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How is the WL after the patch?

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Nastylicious
Posts: 275

Re: How is the WL after the patch?

Post#81 » Fri Mar 30, 2018 8:19 pm

Torquemadra wrote: Wed Mar 28, 2018 10:13 pm
Nastylicious wrote: Wed Mar 28, 2018 4:17 pm its just a hilarious class :) just send the pet and let it do its work and see them 600-1k crits iam loving it so far :) its almost like i never even have to use my own abilities cuz the target is ded before i can get something of :( thats just the sad part but anyhow you gonna love it

You cant just "send the pet", the further it is away from you, the less damage it does and one day people will get a clue and punch the pet in the face
yes your are right torq :) but i like to stay as near as pet as possible just keep the pet in range and watch the enemies die by the pet and now with guard its more then fun lol iam laugh my ass off everytime
sure its a no brain class i freaking love this new WL compare to live one well done torq keeps it up <3

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Akilinus
Posts: 448

Re: How is the WL after the patch?

Post#82 » Fri Mar 30, 2018 8:28 pm

Fallenkezef wrote: Fri Mar 30, 2018 10:24 am Orvr is about numbers, 1v1 comes down to skill and gear.
lol
Kkomrade 80 Zealot Akilinuz 80 Chosen Zaiyer 80 Marauder
Kkomrades 80 Black Guard Sauer 80 Squig herder Nosler 80 Witch Elf Soniq 70 Shaman

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Toldavf
Posts: 1586

Re: How is the WL after the patch?

Post#83 » Fri Mar 30, 2018 8:50 pm

Akilinus wrote: Fri Mar 30, 2018 8:28 pm
Fallenkezef wrote: Fri Mar 30, 2018 10:24 am Orvr is about numbers, 1v1 comes down to skill and gear.
lol


Sorry to say but allot of 1vs1 is rng
Khorlar, Thorvold, Sjohgar, Anareth, Toldavf, Hartwin, Gotrin and others -_-

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alusnova
Posts: 119

Re: How is the WL after the patch?

Post#84 » Sat Mar 31, 2018 1:00 am

Koha wrote: Thu Mar 29, 2018 7:53 pm
Torquemadra wrote: Wed Mar 28, 2018 10:13 pm
Nastylicious wrote: Wed Mar 28, 2018 4:17 pm its just a hilarious class :) just send the pet and let it do its work and see them 600-1k crits iam loving it so far :) its almost like i never even have to use my own abilities cuz the target is ded before i can get something of :( thats just the sad part but anyhow you gonna love it

You cant just "send the pet", the further it is away from you, the less damage it does and one day people will get a clue and punch the pet in the face
You can send the pet and stay at close but safe distance, waiting for the stomp... stun, snare on pet... easy kite
Guardian pets can't snare , to snare the WL has to do it, to get max dmg WL has to be really close otherwise dmg is laughable. Now if that WL doesn't close on you cc/kill the pet then go after the WL , good players do that . On my WE if the pet jumps me and kd me I stagger it after I get up and use my kd on the WL while the pet is staggered for example.

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Koha
Posts: 178

Re: How is the WL after the patch?

Post#85 » Tue Apr 03, 2018 9:47 pm

alusnova wrote: Sat Mar 31, 2018 1:00 am
Koha wrote: Thu Mar 29, 2018 7:53 pm
Torquemadra wrote: Wed Mar 28, 2018 10:13 pm
You cant just "send the pet", the further it is away from you, the less damage it does and one day people will get a clue and punch the pet in the face
You can send the pet and stay at close but safe distance, waiting for the stomp... stun, snare on pet... easy kite
Guardian pets can't snare , to snare the WL has to do it, to get max dmg WL has to be really close otherwise dmg is laughable. Now if that WL doesn't close on you cc/kill the pet then go after the WL , good players do that . On my WE if the pet jumps me and kd me I stagger it after I get up and use my kd on the WL while the pet is staggered for example.
"Good players" can even change stances = start with "Trained to Treaten" to put snare and armor debuff then switch to "Trained to Kill" for dps (no cooldown). So you just have to play your toy.
As for distance the dps only decrease over 40 feet, it is not that close.
But you might be right, most "good WL" might just discard other abilities than FO, BP, Coordinated Strike... why bother ?

Killing the pet is a solution to shut down dps indeed, but then you have to kill the deftard/regen master... it'll take more than 14 sec, pet will be back soon enough (will charge away most likely until the bursting beast is back anyway).

Pet damage seems very high lately, I might have missed or misunderstood some patches, on my BG (850 tough and 4600 armor) some pets hits harder than a WH with backstab Torment !? (pet dmg crit < 700 around 50 mitigated, average Torment crit 500-600).

The balance is not based in 1v1 or on small scale, so we can say that Balance is not at risk, clearly.
But an important portion of the community is not playing in 6-men or wb 100% of the time, why created a bully spec that did not really change the WL strength/weakness in 6-man or wb ? Why make the WL the pet of his lion ?
MA Kirth BG Melnibone SH Kikass
WH Merci SM Kohagen SL Koagul

alusnova
Posts: 119

Re: How is the WL after the patch?

