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Successful RVR Tactics - How they are starting to kill the game

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Aurandilaz
Posts: 1896

Re: Successful RVR Tactics - How they are starting to kill the game

Post#61 » Tue Mar 27, 2018 6:28 pm

lastalien wrote:
Personally smeared TUPs a few times(oc with order 3 lolwbs), then went to sleep, the order still took the keep.
If you played a couple of hours more, the total domination over the whole earth would be exactly yours.

a few weeks destros collected a huge rink, and they rolled the zone, now the order did it first time and you're already crying?
maybe you should have brought 6-8 wbs instead of just 4-5 so you could have actually taken the keep and locked the zone, got kinda boring trying to wait for you guys to actually achieve a keep capture :3

got only 8k renown from locking Avelorn/Saphery, shame Order gave up in the end

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Akilinus
Posts: 448

Re: Successful RVR Tactics - How they are starting to kill the game

Post#62 » Tue Mar 27, 2018 6:30 pm

lastalien wrote:
Rokhnar wrote:
  • massive lolder zerg

    destro has 100 aao

    TUP keeps on fighting despite being zerged constantly

    lolder finally wipes

    we get blamed for lags
Never change lolder, never change.
Personally smeared TUPs a few times(oc with order 3 lolwbs), then went to sleep, the order still took the keep.
If you played a couple of hours more, the total domination over the whole earth would be exactly yours.

a few weeks destros collected a huge rink, and they rolled the zone, now the order did it first time and you're already crying?
Not sure what point you are trying to make. Imo I rather have aao then doing pve with lord. Hence why tup will log order when destro has way bigger numbers
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Rokhnar
Posts: 2

Re: Successful RVR Tactics - How they are starting to kill the game

Post#63 » Wed Mar 28, 2018 12:04 am

lastalien wrote: Tue Mar 27, 2018 6:10 pm
Rokhnar wrote:
  • massive lolder zerg

    destro has 100 aao

    TUP keeps on fighting despite being zerged constantly

    lolder finally wipes

    we get blamed for lags
Never change lolder, never change.
Personally smeared TUPs a few times(oc with order 3 lolwbs), then went to sleep, the order still took the keep.
If you played a couple of hours more, the total domination over the whole earth would be exactly yours.

a few weeks destros collected a huge rink, and they rolled the zone, now the order did it first time and you're already crying?
First of all, you started crying about TUP causing lags, not me. Second, if u hadn't go to bed like a good boy you could have seen how we wiped lolder on keep lord in averlorn, and shortly after that when you all logged out/relogged took your keep with little resistance.

Maybe try and bring 8 WB's next time.
Roknar - Black Orc - TUP

albree
Posts: 21

Re: Successful RVR Tactics - How they are starting to kill the game

Post#64 » Wed Mar 28, 2018 2:28 am

not to take away from TUP's ability as a guild - they're solid and always have been - but the TUP lag machine is pretty well known and remarked upon. no one says anything publicly because it'll inevitably spiral into nothing good, but yeah. when that action-pause-pause-action slideshow kicks in, it means TUP is in proximity.
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lastalien
Posts: 456

Re: Successful RVR Tactics - How they are starting to kill the game

Post#65 » Wed Mar 28, 2018 5:54 am

Rokhnar wrote: Wed Mar 28, 2018 12:04 am
First of all, you started crying about TUP causing lags, not me. Second, if u hadn't go to bed like a good boy you could have seen how we wiped lolder on keep lord in averlorn, and shortly after that when you all logged out/relogged took your keep with little resistance.

Maybe try and bring 8 WB's next time.
Apparently I'm bad at writing in English, sorry, it's not my native language. I tied the lags and the tail of the TUPs, not just the TUPs, my egocentric friend.

I have no 8 wb, only one. You need to ask your GM to move prime time an hour earlier if you want enough of the opponent.
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Fallenkezef
Posts: 1492

Re: Successful RVR Tactics - How they are starting to kill the game

Post#66 » Wed Mar 28, 2018 5:57 am

So this is now a trash talking thread?
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Panodil
Posts: 337

Re: Successful RVR Tactics - How they are starting to kill the game

Post#67 » Wed Mar 28, 2018 6:06 am

Lag obviously tied to big numbers on both side clashing. Thats why it lags when a warband + adds challange blob.
I know people know this so stop the trolling.
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Shooshpanzerer
Posts: 91

Re: Successful RVR Tactics - How they are starting to kill the game

Post#68 » Wed Mar 28, 2018 6:14 am

albree wrote: Wed Mar 28, 2018 2:28 am not to take away from TUP's ability as a guild - they're solid and always have been - but the TUP lag machine is pretty well known and remarked upon. no one says anything publicly because it'll inevitably spiral into nothing good, but yeah. when that action-pause-pause-action slideshow kicks in, it means TUP is in proximity.
I knew it! Now we can officially blame Wam's helmet for all the hamster strokes and heart attacks. Oh, crap, i use the same design, so you can blame me too.

