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[RvR] Encourage Team Play and Zone Locks

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Fallenkezef
Posts: 1492

Re: [RvR] Encourage Team Play and Zone Locks

Post#21 » Tue Jan 09, 2018 3:37 pm

peterthepan3 wrote:There's a difference between having fun and wanting to achieve and excel in a game that mandates cohesion and teamplay. It's all about striking a balance between the two.

We need to do away with this notion that being somewhat organised or encouraging teamplay equates to not having fun. I think far too many people are quick to dismiss it as such - without ever actually trying organised play.

@Fallen
You can't take that personally. Even with bolster, a low level class (particularly one like a WH) will quite often be doing your WB a disservice - particularly when you are up against enemy guild WBs.
You miss the point, when people are forcibg others to play solo then you'll end up with allot of solo players.

Also I si not think it's a case of people not thinking organised is fun. It's a case of "drop in" casual play on one's own terms is often more fun and conveniant than organised play.

Also the effort and commitment is more than most wish to invest in a game.
Alea iacta est

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peterthepan3
Posts: 6509

Re: [RvR] Encourage Team Play and Zone Locks

Post#22 » Tue Jan 09, 2018 3:44 pm

Well that is what guilds exist for; to serve as a home for people who may otherwise feel 'forced' to play solo (for whatever reason). Guilds alleviate such sentiments.

Truthfully? There is very, very little 'commitment' needed in this game in order to excel to a high degree (especially when compared to other games). If it is deemed taxing to join a group, perhaps spec in a way that complements the group, perhaps play several times a week, or to perhaps jump onto comms every so often - even if just to listen (it actually amazes me how many people in RoR flat-out refuse even this) - then meh, I guess. I consider such things basic, yet fundamental, aspects of a MMO.
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Fallenkezef
Posts: 1492

Re: [RvR] Encourage Team Play and Zone Locks

Post#23 » Tue Jan 09, 2018 3:53 pm

peterthepan3 wrote:Well that is what guilds exist for; to serve as a home for people who may otherwise feel 'forced' to play solo (for whatever reason). Guilds alleviate such sentiments.

Truthfully? There is very, very little 'commitment' needed in this game in order to excel to a high degree (especially when compared to other games). If it is deemed taxing to join a group, perhaps spec in a way that complements the group, perhaps play several times a week, or to perhaps jump onto comms every so often - even if just to listen (it actually amazes me how many people in RoR flat-out refuse even this) - then meh, I guess. I consider such things basic, yet fundamental, aspects of a MMO.
You do, others do not.

It's circular arguments to be honest.

There are those who feel organised, guild/alliance is the only acceptable play and pure solos with everything in between.

This variety is good, provided no playstyle is restricted. By all means rewars organised and guild play provided solo is not punished.
Alea iacta est

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peterthepan3
Posts: 6509

Re: [RvR] Encourage Team Play and Zone Locks

Post#24 » Tue Jan 09, 2018 3:57 pm

Then it would help if you could enlighten me by establishing what level of 'commitment' ought to be set as the bare minimum in RoR, particularly if aforementioned points, i.e. speccing properly, playing a few times a week, are actually considered taxing for some people in a group-based MMO.

I'm all for multiple playstyles, too. Makes the game interesting.
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Fallenkezef
Posts: 1492

Re: [RvR] Encourage Team Play and Zone Locks

Post#25 » Tue Jan 09, 2018 4:01 pm

peterthepan3 wrote:Then it would help if you could enlighten me by establishing what level of 'commitment' ought to be set as the bare minimum in RoR, particularly if aforementioned points, i.e. speccing properly, playing a few times a week, are actually considered taxing for some people in a group-based MMO.