Post#86 » Tue Apr 03, 2018 11:46 pm

Koha wrote: Tue Apr 03, 2018 9:47 pm
alusnova wrote: Sat Mar 31, 2018 1:00 am
Koha wrote: Thu Mar 29, 2018 7:53 pm

You can send the pet and stay at close but safe distance, waiting for the stomp... stun, snare on pet... easy kite
Guardian pets can't snare , to snare the WL has to do it, to get max dmg WL has to be really close otherwise dmg is laughable. Now if that WL doesn't close on you cc/kill the pet then go after the WL , good players do that . On my WE if the pet jumps me and kd me I stagger it after I get up and use my kd on the WL while the pet is staggered for example.
"Good players" can even change stances = start with "Trained to Treaten" to put snare and armor debuff then switch to "Trained to Kill" for dps (no cooldown). So you just have to play your toy.
As for distance the dps only decrease over 40 feet, it is not that close.
But you might be right, most "good WL" might just discard other abilities than FO, BP, Coordinated Strike... why bother ?

Killing the pet is a solution to shut down dps indeed, but then you have to kill the deftard/regen master... it'll take more than 14 sec, pet will be back soon enough (will charge away most likely until the bursting beast is back anyway).

Pet damage seems very high lately, I might have missed or misunderstood some patches, on my BG (850 tough and 4600 armor) some pets hits harder than a WH with backstab Torment !? (pet dmg crit < 700 around 50 mitigated, average Torment crit 500-600).

The balance is not based in 1v1 or on small scale, so we can say that Balance is not at risk, clearly.
But an important portion of the community is not playing in 6-men or wb 100% of the time, why created a bully spec that did not really change the WL strength/weakness in 6-man or wb ? Why make the WL the pet of his lion ?

The Guardian spec has always been focused on the WL assisting the pet. I do not think torque made the tree stronger other than forcing WL to spec to 15 for Leonine Frenzy therefore making the pet a bit stronger but the WL loses Force Opportunity which is a huge deal but overall he has been making changes to balance the class.

The thing is people are still claiming WL are ultra OP every time they die to them which is simply not true, this is a PvP game and you will win and lose , heck I lost many fights to those unkillable Mauraders ( Bankruptcy can take on 4 and still not die) and to deftard tanks, etc ..

Mind if I ask was your tank using sword/shield and def spec or were you 2h/offensive?. I feel like most tanks that claim WL are OP are using 2h for example .

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daniilpb
Posts: 591

Re: How is the WL after the patch?

Post#87 » Wed Apr 04, 2018 5:38 am

Koha wrote: Tue Apr 03, 2018 9:47 pm The balance is not based in 1v1 or on small scale, so we can say that Balance is not at risk, clearly.
But an important portion of the community is not playing in 6-men or wb 100% of the time, why created a bully spec that did not really change the WL strength/weakness in 6-man or wb ? Why make the WL the pet of his lion ?
I really like this. If 1v1 doesn’t matter, why not make a strong duelist to force pugs/casuals to group up. I’m taking off my hat, that’s genius.
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Spoosh
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Re: How is the WL after the patch?

Post#88 » Wed Apr 04, 2018 5:55 am

daniilpb wrote: Wed Apr 04, 2018 5:38 am I really like this. If 1v1 doesn’t matter, why not make a strong duelist to force pugs/casuals to group up. I’m taking off my hat, that’s genius.
Well that's nice and fancy but it looks like the strong duellists that force casuals to group up are WE/WH! One in each faction, everybody can enjoy being stabbed to death. But the WL is redundant(and really unfair)! Not only this, there is no destro equivalent!
That's not genius, that's biased.

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daniilpb
Posts: 591

Re: How is the WL after the patch?

Post#89 » Wed Apr 04, 2018 6:02 am

Spoosh wrote: Wed Apr 04, 2018 5:55 am
daniilpb wrote: Wed Apr 04, 2018 5:38 am I really like this. If 1v1 doesn’t matter, why not make a strong duelist to force pugs/casuals to group up. I’m taking off my hat, that’s genius.
Well that's nice and fancy but it looks like the strong duellists that force casuals to group up are WE/WH! One in each faction, everybody can enjoy being stabbed to death. But the WL is redundant(and really unfair)! Not only this, what is the destro equivalent?
That's not genius, that's biased.
Marauder can “wrecking ball” you, your friend and that 33 WH to death easily. Much slower but still inevitably. Gank Magus is also ultra powerful.
I still remember the time when Jurki and Teefz were wrecking half of the zone on their SHs soloing or in duo with a healer hitting top kills every time.
Last edited by daniilpb on Wed Apr 04, 2018 6:03 am, edited 1 time in total.
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Acidic
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Re: How is the WL after the patch?

Post#90 » Wed Apr 04, 2018 6:03 am

For me on the reviving side of a WL with a SOC nothing has noticeable changed. They kill the SOC while SOC is CC’ed
Not talking about being a on your own but if caught even slightly out of place u go down with nothing u can do . Not even a WH is as brutal as the WL at assasination .
In the thread I started about WL in WB (seeking advice for my baby WL) the WL WB role was still unclear. So little has changed I feel.
Makes me wonder why if destroy problem is the WL burst and order problem is AP and AOE why not actually hit the nail reduce damage /AP cost and increase AOE damage . In effect this would make the WL a useful back line healer killer to go with tanks instead of the 1v1 assasination it is now

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