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Wam
Posts: 807

Re: Successful RVR Tactics - How they are starting to kill the game

Post#69 » Wed Mar 28, 2018 12:54 pm

Great bait mate but i will bite

false accusations
Spoiler:

some players just love good old conspiracy theories too much... so much that they believe them

like which side are dev's really on? They are always on the opposite side to the class and realm I play?
They tweaked White lion so surely they are destro bias? wait not long before that they tweaked Marauder so order bias? But then there was SH/SW nerf... which side are they really on??? :lol:

I've seen dev's play on both sides... maybe they just like to play the class they enjoy so don't let that logical conclusion get in the way of a good story that they favour one side over another.

Just like in Avelorn... atleast 150 order, atleast 50 destro, atleast 10 anon... its hard to take multiple order players seriously because of many false accusations and fictional writing.

you want to place blame for server lag on my guild. you want to accuse 23 of us for cheating or exploiting which is a serious offence by the way (poor sportsmanship but use to it) ... I see it alot of envy and bitterness, so much toxicity and negative emotion in video game aimed towards our Tags in back channels of the game, to try and undersell any of our heroic victories... we get labelled a "zerg guild" by haters when we limit our recruitment and help out other guilds grow or underdog realm... when we fight against AAO and don't care about dying, where some might log off or switch maps to save face. Must protect the precious street rep.

We fight during the busiest time of day, we are semi co-ordinated... the server sometimes dies/lags at off peak times and needs to be reset... but don't let that get in the way of good story to paint us as the "villains", the amount of shade and salt aimed at us is amazing... if thats what people need to make up for their own shortcomings... blame TUP, blame the Devs, blame the King! blame everything but self.

It's not like the dev's grannted us special lag immunties, or pbaoe instant lag ability on 5 min cooldown range 500 yards ;) ... we have died many times mostly due to lag/numbers, sometimes mistakes, even good plays by enemy but that's more rare... we have won many fights in lags also, its just is how it is... live server had lag too, you try make the best of it... but to blame a small % of players when you are running with a larger % of players is very ironic and shows how hollow the false accusations are.
There is a lack a class about false accusations, but i am use to that from some qaurters thats why will never be as good as Karak Norn because community is too immature to have mutual respect... and makes me feel sorry for dev's having to clean up alot of the mess (why we can't have nice things) and babysit people (removal of cross realm chat being good indicator)

Competition
Spoiler:

This is the same order a week before was complaining when destro had numbers, about spreading zones... but when they have number they need to run multiple organised warbands right next to each other just to have a chance to kill us in sub optimal setup ... still manage to not take zone with over 100 players advantage and still claim some superior kind of achievement? yes we let you? that is why 3 warbands would push the stairs to kill us multiple times while you was on lord and came back again and again until you eventually got caught/overconfident/grinded then ragequit together... thats cute :)

A week ago I joke during two raids raid is over in 10 minutes... because AAO swapped from us to against us so drastically... order like to talk the talk when they have numbers, we all know what happens when order can't zerg and its boring... it is lack of competition and thats why we make changes soon :)

Lack of healthy competition kills the game from my point of view (thats why we play both sides to increase options/chance of action and fun factor) ... don't gain no renown, passed on thousands of conq, have all BIS gear (no progression)... order guilds too inconsistant with numbers to be a real consistant challenge, yeah sure we might get zerged again tonight (numbers difference is the only real good challenge left and its too inconsistant and toxic to take seriously)... because a couple month ago at 9pm got 0 renown, 0 kills for taking praag keep and zone speaks volumes during most busy day of week in primetime... if you dominate too much you punish yourself having to finish raids early... NRM, PF, King Ocara is the real most fun and interesting options left in game in my honest opinion. Or Eirhon of order but usually different times :)
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dansari
Posts: 2524

Re: Successful RVR Tactics - How they are starting to kill the game

Post#70 » Wed Mar 28, 2018 1:31 pm

Fallenkezef wrote: Wed Mar 28, 2018 5:57 am So this is now a trash talking thread?
Let hilarity ensue
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