I'm all for multiple playstyles, too. Makes the game interesting.
Less of the strawman, it's beneath you.
Alea iacta est

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Telen
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Re: [RvR] Encourage Team Play and Zone Locks

Post#26 » Tue Jan 09, 2018 4:02 pm

When I play. I play 24 classes. All different levels. Always queued for pug scenarios.
Some are in guilds. Some arent. Most Ive never even spoken to more than one person in that guild. So being in a guild or not isnt much of a difference to me. Everytime I log in I will talk to the people in open warbands I join or join in zone chat or do abit of greenskin rp in /say

I played 3 mmos for 6 years in the same guild. Almost solely on a single main character to gear them up for guild stuff. Missing out the majority of the content of those games. Both are fun in different ways. But this is a revived game. Ive already done maining and commitment to scheduled guild/alliance vent nights/city pushes. Im just here for some nostalgia fun and to do all the content I didnt get the chance on live. I imagine a large number are like me.

You cant expect the same community style that you get that builds up on a new game where everyone is doing everything for the first time together. Every private server Ive been on always have more casual communities where the competition has already been done. Most of us have been to 100 or at least 80 and done 100s of citys with our guild.
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Fallenkezef
Posts: 1492

Re: [RvR] Encourage Team Play and Zone Locks

Post#27 » Tue Jan 09, 2018 4:11 pm

Telen wrote:When I play. I play 24 classes. All different levels. Always queued for pug scenarios.
Some are in guilds. Some arent. Most Ive never even spoken to more than one person in that guild. So being in a guild or not isnt much of a difference to me. Everytime I log in I will talk to the people in open warbands I join or join in zone chat or do abit of greenskin rp in /say

I played 3 mmos for 6 years in the same guild. Almost solely on a single main character to gear them up for guild stuff. Missing out the majority of the content of those games. Both are fun in different ways. But this is a revived game. Ive already done maining and commitment to scheduled guild/alliance vent nights/city pushes. Im just here for some nostalgia fun and to do all the content I didnt get the chance on live. I imagine a large number are like me.

You cant expect the same community style that you get that builds up on a new game where everyone is doing everything for the first time together. Every private server Ive been on always have more casual communities where the competition has already been done. Most of us have been to 100 or at least 80 and done 100s of citys with our guild.
Aye, I feel the same way.
Alea iacta est

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peterthepan3
Posts: 6509

Re: [RvR] Encourage Team Play and Zone Locks

Post#28 » Tue Jan 09, 2018 4:25 pm

Fallenkezef wrote:
peterthepan3 wrote:Then it would help if you could enlighten me by establishing what level of 'commitment' ought to be set as the bare minimum in RoR, particularly if aforementioned points, i.e. speccing properly, playing a few times a week, are actually considered taxing for some people in a group-based MMO.

I'm all for multiple playstyles, too. Makes the game interesting.
Less of the strawman, it's beneath you.
That was an Eternal Citadel-level dodge.

Sure, people have changed and many have become more casual... yet many haven't, and a lot of us still wish to elicit that competition we had loved on live.
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Fallenkezef
Posts: 1492

Re: [RvR] Encourage Team Play and Zone Locks

Post#29 » Tue Jan 09, 2018 4:48 pm

peterthepan3 wrote:
Fallenkezef wrote:
peterthepan3 wrote:Then it would help if you could enlighten me by establishing what level of 'commitment' ought to be set as the bare minimum in RoR, particularly if aforementioned points, i.e. speccing properly, playing a few times a week, are actually considered taxing for some people in a group-based MMO.

I'm all for multiple playstyles, too. Makes the game interesting.
Less of the strawman, it's beneath you.
That was an Eternal Citadel-level dodge.

Sure, people have changed and many have become more casual... yet many haven't, and a lot of us still wish to elicit that competition we had loved on live.
I'm all for it but not at the expense of othet players.

Encourage organised play and guild work, but we need to make sure casuals and solos are not looked down on or discriminated against.

I left WoW when the toxic atmos started discriminating against casuals and I will fight against any such attitudes here.
Alea iacta est

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peterthepan3
Posts: 6509

Re: [RvR] Encourage Team Play and Zone Locks

Post#30 » Tue Jan 09, 2018 5:09 pm

I'm all for encouraging all playstyles, and opposed to discriminating against pug play (though I am against promoting or incentivising it). Glad to see we can agree on this!

(For what it's worth, the vast majority of people playing here are casual so I highly doubt the devs will allow them to be discriminated against).
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