration to the class. As I said, two different playstyles: Float in Red, or Float in Yellow. They each have their pros and cons.

Having Berserk also deal 75% on finishers would make the class too simple, and too strong. Finishers (Exhaustive Blows) are best in Yellow, and still good in Red. They just deal 25% less damage in Red than they do in Yellow, as intended.

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Tesq
Posts: 5713

Re: Choppa Mechanic

Post#24 » Thu Dec 21, 2017 3:26 pm

kinda never bothered to test it as my choppa in live as here is a 4fun class :D
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Fallenkezef
Posts: 1492

Re: Choppa Mechanic

Post#25 » Thu Dec 21, 2017 3:41 pm

Axerker wrote:
Tesq wrote:suppose to be furious + for finisher i belive actually never bother to test

any finisher always suppose to give 75% of dmg if furious + not only in furious at least is i had always got it, cuz you know theya re finisher..

I don't know if it worked that way in live, but it doesn't work that way in RoR, nor should it. Having the Furious-only component adds a lot of great complexity and choice-consideration to the class. As I said, two different playstyles: Float in Red, or Float in Yellow. They each have their pros and cons.

Having Berserk also deal 75% on finishers would make the class too simple, and too strong. Finishers (Exhaustive Blows) are best in Yellow, and still good in Red. They just deal 25% less damage in Red than they do in Yellow, as intended.
Aye, when I was dual wield I balanced my style by sitting in yellow and kicking off wild swings just before going red. Much less damage and kills than my current build and not a huge deal of a survival boost to be honest.

People go on about the parry boost of dual wield. It's the rdps that focus and kill slayers/choppas not the tanks/mdps.

Started to go through my stats and ovetwhelmingly the damage I've taken and deaths are to sorcs/magi and herders so I stack for dodge and disrupt.

Being full red helps burst the buggers down
Alea iacta est

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szejoza
Posts: 748

Re: Choppa Mechanic

Post#26 » Thu Dec 21, 2017 5:25 pm

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I'm just gonna drop it here. Just quick comparison for situation with 2.4 AS weapon and GCD being 1.5s
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roadkillrobin
Posts: 2773

Re: Choppa Mechanic

Post#27 » Fri Dec 22, 2017 5:53 am

Panzerkasper wrote:
Toldavf wrote:
roadkillrobin wrote:40-50% of Choppas/Slayers damage comes from autoattack. Thats why you don't really wanna drop rage and why the exhaustive blows mechanic generally isn't worth the drop unless you slot the tactic for it.
This pretty much.
Not at all, this statement is only true for dualwield. 2h is a completly different matter.
No I tried this with both choppa and sl aswell.
You still do more dmg with AA in 2 hander specs.
The only reason to use it is for the initial spike dmg and the debuffs.
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