Liniments

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rmpl
Posts: 766

Re: Liniments

Post#51 » Sat Feb 24, 2018 6:27 pm

Valfaros wrote:We got 4 seeds in one wing.

Which get you 20 fragments -->40 pots
Wait, you can't reap the fragments for seeds?

:lol: :lol: :lol:

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zumos2
Posts: 441

Re: Liniments

Post#52 » Sat Feb 24, 2018 6:58 pm

It has nothing to do with cultivating then, basically just farming gunbad in a different way for liniments.
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Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

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Gerv
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Posts: 811

Re: Liniments

Post#53 » Sat Feb 24, 2018 9:49 pm

zumos2 wrote:It has nothing to do with cultivating then, basically just farming gunbad in a different way for liniments.
Seems that way initially, looking forward to testing out the butchering code, maybe that will be more rewarding.
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delcon
Posts: 102

Re: Liniments

Post#54 » Sat Feb 24, 2018 10:14 pm

If the seeds disappear what’s the point of them it does not fit with the crafting skill ,
should just leave them as butcher items ,
Not a good enough reason to play gunbad ,

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Moosie
Posts: 34

Re: Liniments

Post#55 » Sat Feb 24, 2018 11:22 pm

My opinion,

Not having the indestructible blue seeds like LIVE had, is a mistake in my opinion. All it does is bring an unnecessary annoyance to the game by forcing you to craft an extra billion hours just to make basic pots... the game should be about fighting, not crafting 60+ hours to a week help provide to your guild. There's no "advantage" to the game itself by making this "hard". It's about as logical as "re-spec'ng" requiring gold. What's that about? Why isn't that free?

Now the liniments are the same way... but apparently even worse because your forced to take time out of RVR (which this game is all about) so you can farm a PVE dungeon - over and over - so you can get that equalizing advantage in RVR.

All this does is cause further separation between the common average players, and those organized elite guilds - because you know darn well the elite guilds are going to form far more experienced and ritual groups dedicated to farming those seeds to maintain any statistical advantage they can.

The balancing issues with the Lion and the Shadow Warrior have been frustrating enough, along with the across-the-board nerfing of RR gain in zones and scenarios.... but this choice of seed provisioning is very, very disheartening and is a large reason my of my friends have faded away from this game hard the last few weeks.

Why can't this game just be about the fighting? It's an RVR game....

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qwerty113
Posts: 272

Re: Liniments

Post#56 » Sat Feb 24, 2018 11:37 pm

Just make this dumn liniments be crafted as cultivation or salvage, nothing will broken if so

They are crafted by cultivation or butchery, you dont get easy drop permanent seeds, have a problem with it, feel free to make your own crafting system on your own server. - Torque
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zumos2
Posts: 441

Re: Liniments

Post#57 » Sat Feb 24, 2018 11:50 pm

Torquemadra wrote:What makes you think all seeds do that?
wargrimnir wrote:
Valfaros wrote:So different to live liniment seeds disapear now if you grow them. Is this intended or just a bug?
Intended
No one mentioned permanent seeds, but you expect us to know you did put those in but at lower droprates?

Well to gain more complete information ... Can these permanent seeds only drop on Gunbad bosses?
Zumos - Member of Red Guard

Current Guilds: The Unlikely Plan - Deep and Dry - Dark Omen

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Scrilian
Posts: 1570

Re: Liniments

Post#58 » Sun Feb 25, 2018 12:13 am

It's a bit disappointing to not to have permanent seeds, but oh well. Looked forward to farming those in Gunbad, maybe some other time then, sigh.
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dansari
Posts: 2524

Re: Liniments

Post#59 » Sun Feb 25, 2018 1:46 am

Not sure why everyone is making a big deal out of it.. they won't drop necessarily often enough to be a very high contributing factor in rvr. If anything it'll be something that a few people have every now and then. I farmed for maybe 2 hours today and got a total of ~12 seeds. Contrast that with the ~140 armor mats I was able to obtain during that time. At this point, I'm not sure it's worth making a fuss over if it's not exactly what you expected because things change every week.
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Drbus
Banned
Posts: 14

Re: Liniments

Post#60 » Sun Feb 25, 2018 3:33 am

Spoiler:
Torquemadra wrote:
Moosie wrote:My opinion,

Not having the indestructible blue seeds like LIVE had, is a mistake in my opinion. All it does is bring an unnecessary annoyance to the game by forcing you to craft an extra billion hours just to make basic pots... the game should be about fighting, not crafting 60+ hours to a week help provide to your guild. There's no "advantage" to the game itself by making this "hard". It's about as logical as "re-spec'ng" requiring gold. What's that about? Why isn't that free?

Now the liniments are the same way... but apparently even worse because your forced to take time out of RVR (which this game is all about) so you can farm a PVE dungeon - over and over - so you can get that equalizing advantage in RVR.

All this does is cause further separation between the common average players, and those organized elite guilds - because you know darn well the elite guilds are going to form far more experienced and ritual groups dedicated to farming those seeds to maintain any statistical advantage they can.

The balancing issues with the Lion and the Shadow Warrior have been frustrating enough, along with the across-the-board nerfing of RR gain in zones and scenarios.... but this choice of seed provisioning is very, very disheartening and is a large reason my of my friends have faded away from this game hard the last few weeks.

Why can't this game just be about the fighting? It's an RVR game....
The game is whatever you take out of it, stating "its an RvR game" doesnt make it so and it seems some people could fit in a whole lot more RvR if they whined a lot less about classes they have no experience on?

I would strongly advise staying on topic and not attempting to inject whine into other peoples threads, goes for everyone.

This sentence BLEW my mind. Especially when:
(This is taken from the ?About Tab)
2 - Why
The aim of this server is first of all to show that War-Emu works.
A lot of stuff is missing, but a lot of stuff works !

Moreover, the War-Emu team wanted to make his own private server in order to regroup the maximum of Warhammer Online players. We'll try to do our best to continue our good work, and let this server up to let Warhammer revive !
And don't forget, in RvR, the more are there, the more fun there is ! Come and join us, invite your friends, family and even your grandma :)

Also where do you get off talking to people like how you do? How rude can you be?
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