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Patch Notes 24/03/18

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Skullgrin
Posts: 855

Re: Patch Notes 24/03/18

Post#151 » Sat Mar 24, 2018 8:00 pm

Amazing patch! Keep up the awesome work! Now for a few notes -

SoR Update - YAY!!! it will be nice to see whats going on in Tier 4 again. :D

WL Modifications - Not gonna lie, came for the nerf cries and tears, however I think that its good that the most powerful build requires them to have the requisite Renown level in order to use it. Not so much a nerf as a restructuring for the sake of Renown power levels. Dunno what to think of the M4 5 minute cooldown, will be interesting to see what people who play WL make of it tho.

Anywhere Trainer - I was surprised by the outcry from the 6v6 elitists, however it does explain why they always seemed to disappear for a few minutes during scenarios. I thought they were all about skill and teamwork, turns out they are more about respecing and using addons to get an unfair advantage. Devs, please ignore their cries for trainers to be added to scenarios - it is blatantly obvious in the game design that the only things that were intended to be changed on the fly were tactics and equipment. Kudos for sticking to your guns on this one!

Keep Claiming & Guild Involvement - Interesting additions, it might even get me to join a guild. :P Pricing for it seems a bit high, however I'm guessing that is your way of encouraging guild consolidation. The rewards for it look nice and I think that having a Claimed Keep not derank below 4 is an overlooked bonus by most and that everyone will come to appreciate it immensely once they see it in action.

NPC HP audjustment tool - Nice addition for you to be able test stuff on the fly, and I can see it being used by some of the more twisted Dev's to great comedic effect. :lol: :lol: :lol: :lol: :lol:

Gunbad - Does this mean I can go solo in there now??? :lol: :P

Again, great work and I'm looking forward all you have planned in the future.
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footpatrol2
Posts: 1093

Re: Patch Notes 24/03/18

Post#152 » Sat Mar 24, 2018 8:01 pm

roadkillrobin wrote:You're supose to switch tactics and in this game to change the tactics.Thats why they are called tactics. Not switching everything else like gear, renown and mastery aswell.
I think gear swapping on AoR and RoR is a important part of the game. imo it is why there were so many different sets in AoR. You use gear swaps to match your opposition. Some gear sets in AoR had large resistance set bonuses, which if you faced a group comp that did primarily that damage type you could swap too. I can see not swaping spec/renown thou. Quick gear and tactic swaps have always been part of the game. Career trainer's at keeps was implemented super early and provide more importance on keeps.

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szejoza
Posts: 748

Re: Patch Notes 24/03/18

Post#153 » Sat Mar 24, 2018 8:07 pm

So instead of simply blocking respecs for rvr tagged players (so no more easy respecs inside keep/scenarios) you went and put tons of work to do complete overhaul, and removed the possibility of respeccing anywhere except for few spots in the whole world
Spoiler:
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SpacestarKid
Posts: 134

Re: Patch Notes 24/03/18

Post#154 » Sat Mar 24, 2018 8:11 pm

Zero rp's for rvr kills in t2 elf.
Shogun, Zama, Mashka, Antifreeze, Alcotester

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shaggyboomboom
Posts: 1230

Re: Patch Notes 24/03/18

Post#155 » Sat Mar 24, 2018 8:21 pm

Skullgrin wrote: Anywhere Trainer - I was surprised by the outcry from the 6v6 elitists, however it does explain why they always seemed to disappear for a few minutes during scenarios. I thought they were all about skill and teamwork, turns out they are more about respecing and using addons to get an unfair advantage. Devs, please ignore their cries for trainers to be added to scenarios - it is blatantly obvious in the game design that the only things that were intended to be changed on the fly were tactics and equipment. Kudos for sticking to your guns on this one!
i like you, pure + targetring = wallhack, no?

funny thing, addons are available to EVERYONE, it is only your fault for being too stubborn to use them ¯\_(ツ)_/¯
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Skullgrin
Posts: 855

Re: Patch Notes 24/03/18

Post#156 » Sat Mar 24, 2018 8:40 pm

shaggyboomboom wrote:i like you, pure + targetring = wallhack, no?

