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Initiative Scaling/Stacking: An Experiment

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Tesq
Posts: 5717

Re: Initiative Scaling/Stacking: An Experiment

Post#11 » Thu Mar 08, 2018 9:58 am

balistic skill ingore till 75% of ini (suppose 1-1 point /value ratio then capped) when calculating dodge from ini per last avoidance change patch from some time ago, so if you have 29% from ini divide it by 4 and you will have 25% which is 7,25%

keep in mind any sw will have 900+ ball skill so it always gona be that 7% and not more.....

is that worth all that investiment?

10% less chance to be crit and 7% dodge ......on top of that some classes also have lower ini thn other.
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Jinxypie
Posts: 328

Re: Initiative Scaling/Stacking: An Experiment

Post#12 » Thu Mar 08, 2018 11:52 am

Seems like its only OP when destro have it. Nothing force order to invest so much into def stat just to not melt in seconds.
Last edited by Jinxypie on Thu Mar 08, 2018 12:14 pm, edited 1 time in total.
DoK RR80+, Chosen RR80+, Choppa RR70+, SH RR75+ WP RR65+

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roadkillrobin
Posts: 2773

Re: Initiative Scaling/Stacking: An Experiment

Post#13 » Thu Mar 08, 2018 12:05 pm

Actually the amount of exclusive offensive buffs Order are able to get trough Kotbs, IB, SW etz they benefit even more from getting defensive stuff. With ID from Destro tanks being pretty much gone in small scale there is no preasure to burst down classes within those timeframes that ID is not up anymore so you're better of goin full deftard imo. Still need some offense to spike trough heals but thats about it.
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AxelF
Posts: 239

Re: Initiative Scaling/Stacking: An Experiment

Post#14 » Thu Mar 08, 2018 2:45 pm

Jinxypie wrote:Seems like its only OP when destro have it. Nothing force order to invest so much into def stat just to not melt in seconds.
Please let's stay away from hyperbole like this - there is a genuine question to be answered about the relative power of an ini debuff tactic that then stacks with ini debuff abilities, but all 'order bias' themed threads are rightly getting locked sharpish atm.

The issue of allowing an ini debuff tactic in game (on either side) needs addressing for all of the valid points and evidence presented in this and other threads. Let's let the devs answer that question before every thread is locked please!
Last edited by AxelF on Thu Mar 08, 2018 11:48 pm, edited 1 time in total.

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stillwaterww
Posts: 148

Re: Initiative Scaling/Stacking: An Experiment

Post#15 » Thu Mar 08, 2018 3:23 pm

Maybe just change all ini debuffs with a flat X% to be crit debuff? If this is possible, would make much more sense to me actually :)
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Jinxypie
Posts: 328

Re: Initiative Scaling/Stacking: An Experiment

Post#16 » Thu Mar 08, 2018 10:16 pm

AxelF wrote:
Jinxypie wrote:Seems like its only OP when destro have it. Nothing force order to invest so much into def stat just to not melt in seconds.
Please let's stay away from hyperbole like this - there is a genuine question to be answered about the relative power of an ini debuff tactic that then stacks with ini debuff abilities, but all 'order bias' themed threads are rightly getting locked sharpish atm.

The issue of allowing an ini debuff in game (on either side) needs addressing for al l of the valid points and evidence presented in this and other threads. Let's let the devs answer that question before every thread is locked please!
The truth was spoken, no intention to get this thred locked tho. I am curious myself how it pans out.
DoK RR80+, Chosen RR80+, Choppa RR70+, SH RR75+ WP RR65+

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tionblack
Posts: 302

Re: Initiative Scaling/Stacking: An Experiment

Post#17 » Fri Mar 09, 2018 4:53 am

I think any smart player knows they have to invest into initiative no matter what side they play.If you have below 250 base with any class you are doing it wrong.
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tionblack
Posts: 302

Re: Initiative Scaling/Stacking: An Experiment

Post#18 » Fri Mar 09, 2018 4:57 am

Tesq wrote:balistic skill ingore till 75% of ini (suppose 1-1 point /value ratio then capped) when calculating dodge from ini per last avoidance change patch from some time ago, so if you have 29% from ini divide it by 4 and you will have 25% which is 7,25%

keep in mind any sw will have 900+ ball skill so it always gona be that 7% and not more.....

is that worth all that investiment?

10% less chance to be crit and 7% dodge ......on top of that some classes also have lower ini thn other.
yeah some classes has lower initiative than other classes and having more other increased stats. That should give people a hint about closing their weaknesses. :roll:
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roadkillrobin
Posts: 2773

Re: Initiative Scaling/Stacking: An Experiment

Post#19 » Fri Mar 09, 2018 5:08 am

tionblack wrote:I think any smart player knows they have to invest into initiative no matter what side they play.If you have below 250 base with any class you are doing it wrong.
Only one side need to do the mojority of investmet tho. And the price to pay for it is way, way to high.
Order gets by fine with around 4 talismams slots worth while destro needs 8 and 32 points in renown. And that is for a stat that does almoast nothing when not debuffed.
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richard1032
Posts: 42

Re: Initiative Scaling/Stacking: An Experiment

Post#20 » Fri Mar 09, 2018 9:01 am

Only one side has 5 second knockdowns, zone long punts and 45% anti crit buffs too :ugeek:

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