M0rw47h wrote: First issue are White Lions, since they are superior in small scale, people rolling those usualy aren't interesting in group play, as they can acomplish what they want alone as WL is completly broken in small scale and rather barely useful in clash of zergs. Thus, Order has too many soloers not interested in warband+ play.
I don't agree with your implication that WL's are overpowered in small scale, but I do agree with your overall conclusion that because of the design of a number of Order classes, you see a much larger demographic who wishes to play solo. Humans are hardwired to take the path of least resistance towards a goal, and if they are able to do something (in this case, PvP and/or progression) alone at a decent rate relative to the time it takes to find/form a group, they will always go solo. Lots of Order classes can not only get away with soloing in the lakes, they can be quite effective at; and because of a few notable class differences (i.e. Witch Elf vs. Witch Hunter), the trend doesn't seem to be as prominent on Destruction. However, I'm not totally sold on a class restructuring to get rid of that problem. I think your second point is where the focus should be:
M0rw47h wrote: Second issue is lack of leaders in NA time, I've few times played on my Order alt when Order had ~200% AAO and while peopel constantly ask "any warband up?" for 3 zones in a row - they never think about making open party of warband by themselves. It's even worse when you throw "open party on me, join if you want guard/auras" and none of those soloers gonna join you...
Warband leaders have always been a problem for WAR. No one wants to step up to the plate and lead, no one wants to follow the leader when one does try to take the mantle, they continually criticize them and undermine their authority (or not give him any in the first place), and being a "PuG leader" is often looked down upon by other established guild leaders. Its a lot of responsibility for very little reward. You can't fix this problem mechanically (RoR heavily favors warband leaders for contribution, in the old system at least, yet we saw no increase in leaders), this has to be fixed by the individuals or the community at large.
Live: Karak-Azgal = Sedok, Golgaroth, Sakneth / Karak-Norn = Xnohrx, Alfriger, Volgarn / Vaul's Anvil = Alfriger, Volgarn, Dolgarn
RoR: Volgarn, Golgarn, Alfriger, Kelthazuul, Sedok