Yep 350 always was (and is the sweetspot)Cimba wrote:Check your math. Assuming 200 Initiative debuff you get 350 - 200 = 150 --> 350/(150/10) = 23,3% chance to be critically hit. Three levels into futile strikes gives you -15 ---> 8,3% chance to be critically hit.roadkillrobin wrote:Thats still 4 talismans slots and 30 renown points of investment just to be in somewhat safe numbers for crits. They still gona have around 40% to crit you.
And all classes still need armor to deal with the WL debuff. Light Armor classes have like 300 armor after this debuff
In regards to the huge investment... if I remember correcetly I have about 330 Initiative on my BW without any investment. Aside from that any decent group should have Initiative buffs somewhere (usually zealot/rp).
Still 330 wo investment isn’t the norm. A meleee dok for example won’t get 330 even with 120 renown and a 50 from a zele (123 + 120 + 50)
@293 you end up at 37,6% base to be crit. Add incoming increasers and out going crits = ~60-70% or death in 2-3 gcds from Blurring Shock proc meta
A good rule of thumb: anything above 10-15% inc damage groupwide is likely broken. When a spammable effect surpasses WE’s 10s every 60s M3 +50% crit incoming debuff and is one realm only well ... I’d be inclined to say ”likely broken” becomes ”obviously broken”.
E: No stacking ini isn’t a viable counter as shown in mdok example above. Yes you can use tallies to reach over 293 but point remain





