Keep capture, Old vs New: Poll

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Poll: Keep capture, old or newer version?

Old version, with guards/patrols and additional keep upgrades, required keep master to be killed to capture.
106
82%
New version, No npc guards,required you to beat down the door then capture the flag.
23
18%
Total votes: 129

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Stkillinger
Posts: 44

Keep capture, Old vs New: Poll

Post#1 » Sat Mar 07, 2015 12:46 am

This poll is in response to the other thread I made.
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Razid1987
Posts: 1295

Re: Keep capture, Old vs New: Poll

Post#2 » Sat Mar 07, 2015 12:58 am

Voted on the old system ;)

Sulorie
Posts: 7458

Re: Keep capture, Old vs New: Poll

Post#3 » Sat Mar 07, 2015 1:03 am

The old keep system (excluding details like siege equipment placement) was better, the lock system as a whole was worse. Would choose both options and at best a mix of both.
Dying is no option.

Mec
Posts: 68

Re: Keep capture, Old vs New: Poll

Post#4 » Sat Mar 07, 2015 1:09 am

A Lock system where you only have to do orvr would be nice.
But first we have to get the Dev's to agree without them we can do polls all we want and nothing's gonna change.
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Sulorie
Posts: 7458

Re: Keep capture, Old vs New: Poll

Post#5 » Sat Mar 07, 2015 1:32 am

Basically the devs have better things to do than thinking about t2 content. No point in making polls at this time.
Dying is no option.

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Stkillinger
Posts: 44

Re: Keep capture, Old vs New: Poll

Post#6 » Sat Mar 07, 2015 1:47 am

The point of this isn't to persuade devs in some way, just curious as I was thinking about it earlier in the day when I was running around thinking of the future of the game. All in all, just wanted to know how others felt about the two systems.
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warlover
Posts: 407

Re: Keep capture, Old vs New: Poll

Post#7 » Sat Mar 07, 2015 1:49 am

14-1 so far for old :)

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xyeppp
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Re: Keep capture, Old vs New: Poll

Post#8 » Sat Mar 07, 2015 1:54 am

Sulorie wrote:Basically the devs have better things to do than thinking about t2 content. No point in making polls at this time.
We will most likely see T2 content within a 'soon' timeframe, so I'm sure there is a point.
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porkstar
Posts: 721

Re: Keep capture, Old vs New: Poll

Post#9 » Sat Mar 07, 2015 2:01 am

I see by the results that people want a little NPC help doing flag room farmingm
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Nastylicious
Posts: 275

Re: Keep capture, Old vs New: Poll

Post#10 » Sat Mar 07, 2015 2:04 am

what about a mix with old and new like have the npc/leader and the flag kill the leader to cap the flag ?

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