Keep capture, Old vs New: Poll
- Stkillinger
- Posts: 44
Keep capture, Old vs New: Poll
This poll is in response to the other thread I made.
Let's be friends until our enemy is defeated.
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Re: Keep capture, Old vs New: Poll
The old keep system (excluding details like siege equipment placement) was better, the lock system as a whole was worse. Would choose both options and at best a mix of both.
Dying is no option.
Re: Keep capture, Old vs New: Poll
A Lock system where you only have to do orvr would be nice.
But first we have to get the Dev's to agree without them we can do polls all we want and nothing's gonna change.
But first we have to get the Dev's to agree without them we can do polls all we want and nothing's gonna change.
Re: Keep capture, Old vs New: Poll
Basically the devs have better things to do than thinking about t2 content. No point in making polls at this time.
Dying is no option.
- Stkillinger
- Posts: 44
Re: Keep capture, Old vs New: Poll
The point of this isn't to persuade devs in some way, just curious as I was thinking about it earlier in the day when I was running around thinking of the future of the game. All in all, just wanted to know how others felt about the two systems.
Let's be friends until our enemy is defeated.
Re: Keep capture, Old vs New: Poll
We will most likely see T2 content within a 'soon' timeframe, so I'm sure there is a point.Sulorie wrote:Basically the devs have better things to do than thinking about t2 content. No point in making polls at this time.



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Re: Keep capture, Old vs New: Poll
I see by the results that people want a little NPC help doing flag room farmingm
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- Nastylicious
- Posts: 275
Re: Keep capture, Old vs New: Poll
what about a mix with old and new like have the npc/leader and the flag kill the leader to cap the flag ?
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