Recent Topics

Ads

Patch Notes 02/02/2018

Forum rules
Before posting on this forum, be sure to read the Terms of Use
User avatar
Darks63
Posts: 651

Re: Patch Notes 2/02/2018

Post#91 » Sat Feb 03, 2018 12:29 am

wargrimnir wrote:
Darks63 wrote:Forgive me if its been asked but with the limit now on bags for locks is the number of bags available proportional to the number of people in the zone at that time?
Bags are entirely independent of people in the zone. Your contribution gives you a factor that modifies the roll you make. Your roll needs to be quite high to win anything. Every bag that you don't win adds to your bonus the next time you roll on a bag.

The roll part is RNG, but the bonus is cumulative, so you will eventually win a bag.
So the amount of bags is fixed then? Say 20 white, 10 green, 5 blue, 3 purple, 2 gold whether there are 50 people or 500 in the zone?
Tourist SW 40/50+<Zaxxed> Discotec 40/40+<IRONIC>

Former Pragg/Badlands Destro Iron Rock/Badlands Order player.

Ads
User avatar
wargrimnir
Head Game Master
Posts: 8413
Contact:

Re: Patch Notes 2/02/2018

Post#92 » Sat Feb 03, 2018 12:38 am

Darks63 wrote:
wargrimnir wrote:
Darks63 wrote:Forgive me if its been asked but with the limit now on bags for locks is the number of bags available proportional to the number of people in the zone at that time?
Bags are entirely independent of people in the zone. Your contribution gives you a factor that modifies the roll you make. Your roll needs to be quite high to win anything. Every bag that you don't win adds to your bonus the next time you roll on a bag.

The roll part is RNG, but the bonus is cumulative, so you will eventually win a bag.
So the amount of bags is fixed then? Say 20 white, 10 green, 5 blue, 3 purple, 2 gold whether there are 50 people or 500 in the zone?
Nope. Every single person in the zone could potentially win a gold bag. It depends on YOUR roll and nothing else.
Image
[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

User avatar
Darks63
Posts: 651

Re: Patch Notes 2/02/2018

Post#93 » Sat Feb 03, 2018 12:55 am

wargrimnir wrote:
Darks63 wrote:
wargrimnir wrote:
Bags are entirely independent of people in the zone. Your contribution gives you a factor that modifies the roll you make. Your roll needs to be quite high to win anything. Every bag that you don't win adds to your bonus the next time you roll on a bag.

The roll part is RNG, but the bonus is cumulative, so you will eventually win a bag.
So the amount of bags is fixed then? Say 20 white, 10 green, 5 blue, 3 purple, 2 gold whether there are 50 people or 500 in the zone?
Nope. Every single person in the zone could potentially win a gold bag. It depends on YOUR roll and nothing else.
Ok I think I understand now ty. One other question the notes say the gear(dev,anni, conq) drop from kills now is that just boots and gloves like live? or everything?
Tourist SW 40/50+<Zaxxed> Discotec 40/40+<IRONIC>

Former Pragg/Badlands Destro Iron Rock/Badlands Order player.

User avatar
wargrimnir
Head Game Master
Posts: 8413
Contact:

Re: Patch Notes 2/02/2018

Post#94 » Sat Feb 03, 2018 1:06 am

Darks63 wrote:
wargrimnir wrote:
Darks63 wrote: So the amount of bags is fixed then? Say 20 white, 10 green, 5 blue, 3 purple, 2 gold whether there are 50 people or 500 in the zone?
Nope. Every single person in the zone could potentially win a gold bag. It depends on YOUR roll and nothing else.
Ok I think I understand now ty. One other question the notes say the gear(dev,anni, conq) drop from kills now is that just boots and gloves like live? or everything?
Boots and gloves.
Image
[email protected] for exploits and cheaters.
grimnir.me Some old WAR blog

User avatar
velkos4ever
Posts: 9

Re: Patch Notes 2/02/2018

Post#95 » Sat Feb 03, 2018 1:18 am

Great update.Keep up the good work :3
Nighteyes

Foomy44
Posts: 572

Re: Patch Notes 2/02/2018

Post#96 » Sat Feb 03, 2018 1:43 am

KafeenRush wrote:Sorry, but the contribution changes are pretty horrible. It's basically gear musical chairs. Now that old players have gained their Conq+ and rr60+, the music has stopped and new players won't be progressing enough to be competitive. We spent 2+ hours in the lake, took the keep, and only a handful of the multi-WB winners received even a white bag. Most got no renown for the zone lock either.
O no, they gave us a new easier way of earning multiple Conq medallions each zone by defending/attacking BOs, conq boots and gloves drop on RvR kills now, proof your loot roll is increasing when you play, but they took away the singular medallion you get at the end of the zone flip from your white bag that everyone complained about for months. How incredibly unfair.

/s
Last edited by Foomy44 on Sat Feb 03, 2018 1:59 am, edited 2 times in total.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman

dansari
Posts: 2524

Re: Patch Notes 2/02/2018

Post#97 » Sat Feb 03, 2018 1:57 am

Something seems off on the zone flip for defenders.. not getting anything: rr, xp, medallions.
<Salt Factory>

User avatar
diedrake
Posts: 411

Re: Patch Notes 2/02/2018

Post#98 » Sat Feb 03, 2018 2:08 am

not sure if the winners of a zone take are getting exp/rr/inf either, idk though i wasnt on my main when t2 dwarf locked. Didnt see rr gain when i logged back onto him to see if i got a bag from that zone.

if no gain from zone locks sry but very little reason to be in the lakes :/ and scs for me are just a chore so might have to take a vacation from this game :P
Fenaal- SM 40/84
Fanaal- CH 40/7x

Ads
Foomy44
Posts: 572

Re: Patch Notes 2/02/2018

Post#99 » Sat Feb 03, 2018 2:14 am

diedrake wrote:not sure if the winners of a zone take are getting exp/rr/inf either, idk though i wasnt on my main when t2 dwarf locked. Didnt see rr gain when i logged back onto him to see if i got a bag from that zone.

if no gain from zone locks sry but very little reason to be in the lakes :/ and scs for me are just a chore so might have to take a vacation from this game :P
What exactly about the exp/rr/inf from zone locks makes it so superior and required for your enjoyment over the exp/rr/inf gains from playing the game and doing combat/objectives while the zone is active? If it's just the quantity seems obvious that that's a number that can change and be rebalanced into being earned thru gameplay instead of the lock at the end. Did you notice a significantly lower amount of rewards for the time you spent playing compared to that you would have earned in that same amount of game time pre-patch?
Last edited by Foomy44 on Sat Feb 03, 2018 2:31 am, edited 2 times in total.
Destro: Chompy, ShroomStew, TrollBlood, DoomBeast, DoomDoctor, DoomDisk, Doomshadow, FunkFoot, Bloodwell
Order: Stormwall, Mistfall, CatNap, BoomRune, Bangman

dansari
Posts: 2524

Re: Patch Notes 2/02/2018

Post#100 » Sat Feb 03, 2018 2:15 am

diedrake wrote:not sure if the winners of a zone take are getting exp/rr/inf either, idk though i wasnt on my main when t2 dwarf locked. Didnt see rr gain when i logged back onto him to see if i got a bag from that zone.

if no gain from zone locks sry but very little reason to be in the lakes :/ and scs for me are just a chore so might have to take a vacation from this game :P
Calm down I'm just informing. If it's a bug it'll get fixed. Not like a patch loaded today.
<Salt Factory>

Who is online

Users browsing this forum: No registered users and 1 guest