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Patch Notes 7/04/2018

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Unstoppable1776
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Posts: 596

Re: Patch Notes 7/04/2018

Post#101 » Sat Apr 07, 2018 4:39 pm

Glad to see some changes to doks and WPs. I thought the change was great and putting the ability 15 points in. It makes it hard to reach and people have to really sacrifice abilities to get it. Well implemented. Ran a few scs with it and all is working well. No more being 100% snared all the time.

ICONIC approves.
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geraldtarrant
Posts: 254

Re: Patch Notes 7/04/2018

Post#102 » Sat Apr 07, 2018 4:40 pm

peterthepan3 wrote: Sat Apr 07, 2018 4:37 pm
geraldtarrant wrote: Sat Apr 07, 2018 4:31 pm
Hargrim wrote: Sat Apr 07, 2018 3:55 pm

The sole and only person doing balance, as in setting and creating the abilities or requesting code changes in emulator to faciliate new stuff is Torque.
Why even open balance forums than?

Balance forums allow for everyone to give their feedback and thoughts on proposed changes. Make a convincing argument, think of possible counters and how to deal with them, and Dansa and I will have an easier time persuading Torque of the merits of said argument which may lead to its potential implementation (if deemed worthy enough). :)
I see.
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daniilpb
Posts: 591

Re: Patch Notes 7/04/2018

Post#103 » Sat Apr 07, 2018 4:42 pm

Torquemadra wrote: Sat Apr 07, 2018 4:28 pm
daniilpb wrote: Sat Apr 07, 2018 11:46 am
Aurandilaz wrote: Sat Apr 07, 2018 11:30 am Any suggestions how to get Guardian WL toughness levels to the same numbers as Wounds? It was somewhat easy to get 8-10k wounds to buff your pet Str previously, but now seems challenging to get similar toughness levels since sets don't give as much.
Yeah, it’s hard but now we know that if you whine enough you can get what you want ;)
But I believe that the way with constructive arguments and proposals is better :D
Take a guess at how much whine i pay attention to, or for that matter deliberately stacked "constructive arguments", I watch, test and modify.
I believe in your balancing and remember your actions upon every whine thread and in-game mess. That’s why I hope that the way of stating something is broken/needs a buff/etc through balance forums and constructive discussions is the best one. So I am creating all those balance proposals :D
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deathkylem
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Posts: 45

Re: Patch Notes 7/04/2018

Post#104 » Sat Apr 07, 2018 4:42 pm

Unstoppable1776 wrote: Sat Apr 07, 2018 4:39 pm Glad to see some changes to doks and WPs. I thought the change was great and putting the ability 15 points in. It makes it hard to reach and people have to really sacrifice abilities to get it. Well implemented. Ran a few scs with it and all is working well. No more being 100% snared all the time.

ICONIC approves.
HAHAHA ICONIC approves no?xDDDDDD

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Mystriss
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Re: Patch Notes 7/04/2018

Post#105 » Sat Apr 07, 2018 4:44 pm

All the drama in here aside, I just realized that it's been at least a couple months since I said thank you so much for everyone making this work for us players.

GROUP HUG!
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dansari
Posts: 2524

Re: Patch Notes 7/04/2018

Post#106 » Sat Apr 07, 2018 4:44 pm

deathkylem wrote: Sat Apr 07, 2018 4:26 pm I see that noone says anything about KOTBS nerf...240/240/240(720) to a tank is better than 160x6(960) from BO m2? or 1200 damage in 40 feets in aoe from mara or wh/we 65 FEETS!?
Dont stop destoying KOTBS...more more and more, the tank with less damage of the game and nerf one defensive/ofensive buff . Next time eliminate Runefang, is the key
I'll bite. BO is a 160 toughness buff for the group, while the knight is a 240 toughness, strength, and wounds buff for the knight. This gives the knight a giant self-heal, plus the added benefit of a larger toughness buff and a strength buff. This is exceedingly different than BO m2 because in only rare occasions will all six of your group members even take advantage of a toughness buff (unless your healers have bad positioning?)

And even then, balance isn't looked at it a vacuum, so comparing one class' m2 to another is simply irrelevant.
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Akalukz
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Re: Patch Notes 7/04/2018

Post#107 » Sat Apr 07, 2018 4:49 pm

Was there a stealth changes to Genisis Undying Gear for WL? Trying to make sense of what people are saying in game.
-= Agony =-

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Kaori1
Posts: 87

Re: Patch Notes 7/04/2018

Post#108 » Sat Apr 07, 2018 4:53 pm

What a great patch, can't wait to see what you guys do next. Just wana say thanks to all RoR staff (past and present) for making all of this possible :3

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Unstoppable1776
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Posts: 596

Re: Patch Notes 7/04/2018

Post#109 » Sat Apr 07, 2018 4:55 pm

Why are people so worked up about a M2 it’s a selfish morale. Let a tank heal himself. The only person this probably benefited was atomic knight.

It’s KOTBS M3 no escape that is super good. Chosens don’t have anything close to it.
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Unstoppable1776
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Re: Patch Notes 7/04/2018

Post#110 » Sat Apr 07, 2018 4:56 pm

I think with this patch Doks and WP are in a good place and no other changes are needed.

WP being the super tanks brother and the dok being more dps
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