funny thing, addons are available to EVERYONE, it is only your fault for being too stubborn to use them ¯\_(ツ)_/¯
I think you are mistaking me for someone else, although I do vaguely recall you babbling about this in some other thread and being shot down over it...
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shaggyboomboom
Posts: 1230

Re: Patch Notes 24/03/18

Post#157 » Sat Mar 24, 2018 8:43 pm

Skullgrin wrote:
shaggyboomboom wrote:i like you, pure + targetring = wallhack, no?

funny thing, addons are available to EVERYONE, it is only your fault for being too stubborn to use them ¯\_(ツ)_/¯
I think you are mistaking me for someone else, although I do vaguely recall you babbling about this in some other thread and being shot down over it...
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Skullgrin
Posts: 855

Re: Patch Notes 24/03/18

Post#158 » Sat Mar 24, 2018 8:50 pm

My mistake, after doing a forum search it was Hogun going on about this, not you.

viewtopic.php?f=54&t=19822&hilit=wallhack&start=70
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roadkillrobin
Posts: 2773

Re: Patch Notes 24/03/18

Post#159 » Sat Mar 24, 2018 9:12 pm

footpatrol2 wrote:
roadkillrobin wrote:You're supose to switch tactics and in this game to change the tactics.Thats why they are called tactics. Not switching everything else like gear, renown and mastery aswell.
I think gear swapping on AoR and RoR is a important part of the game. imo it is why there were so many different sets in AoR. You use gear swaps to match your opposition. Some gear sets in AoR had large resistance set bonuses, which if you faced a group comp that did primarily that damage type you could swap too. I can see not swaping spec/renown thou. Quick gear and tactic swaps have always been part of the game. Career trainer's at keeps was implemented super early and provide more importance on keeps.
Different sets were made to work with in conjunction with. different main mastery builds. The defensive/offensive/healing sets mechanic were added much later. For example Darkpromise set for Shaman was pure Mork based with slight int focus while Invader set was more Gork/Green based.
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Tesq
Posts: 5713

Re: Patch Notes 24/03/18

Post#160 » Sat Mar 24, 2018 9:20 pm

peterthepan3 wrote:
Tesq wrote:
peterthepan3 wrote:I fail to see how preventing you from respeccing to better deal with your enemy (hint: this doesn't mean you will be guaranteed to win them; you'll just have better odds) has anything to do with opening more options/changing comps used in the meta. Example: you come up against a ranged group while spec'd into 0 disrupt/max parry, you get beaten, you respec at Altdorf, then you come up against a completely different comp which you are, yet again, not spec'd against, rinse-repeat. Sure, you could ask them for a fight in open - but chances are you won't be able to due to no xrealm chat/the amount of time it takes.

It's just so much simpler and covers more avenues if you are given the option to respec before the fight begins, if you choose to. If you don't wish to, you don't have to - that's the beauty of it.

You answer yourself, it is much simplier and more profitable thay way, build all around build mean being less efficent in everything and involve critical choice.
Why should you promote being less efficient? I can see a case being made for most other scenarios, and that you should spec with a jack-of-all-trades approach; but for the group v group scenarios, being less efficient than the enemy team in any respect will always serve to work against you. I've realised I've talked about this far too much, so I will stop and perhaps suggest a poll.


@ Fallzen:

In WoW Arenas and BGs, you can reset your talents - at no cost - during the waiting stage, the reason being that if you are doing competitive PvP, you should be able to reshuffle a few things to better deal with the classes you will be dealing with. Pretty logical and basic, really, and the same should apply for the competitive scenarios here.

Mah...for exemple it is known that melee train have an edge vs rdps comp, if you can respect to face rdps comp.maybe that's the reason? Maybe if you allow more critical decusion some comp which start with a disadvantage by nature more than build will ger better odds.

For exemple if you know melee train is "meta" and you spec according to that an inferior rdps set up due your lack of tools may perform better against you. Duno i think it could promote diversity and do more good than bad things.
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