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Second(Weron) - Def mara Part 3
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Re: Second(Weron) - Def mara Part 3
Destros be like - WL OP! Haha, nice video, mate 

Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
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Re: Second(Weron) - Def mara Part 3
My marauder is still named Nerfmara Pull, i think i will rename it very soon



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- Posts: 52
Re: Second(Weron) - Def mara Part 3
Actually this visual document is yet another testimony of how OP WL is in 1v1 (something that no one really denies, but it’s OK, as 1v1, 1v2 etc doesn’t matter in this game right? Or can we start considering it important now that we see a mara doing solo well?).
Marauder on monstro stance, with high armor and negating all armor penetration plus a steady amount of self healing not halved by heal debuff, THEORETICALLY should never have any trouble vs any physical damage dealing class, and YET you see how this well-played, well-geared defensive mara struggles and dies to some WLs, EVEN after, as advised to do in this situations, he manages to kill the pet.
What we see here is WL being a class that even when the enemy is a class that can negate 75% of their damage as mara can, is able to eventually come out on top. Mara can be tanky as hell, but also can WL, difference being, as Theoddone, iirc, and others have pointed out, that with a similar level of tankiness, WL does a lot more damage.
If WL is that efficient vs a spec that should be absolutely impossible to beat, what happens when it comes to a wider range of targets? WL is even more OP. Because WL, apart from better mobility, has BURST, something defensive mara can only dream of. I’ll let you compare and predict the outcome of, for example, mara vs archmage and WL vs shaman. Lol, right? Even if the mara manages to catch the AM, and all it takes is to strafe kite while you run away from him, mara doesn’t have the burst to take down a self healing class unless it’s a bad player. If a SW connects snare and/or the rkd and hits flee maintaining 90ft distance mara will never catch him. Now what happens when a WL meets a SH? You know what. Same thing for every other class in the game except for ultra defensive snb tanks, where both mara and WL will have difficulties to take down their opponent, as they should.
Marauder on monstro stance, with high armor and negating all armor penetration plus a steady amount of self healing not halved by heal debuff, THEORETICALLY should never have any trouble vs any physical damage dealing class, and YET you see how this well-played, well-geared defensive mara struggles and dies to some WLs, EVEN after, as advised to do in this situations, he manages to kill the pet.
What we see here is WL being a class that even when the enemy is a class that can negate 75% of their damage as mara can, is able to eventually come out on top. Mara can be tanky as hell, but also can WL, difference being, as Theoddone, iirc, and others have pointed out, that with a similar level of tankiness, WL does a lot more damage.
If WL is that efficient vs a spec that should be absolutely impossible to beat, what happens when it comes to a wider range of targets? WL is even more OP. Because WL, apart from better mobility, has BURST, something defensive mara can only dream of. I’ll let you compare and predict the outcome of, for example, mara vs archmage and WL vs shaman. Lol, right? Even if the mara manages to catch the AM, and all it takes is to strafe kite while you run away from him, mara doesn’t have the burst to take down a self healing class unless it’s a bad player. If a SW connects snare and/or the rkd and hits flee maintaining 90ft distance mara will never catch him. Now what happens when a WL meets a SH? You know what. Same thing for every other class in the game except for ultra defensive snb tanks, where both mara and WL will have difficulties to take down their opponent, as they should.
Re: Second(Weron) - Def mara Part 3
Give Mara Guns and Pounce. It should be unbeatable.Psychocandy wrote: ↑Sat Mar 31, 2018 9:38 am OP WL is in 1v1
WL is even more OP.
WL is that efficient vs a spec that should be absolutely impossible to beat

<Fusion>
Riphael - Black Guard.
Meridin - Sorcerer.
<FusionII>
Ripliel - Shadow Warrior.
Arfi - Swordmaster.
Very Serious Warhammer Online Montage
Re: Second(Weron) - Def mara Part 3
@Weron
First of all, well done mate.
You should really use your Mouth of Tzeentch


You can also display Ether Dance

I bet with 60rr you will beat everyone.

<Fusion>
Riphael - Black Guard.
Meridin - Sorcerer.
<FusionII>
Ripliel - Shadow Warrior.
Arfi - Swordmaster.
Very Serious Warhammer Online Montage
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- Posts: 52
Re: Second(Weron) - Def mara Part 3
A SPEC that should be imposible to beat. Also, I could suggest You learn the different meanings of the modal verb SHOULD: 1. It should meaning It is fair, or 2. It should , devoid of any judgement but carrying logical weight.
It's easy, you SHOULD be able to manage It. (Hint: meaning number 2)
It's easy, you SHOULD be able to manage It. (Hint: meaning number 2)
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Re: Second(Weron) - Def mara Part 3
Ha i got a cameo at the end 

Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-


Re: Second(Weron) - Def mara Part 3
Nice bait mate, it still changes nothing. All those WLs were in Guardian SPEC which "should be impossible to beat" (still magus can :| it but who cares). See? I can use these sweet double standards too.Psychocandy wrote: ↑Sat Mar 31, 2018 10:08 am A SPEC that should be imposible to beat. Also, I could suggest You learn the different meanings of the modal verb SHOULD: 1. It should meaning It is fair, or 2. It should , devoid of any judgement but carrying logical weight.
It's easy, you SHOULD be able to manage It. (Hint: meaning number 2)![]()

<Fusion>
Riphael - Black Guard.
Meridin - Sorcerer.
<FusionII>
Ripliel - Shadow Warrior.
Arfi - Swordmaster.
Very Serious Warhammer Online Montage
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