Mystriss wrote: ↑Wed Mar 28, 2018 2:48 pm
szejoza wrote: ↑Wed Mar 28, 2018 8:50 am
Thanks for info Dansari, I'll try not being bad with my SW
Pfft in the long run it's far more important that you're enjoying playing it how you build it, and unlike other classes, you can totally build a SW to fit your play style, whatever that is.
I'll slightly disagree with my fellow Sexy Boots [SW] regarding stance dancing; if you want to get the most out of the class you need to trip-dance and get access to /all/ the abilities. Even if you're rocking a full scout you need the defense of Assault stance and the slows from Skirmish, even if you play assault you're going to want that range and increased BAL damage from scout and the further mobility of skirmish, etc. You'll almost /always/ be a lot better off if you trip-dance. (The only real exception is if you have poor memory for what abilities are in which stances and such. Then I'd stick to a range oriented build and learn to kite - Skirmish is good for that, but Scout isn't as far behind for mobility as you might think

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I did a lot of work with the Sexy Boots in live and I think I've probably run every stance combination possible, so I wanted to give my personal insight on LA. For the record I've not gotten LA yet in RoR so take this with a grain of salt, but I used it extensively in live, and no, I do not think the changes RoR has made will make that much difference to laying waste with LA spam; however, gear might. My healer buddies couldn't keep me up as a front lines bomber/zerg buster until I got into partial Sov., which I don't know if they're even going to put that in RoR.
That said, my husband has always ran a full skirmish split arrow build (in live from 2008-2012ish, and currently here in RoR) and I think it is a better choice for "all around play" in RoR here. I mean if you're running with a regular group or warband and your /job/ is throwing mass deeps into the zerg's front lines, then LA /is/ defiantly the tool you want, but if you're just running around in PuGs WBs, running solo, or doing SC's, then split arrows is IMO going to be more effective, even at disrupting the zerg. Zerg's on RoR are a lot more organized than on live, they'll fold much quicker if you get into their healers vs if you're just laying into their tanks. Most of the zerg's I fought in live were comprised of players who were self-preservationists, so when I'd start throwing mass deeps into the tanks they'd run screaming. RoR is a completely different animal from live; less self-preservationist, more "group orientated," so I think ranged AoE in the back lines is going to work better as a whole and certainly it's more adaptable for SC's and solo situations. You cannot kite with LA, it's a frontal cone so you gotta be running straight into them - if you're lucky enough to have a suicide squad playing ambush into the backlines, sure, but most groups/other players aren't going to "build around that" unless you're their leader so I wouldn't count on it. (Though... if you're interested in something nutz like that, my husband and I are crazy like that too

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Feel free to check out my YouTube Channel
Sexy Boots Rule I've got something like 70 videos in different builds and play styles. (Just keep in mind those are all from live, span from RR30ish through 80something, from 2008 through 2013ish, and live patch 1.3.2 through 1.4.4 - which is completely different from RoR. I unfortunately haven't had time to finalize and post any videos for RoR quite yet, just got into T4 a couple weeks ago.) See also my outdated Guide to Sexy Boots
https://sites.google.com/site/wwwdwooid ... w-warriors the general principles are the same, even if some of the abilities have changed. (I'd send you to my SW website for all of that stuff and more, plus RoR guides, but I'm updating the site so a bunch of my stuff isn't online atm.)