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[Sorc]How bad is it really?

Black Guard, Sorceress, Witch Elf, Disciple of Khaine
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Scrilian
Posts: 1570

Re: [Sorc]How bad is it really?

Post#11 » Thu Apr 05, 2018 9:24 pm

Pugging on a sorc is fine, soloing is not.
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
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dansari
Posts: 2524

Re: [Sorc]How bad is it really?

Post#12 » Thu Apr 05, 2018 10:28 pm

Casters trying to kill healers alone are gonna have a hard time, regardless of what class you're playing.

To the korze comment, good players play good... it's kind of expected that arguably the best sorc on the server had success in a premade setting.

Back to leveling a sorc, and in agreement with peter: if you play slightly better than the average player, and you regularly play with friends, you'll win 85% of your engagements just on that alone. You'll have trouble with healers, but you'll merc everybody else.
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Reesh
Posts: 645

Re: [Sorc]How bad is it really?

Post#13 » Thu Apr 05, 2018 11:01 pm

Good sorcs are still doing kinda alright.

But sometimes I feel bad for them, when I'm in proper 6man as SL, and with all group buffs all I see is disrupt after disrupt.
Same feel that I have on my bis, max disrupt strikethrough BW.
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biqbox
Posts: 22

Re: [Sorc]How bad is it really?

Post#14 » Thu Apr 05, 2018 11:21 pm

Reesh wrote: Thu Apr 05, 2018 11:01 pm Good sorcs are still doing kinda alright.

But sometimes I feel bad for them, when I'm in proper 6man as SL, and with all group buffs all I see is disrupt after disrupt.
Same feel that I have on my bis, max disrupt strikethrough BW.
Any idea if the state of disrupts is final? Is it something they are experimenting on?

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Scrilian
Posts: 1570

Re: [Sorc]How bad is it really?

Post#15 » Thu Apr 05, 2018 11:33 pm

Thing is I still don't have a clue what is current main stat to defense formula and why it was implemented, especially on top of second defense check - aka disrupt/parry/dodge/block on dot tic - which is another thing that never existed before.

From my live years I don't recall ever seeing this drastic disparity between i.e. hitting a regular 40lvl mob and 40lvl healer. Sure a bit of willpower and 20 points into Deft Defender were noticeable, but not like this.
The difference between hitting either one is night and day, where you can regularly hit a mob and barely hit a healer with Int capped caster. Maybe not barely, but reliably no.

I'm sure I'm not the only one with concerns and probably it would be better for the community if any dev would spare a bit of his/her time and explain this matter to the broader public, thus eliminating any confusion brought up by these changes.
I know this maybe a bit too much to ask, but I still will give it a shot ;)
Вальтер Рыжий RU => Gaziraga BW, Valefar WL, Lovejoy
Retired
ex-Greenfire/Invasion RvR leader
Wonderful RvR music videos ;)

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Vayra
Posts: 577

Re: [Sorc]How bad is it really?

Post#16 » Thu Apr 05, 2018 11:45 pm

Scrilian wrote: Thu Apr 05, 2018 11:33 pm Thing is I still don't have a clue what is current main stat to defense formula and why it was implemented, especially on top of second defense check - aka disrupt/parry/dodge/block on dot tic - which is another thing that never existed before.

From my live years I don't recall ever seeing this drastic disparity between i.e. hitting a regular 40lvl mob and 40lvl healer. Sure a bit of willpower and 20 points into Deft Defender were noticeable, but not like this.
The difference between hitting either one is night and day, where you can regularly hit a mob and barely hit a healer with Int capped caster. Maybe not barely, but reliably no.

I'm sure I'm not the only one of such opinion and probably it would be better for the community if any dev would spare a bit of his/her time and explain this matter to the broader public, thus eliminating any confusion brought up with these changes.
Int counters disrupt from willpower 1:1. But it does nothing for +disrupt from renown or gear. For that you need disrupt strikethrough on gear. Part of the problem is that +disrupt is readily accessible on gear, and the cost in other stats is not enough to discourage using that over other gear (ex jewels with + main stat and +2% disrupt is totally worth it over something with +main stat/+ secondary stat). Disrupt strikethrough on the other hand is much rarer on gear.

This is further exacerbated by disrupt being checked on each tick of dots. Even if nothing else changes, this HAS to be changed, it's absolutely retarded and is excessively punishing for ranged classes and dot specs in particular due to dodge/disrupt being so much more common than parry. I honestly can't fathom why anyone thought this would be a good idea to implement.
Vayra - Sorc
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Reesh
Posts: 645

Re: [Sorc]How bad is it really?

Post#17 » Fri Apr 06, 2018 12:16 am

biqbox wrote: Thu Apr 05, 2018 11:21 pm
Reesh wrote: Thu Apr 05, 2018 11:01 pm Good sorcs are still doing kinda alright.

But sometimes I feel bad for them, when I'm in proper 6man as SL, and with all group buffs all I see is disrupt after disrupt.
Same feel that I have on my bis, max disrupt strikethrough BW.
Any idea if the state of disrupts is final? Is it something they are experimenting on?
One thing is certain - for now, don't invest your time into dps caster. It's pointless, unless you're in an aoe rvr bomb guild.
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Valarion
Posts: 390

Re: [Sorc]How bad is it really?

Post#18 » Fri Apr 06, 2018 12:18 am

Good players with good gear are doing just fine, but its a little annoying for us oldtimers. :D

Overall, the changes were long overdue, needed and rightfully brought back the importance of disrupt and strikethrough gear. Which was a joke on live. The workaround (for most BWs) was to slot FlashFire which helped, but this was sadly also nerfed and in doing got bugged out to where it was almost unusable.

The changes to disrupt didnt bother me as much as the changes that broke Flashfire. That just about did it for me. I'll return to the class one day, but for right now Im trying to perfect my new "asshole" Chosen spec.

Torq already knows about the problems with Flashfire and they may already be fixed, so there is no sense rehashing any of this.
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80+ WP/Dok/RP/Zealot 60+ AM/Shaman/Knight/Chosen/SM/BO/BW/Sorc 40+WL/Eng. SW deleted

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tionblack
Posts: 302

Re: [Sorc]How bad is it really?

Post#19 » Fri Apr 06, 2018 12:48 am

easy sorc life
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kill Droll you Kill this Server. DROLL is Community :wink:

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Valarion
Posts: 390

Re: [Sorc]How bad is it really?

Post#20 » Fri Apr 06, 2018 2:51 am

biqbox wrote: Thu Apr 05, 2018 11:21 pm
Reesh wrote: Thu Apr 05, 2018 11:01 pm Good sorcs are still doing kinda alright.

But sometimes I feel bad for them, when I'm in proper 6man as SL, and with all group buffs all I see is disrupt after disrupt.
Same feel that I have on my bis, max disrupt strikethrough BW.
Any idea if the state of disrupts is final? Is it something they are experimenting on?
Nothing is final. This is Alpha and absolutely everything is and has been subject to change within reason of course. While I havent agreed with everything implemented, Im amazed at the amount of listening the devs do and how quickly they will revert or improve things even further. Like most people, they respond better to intelligent discussion, novel ideas and concrete combat stats (that apparently dont involve server lag or being near a warcamp). lol.
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80+ WP/Dok/RP/Zealot 60+ AM/Shaman/Knight/Chosen/SM/BO/BW/Sorc 40+WL/Eng. SW deleted

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