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Class changes - record

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Toldavf
Posts: 1586

Re: Class changes - record

Post#11 » Thu Feb 08, 2018 3:08 pm

Astrador wrote:https://wiki.returnofreckoning.com/inde ... ss_Changes
thers a list on wiki
Is incomplete it seems.
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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Nekkma
Posts: 769

Re: Class changes - record

Post#12 » Thu Feb 08, 2018 3:08 pm

Akalukz wrote:I have looked in game at the .ab changelist and the wiki. Not really seeing the info I am looking for. I hear things like xxx pet does this now or makes dot's tick faster, or rift animation changes etc.
Ask in the "Chaos" section or check if there already are threads discussing magus. As i said above, the .ab changelist is not updated.
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Scrilian
Posts: 1570

Re: Class changes - record

Post#13 » Thu Feb 08, 2018 3:13 pm

dansari wrote:
I know it doesn't. I started that page in Q4 2017 and went back through roughly beginning of 2017 patch notes to capture ability changes, and try to update regularly with each new patch note. But, it also doesn't cover things like.. Heaven's Blade losing its double debuff status, Wrist Slash stacking with conq proc.. etc. I'm specifically looking to update it with abilities, tactics, morales, etc. changing, not necessarily how they interact with other things (that would be a list in itself..)
Dan's doing gods work! :O Keep it up.
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dansari
Posts: 2524

Re: Class changes - record

Post#14 » Thu Feb 08, 2018 3:20 pm

If you see something that's missing, please just let me know. I'm more than happy to update it, I just don't know everything that's been done.
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Raefar
Posts: 52

Re: Class changes - record

Post#15 » Thu Feb 08, 2018 4:34 pm

I guess the big ones for magus that arn't on the any change list are:

Flamer: Increase tick speed of dots, your damage stack will persist as long as you are within 50ft of the pet rather than 25ft.
Blue: Increases your dodge/disrupt by 5% per stack, capping at 40%. However, decreases your spell range by 50%.

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Scrilian
Posts: 1570

Re: Class changes - record

Post#16 » Thu Feb 08, 2018 4:35 pm

Flashfire cooldown back to 3s.
Funnel Power/Reckless Gamble/Hurtin' Time backlash hits proportionally to the amount of targets hit.
Something general like damaging tactics, like Riposte, don't crit and don't benefit from 50% crit damage tactics of WE/WH, 25% of Choppa and don't scale with Rage/Berserk.
Bellow Commands doesn't work while performing action, only during normal AP regen.
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Scrilian
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Re: Class changes - record

Post#17 » Thu Feb 08, 2018 4:39 pm

Shatter Limbs works proportionally to the amount of targets hit, i.e. +5sec for 9 targets and +1 for 1.
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Akalukz
Posts: 1822

Re: Class changes - record

Post#18 » Thu Feb 08, 2018 5:29 pm

Raefar wrote:I guess the big ones for magus that arn't on the any change list are:

Flamer: Increase tick speed of dots, your damage stack will persist as long as you are within 50ft of the pet rather than 25ft.
Blue: Increases your dodge/disrupt by 5% per stack, capping at 40%. However, decreases your spell range by 50%.
Awesome Thanks!
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dansari
Posts: 2524

Re: Class changes - record

Post#19 » Thu Feb 08, 2018 7:07 pm

Raefar wrote:I guess the big ones for magus that arn't on the any change list are:

Flamer: Increase tick speed of dots, your damage stack will persist as long as you are within 50ft of the pet rather than 25ft.
Blue: Increases your dodge/disrupt by 5% per stack, capping at 40%. However, decreases your spell range by 50%.
Added
Scrilian wrote: Funnel Power/Reckless Gamble/Hurtin' Time backlash hits proportionally to the amount of targets hit.
Something general like damaging tactics, like Riposte, don't crit and don't benefit from 50% crit damage tactics of WE/WH, 25% of Choppa and don't scale with Rage/Berserk.
Bellow Commands doesn't work while performing action, only during normal AP regen.
These types of things I don't really have on the class changes since it's not changing the ability itself, unless something like Bellow Commands used to work during channeled abilities. Please let me know if that was the case, and I'll add.
Scrilian wrote:Shatter Limbs works proportionally to the amount of targets hit, i.e. +5sec for 9 targets and +1 for 1.
I found this from Aza. Is this still how it works? viewtopic.php?f=42&t=18393&hilit#p199560
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Scrilian
Posts: 1570

Re: Class changes - record

Post#20 » Thu Feb 08, 2018 7:25 pm

Yea, it should be still this way. Haven't logged slayer in a while tho.
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